A question about CEP What I would like to do is pull all the creatures out of CEP and put them into a custom Hak. I’m basically trying to make a creature Hak for the modules I’m building and the only Hak I want to use is this creature Hak. Basically plain vanilla NWN and only this one hak attached to it. How difficult would something like this be? This would be first attempt at something like this.
Cep Question
Débuté par
Surek
, août 07 2014 04:07
#1
Posté 07 août 2014 - 04:07
#2
Posté 07 août 2014 - 01:38
Not difficult, but tedious.
You'd want appearance.2da from the top hak (which also identifies all the models for creatures CEP has added) plus other creature-related 2da files, such as appearancesndset, creaturesize, footstepsounds, soundset, and tailmodel.
As a rule-of-thumb, the models follow the naming convention c_xxxxx, and are in core haks 2 and 6, with corresponding textures in core haks 1 and 6.
However, there are many exceptions. The hp_xxxx models which in core hak 3, the rest you'd have to hunt for. You'll probably end up with missing textures, too, which can be debugged by decompiling the models (if compiled) then searching the ascii files for the BITMAP keyword... which is, well, tedious.
This is assuming you can live without the the new races like wemics, brownies and skeletons and the many updates coming shortly in 2.6.
You'd want appearance.2da from the top hak (which also identifies all the models for creatures CEP has added) plus other creature-related 2da files, such as appearancesndset, creaturesize, footstepsounds, soundset, and tailmodel.
As a rule-of-thumb, the models follow the naming convention c_xxxxx, and are in core haks 2 and 6, with corresponding textures in core haks 1 and 6.
However, there are many exceptions. The hp_xxxx models which in core hak 3, the rest you'd have to hunt for. You'll probably end up with missing textures, too, which can be debugged by decompiling the models (if compiled) then searching the ascii files for the BITMAP keyword... which is, well, tedious.
This is assuming you can live without the the new races like wemics, brownies and skeletons and the many updates coming shortly in 2.6.
- KlatchainCoffee et Valthrendir aiment ceci
#3
Posté 07 août 2014 - 02:23
Thank you Proleric. You have been very help full.
- KlatchainCoffee aime ceci





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