I built an entire team of sorceror with lethality just to troll streetpass. lol
I hope they don't have the kid system in the next game since it makes the older units all useless.
Dear god, do you love the suffering of peopel!?
(my streatpass team is also lolop)
Eh I liked the return of kid units. My fav FE was Genealogy of the holy war. Though I would like to see something like Sacred Stones(two distinct paths) return.
Ooh boy. My JRPG history has been all over the place. First one I fell in love with would be...
Secret of Mana/Seiken Densetzu. Part of the allure for me was the art style and atmosphere, something they absolutely nailed. It doesn't hold the most impressive story(though its sequel improves that greatly), but it's hardly a major part of the game anyhow. It's definitely my kind of party-based combat: You can still stay as you, but you can also switch between others and still command from your own perspective. Conversely, this is why I have a dislike for D&D combat styles like Baldur's Gate where it feels more like they're chess pieces instead. With this, it's more like Link & Superfriends. >.>
Chrono Cross was a big one for me. I'd never actually played Chrono Trigger until many years later, so I had no particular expectations. Long story short, the combat system was one of my favored turn-based games. As much as I loathe using percentages to determine whether you hit(again, D&D burn in a fire), they gave you a wide selection of choices. Make a guaranteed hit with low damage, or go with a risky move to hit them hard? The elements system is significantly more dynamic than say, the more old-school final fantasy games. With FF, you typically got one magic move per turn and that was it. With CC, they had a long list of magical spells(that you can manually allocate to your liking) and build a more unique strategy off of it. It was some beautiful stuff. The story is rather complex, and they definitely win creativity points with this one.
Valkyrie Profile. Where do I even start? The Quest structure is a strong divergence from what else was out there - almost like Majora's Mask, the clock is ticking on how much you can get done(though unlike MM, it's not in real-time). The story itself takes hints from Valkyrie Mythology, but makes it its own instead of just cloning what most people already know.
The characters. Unlike Chrono Cross where there's a bit of oversaturation on your roster list, Valkyrie(without spoiling thing) makes every meeting with a companion an emotionally engaging one. This game may give you a few wet tears. The ending system they have is...weird, but in a good way. Can't really say much else without spoiling that one.
Dark Souls. Yeah, this is gonna be a wall of text:
Spoiler
In 2010-ish, I played the game Demon Souls. I returned the game to the rental store a few hours after. Liked the look of it, but couldn't really get into the game at all. It felt unnecessarily hard and the combat didn't mesh well with me at the time. Moving a couple years after, I rented Dark Souls, and it was a more enjoyable version of the same formula. Eventually I bought the damned thing, and it turned into my favorite JRPG of all time. Dark Souls is weird in that, at least for me, it requires a very specific mindset to enjoy it. Gameinformer's review put it best: Every death should be a learning lesson. Sort of like solving a combat-based puzzle. Remove the fear of death, and focus on how to improve onesself. If played in the "wrong" way, it's more like a nipple-twisting ache-a-thon. Still has those moments, but not nearly to the same extent.
Dark Souls improves on the original in virtually every way. Instead of Demon's Souls Mario-64-esque system of a Hub World, it's a fully explorable world with more secrets than you can shake a stick at. the Art Style borrows a lot from Shadow of the Colossus, where it's sort of a forbidden land with both verdant grassy areas, and more of the decaying castle-ish environments. The health system doesn't screw you over like in the original. Easily some of the best(and mostly difficult) bosses to date. O&S borrows a bit from Devil May Cry 3's Agnu/Rudra fight, though the differences in Ornstein and Smough's fighting style makes it far more unpredictable.
It also takes many things I absolutely loathe in RPGs, and chucks em' out the window. Having to be so-and-so level to continue the game has always bugged me... and many have been able to beat it without even leveling. It's a game that rewards skill more than any that comes to mind.
So, Lore. Storywise, it can be as big or as little as you want, really. XD You can just hack away at everything and enjoy that, but there's also a lot buried in this world, waiting to be discovered. VaatiVidya and EpicNameBro are renowed for building hours upon hours of Headcanon Analysis on what exactly is going on in the game.
Dark Souls is not for everyone. And I'd never call it "perfect". But for those who are willing to break past the curve of difficulty and see what's revealed, they'll be rewarded with one of the most satisfying JRPGs games ever made.
Ni No Kuni. Liked the part where I summoned a giant wedge of cheese. That, and it's a Studio Ghibli story, so. Has a very bizzare combat system that feels somewhere between Pokemon and LoZ. The difficulty ramps up a bit about 1/2 way, I think.
I've been wanting to try valkyrie profile and mother for a while but have never got round to it. I should probably get on that soon.
Valkyrie Profile does have a PSP Version if you still have one around. Mother 3 is tough since it never came out in America. If you're lucky enough to get the physical japanese cartridge, there are Story Translations. The best legal way to see the game would be Playthroughs.
Valkyrie Profile does have a PSP Version if you still have one around. Mother 3 is tough since it never came out in America. If you're lucky enough to get the physical japanese cartridge, there are Story Translations. The best legal way to see the game is Playthroughs.
I may sadly have to go the piracy route or youtube path. Oh well I did that with Mana kemiah so I'm used to it.
Incidentally, Dom's mention of Ni Nu Kuni reminded me that I still need to get that game too. Another JRPG I want to own along with Xeno and a few others.
Also the mention of Mother 3 reminded me of Yahtzee's lastest review of Earthbound. I wish these games all existed in the West, along with Eternal Punishment and a few other good games that never made it across the sea.