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#1526
Mr.House

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Noire is never OP. That is Cave, MAGES. and Nepgear's job.

She was OP back on the PS3 games and Re;birth 1+2.



#1527
Liamv2

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She was OP back on the PS3 games and Re;birth 1+2.

 

Never noticed that. She was always one of the weaker characters actually.



#1528
Mr.House

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Never noticed that. She was always one of the weaker characters actually.

I just had Noire out dps Gear who has over 3000 strength.



#1529
CrazyRah

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She was OP back on the PS3 games and Re;birth 1+2.

 

Noire is a menance, dishing out damage like there would be no tomorrow. Almsot felt bad about how strong she could be


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#1530
Liamv2

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I just had Noire out dps Gear who has over 3000 strength.

 

Maybe it was just due to her always joining the game late then.



#1531
Gravisanimi

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I've always just been spamming Cave's EXE and clearing just about anything with her near-infinite supply.



#1532
Mr.House

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Are the Makers better in Re;Birth 3? I always found the Makers while fun to be useless once you have the full CPU cast in the past games. I know Liam was talking about the changes to EXE so does that make them better? Would love to use MAGES. and Cave more often.



#1533
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That's not really an issue from my perspective -- The idea is that tough enemies can be beaten if one prepares and stategize accordingly.. if difficulty was ramped in such a way solely for the sake of being more difficult then that'd be a problem. In retrospect, Persona 2 is actually even more easy than Persona 3 from what I've played, and that boggles the mind a bit.. Anyway, a boss is not just a random twerp who's eaten twice as many mars bars as a regular dude -- A boss needs to function as a final exam of every ability and knowledge you've learned so far.. You have to use them all. In Shin Megami Tensei games, that is entirely ideal for most of the overall game. In Devil May Cry, it's impossible to win by spamming the same attacks, it's about reflexes and knowing all the combos which in of itself might be hard but it's satisfying once you've figured it all out.

Game design 101. This medium doesn't work without challenge.



#1534
Gravisanimi

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Are the Makers better in Re;Birth 3? I always found the Makers while fun to be useless once you have the full CPU cast in the past games. I know Liam was talking about the changes to EXE so does that make them better? Would love to use MAGES. and Cave more often.

As my sig pokes fun at, I have Noire and Plutia in my party, but you wouldn't know it in anything but boss fights after how much Skill Spam from Cave's Full Burst Option and MAGES.' Shiver Beam.

 

I might just turn on the Fortify Enemies Plan to get things at least less of a cakewalk.



#1535
Mr.House

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As my sig pokes fun at, I have Noire and Plutia in my party, but you wouldn't know it in anything but boss fights after how much Skill Spam from Cave's Full Burst Option and MAGES.' Shiver Beam.

 

I might just turn on the Fortify Enemies Plan to get things at least less of a cakewalk.

Good to see the Makers are more viable now, Cave and MAGES. where awesome in the past games but EXE spam and other CPU broken stuff just made CPUI teams more viable.



#1536
AventuroLegendary

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And all the more satisfying when you finally do. Just ask this guy:

Celebration starts at 12:38.

 

I seriously need to replay that game.

 

I don't think I've forgiven myself for choosing Law.



#1537
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I seriously need to replay that game.

 

I don't think I've forgiven myself for choosing Law.

Awww, yeah the Law ending sucks.



#1538
AventuroLegendary

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Awww, yeah the Law ending sucks.

 

I wish the alignment system gave a few more hints.

 

Spoiler



#1539
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I wish the alignment system gave a few more hints.

 

Spoiler

Lol. Well, the stipulations of Law are pretty crazy so it's consistent.

Spoiler



#1540
AventuroLegendary

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Lol. Well, the stipulations of Law are pretty crazy so it's consistent.

Spoiler

 

I mean before the whole "Allignment lock-in" part.

Spoiler

 

I guess Atlus will always put Law in the "seemingly-nice slasher dude" role.



#1541
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I mean before the whole "Allignment lock-in" part.

Spoiler

 

I guess Atlus will always put Law in the "seemingly-nice slasher dude" role.

Ah. Yeah, good point. I think Atlus has more leeway in not messing up any of the alignments when they're not directly dealing with Law, Neutral, and Chaos. They can get a bit more varied dealing with the nuances of other ideals. But I'm just going off of Nocturne and Devil Survivor 2.



#1542
Mr.House

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iffyt is one of the main characters in a new Neptunia spin off game.

 

Will we ever get a Vert one? ;_;



#1543
GreyLycanTrope

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if2.jpg

Man check out that plot



#1544
Mr.House

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if2.jpg

Man check out that plot

Better sight then WW Links ass in those parts at least.



#1545
Gravisanimi

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iffyt is one of the main characters in a new Neptunia spin off game.

 

Will we ever get a Vert one? ;_;

IF was 2nd in the recent popularity poll.

 

So last, probably after....

 

Anyone else.



#1546
Mr.House

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IF was 2nd in the recent popularity poll.

 

So last, probably after....

 

Anyone else.

I really hope if they do another poll for a game they remove some characters who already had a game.



#1547
Gravisanimi

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I really hope if they do another poll for a game they remove some characters who already had a game.

CFW Magic was in there for some reason, and so was the fish in VII



#1548
Mr.House

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CFW Magic was in there for some reason, and so was the fish in VII

How CFW Magic made it will always boggle my mind. At least Underling had character, Magic has like the least amount of lines in the whole game, outside probably CFW Judge.

 

Another reason why Victory is better outside Pluty, MAGES., Nepu Nepu as protag and other stuff. Seven Sages>ASIC



#1549
Liamv2

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if2.jpg

Man check out that plot

 

Iffy has no plot.


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#1550
Mr.House

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I still wonder how Iffy learned how to use Gate of Babylon tho.

 

tumblr_inline_nr4chk1Yax1r40otq_540.jpg