As the topic says. In some areas, and it appears to be random area, random tileset, the tiles that are not used (outside the usable area, black, empty), illuminate. Sometimes yellow, sometimes white... Can this be controlled somehow?
What causes black tiles to illuminate?
#1
Posté 07 août 2014 - 10:03
#2
Posté 07 août 2014 - 12:33
Why's it gotta be black?
#3
Posté 07 août 2014 - 01:22
#4
Posté 07 août 2014 - 06:35
Yeah, it's the area fog. Usually the affected areas are the ones that are outside your tile grid, because the "empty" tile you can place actually has a black model. Outside the grid there are no tiles, thus no models, so it displays a sky box of some sort. Usually that's just black, too, but if you set fog it goes whatever color the fog is.
#5
Posté 07 août 2014 - 06:43
i heard ...
that if the area is created by right-click on the areas panel the fog doesn't appear.
But if it's created w/ Create New Area ... it does.
that's what i heard,
#6
Posté 07 août 2014 - 08:23
OK, it was the fog yes. I used some prefab day/night setting and I guess it was meant for outside. Thanks for the help.
KevL, I always use the right click method and it did appear. So maybe... rumors being rumors
? Or actually, toolset being toolset.
#7
Posté 07 août 2014 - 08:44
I'd heard the same thing, and I just did a test to see if it's true. I created 2 interior areas of the same size, one by right-clicking the Areas palette and choosing "new area", and the other by choosing New>Area from the File menu. Then I added the same tiles in the same spots, the same lights, and added the same amount of fog to each. Here are the results.
Fog fills the empty spaces of both. The slight difference in lighting I attribute to forgetting to turn on or off the directional light of one of the areas.
#8
Posté 07 août 2014 - 09:07
#9
Posté 07 août 2014 - 10:56
More bizarre than I imagined.
#10
Posté 08 août 2014 - 03:09
There are a couple of placeables, plc_mc_tileblock*, that are big black blocks
place them to cover the area, in the toolset, then destroy them onDoorOpen ...
#11
Posté 08 août 2014 - 06:11
I did that already but it's an overkill to be honest. The easiest solution is to lose some atmosphere and set the fog to complete black. Then create atmosphere with vfx
.





Retour en haut









