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What causes black tiles to illuminate?


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10 réponses à ce sujet

#1
andysks

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As the topic says. In some areas, and it appears to be random area, random tileset, the tiles that are not used (outside the usable area, black, empty), illuminate. Sometimes yellow, sometimes white... Can this be controlled somehow?



#2
Friar

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Why's it gotta be black?



#3
kamal_

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Does it happen to be the same color as your area fog?

#4
Psionic-Entity

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Yeah, it's the area fog. Usually the affected areas are the ones that are outside your tile grid, because the "empty" tile you can place actually has a black model. Outside the grid there are no tiles, thus no models, so it displays a sky box of some sort. Usually that's just black, too, but if you set fog it goes whatever color the fog is.



#5
kevL

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i heard ...

that if the area is created by right-click on the areas panel the fog doesn't appear.
But if it's created w/ Create New Area ... it does.

that's what i heard,



#6
andysks

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OK, it was the fog yes. I used some prefab day/night setting and I guess it was meant for outside. Thanks for the help.

KevL, I always use the right click method and it did appear. So maybe... rumors being rumors :D? Or actually, toolset being toolset.



#7
Tchos

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I'd heard the same thing, and I just did a test to see if it's true.  I created 2 interior areas of the same size, one by right-clicking the Areas palette and choosing "new area", and the other by choosing New>Area from the File menu.  Then I added the same tiles in the same spots, the same lights, and added the same amount of fog to each.  Here are the results.

Fog fills the empty spaces of both.  The slight difference in lighting I attribute to forgetting to turn on or off the directional light of one of the areas.



#8
andysks

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To me it was even more weird, for the fog was filling a space that was actually a room. And here's the picture to answer Friar's question :).

 

NWN2_SS_080714_230335_zpse6c25cf1.jpg

 

it looks weird. Fog causes the blood and the body on the floor to be visible, even with a closed door. When the door opens, it looks normal as it should.

 

NWN2_SS_080714_230344_zps07248657.jpg



#9
Tchos

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More bizarre than I imagined.



#10
kevL

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There are a couple of placeables, plc_mc_tileblock*, that are big black blocks

place them to cover the area, in the toolset, then destroy them onDoorOpen ...



#11
andysks

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I did that already but it's an overkill to be honest. The easiest solution is to lose some atmosphere and set the fog to complete black. Then create atmosphere with vfx :).