As much as I love the DA franchise there are some things Im hoping you guys at Bioware will improve (though this is probably too late for DA:I atm). I will try to keep it constructive ![]()
(Note that although some of this may seem negative, it is simply because I love the Dragon age universe. Alltogether the good things about it vastly outnumber what I consider bad, but these are the things I think need improvement)
Edit: My native language is not english, so I apologize for any spelling errors.
Mages
In the DA universe if I understood it correctly - mages are supposed to be a rare thing in the population when counting mages against normal people. This is represented well in combat (often just one mage per 10+ other mobs). However in the storytelling in general, quests gives a feeling that maybe 30%-40% of the population are mages. They are simply over-represented. We all know mages and templars are central to the story of the universe, but the quests involving mages and templars in DA:2 was simply an overkill when counting mage/templar quests compared to other questlines.
Blood mages
Another thing I think you could do better, is showing more mages that oppose you that does not turn to blood magic. I might be wrong here - but I think every single mage that went bad in the DA:2 quests ended up doing blood magic. The representation of mages going bad that does not use bloodmagic or raise the dead - or allow himself to be possessed - is too low.
Why isnt there more mages going bad or desperate that doesent use blood magic, but simply regular powerful spells? You are basicly painting people black and white instead of depicting them realistically as human beings. Mages could refuse to use blood magic for a multitude of reasons from not having to - to having personal principles opposing blood magic, or not knowing how to do it.
Too heavy focus on mages vs templars
Yes its central to the plot. But when you are fed up and sick of yet another mage vs templar conflict quest before you are even halfway into the game - then you are either overdoing it or adding too few other quests which are not related to this conflict to balance it out. Thats it for mages and templars.
Companion interests or world-views overly dominant in conversation and banter
Throughout the earlier dragon age games, companions tend to be obsessed with a few key points. It is all good anchoring the companion personalities to such strong opinions they may have, but the problem here is lack of diversity in character development.
Worst offenders I guess are Anders and Fenris, they will literally not talk about anything else than mage vs anti-mage attitudes throughout the entire game. It makes them one dimensional and uninteresting because every time they open their mouth nothing new, fun, interesting or new info about them is added. I can already forsee this happening in DA:I. I'll take Sera as an example. Yes - she loves the little people. I can already bet one kidney that 75% of all conversations and banter will revolve around her talking about social justice, hating the "big people" (powerful ones abusing power) and her wanting to help those who are just victims in all these war, politics and conflicts.
It is perfectly fine for these character to discuss this alot - as they are character defining characteristics and it anchors them when it comes to personality. The problem here is that the dosage makes the poison, there is simply too much of it. Like mages and blood mages, this is another example of overdoing it.
Few dialogues having any other outcome than combat
I think dragon age origins was the lesser offender here, but way too many many dialogues doesent have any other outcome than combat. It is unrealistic that 90% of encounters with conflict - cannot be solved through intimidation, diplomacy, bribes, character actions or other means than combat. Sometimes it feels like the game is just trying to create combat for the sake of combat.
Worst offender here as an example - Hawke is the champion of kirkwall. He/she - after all the quests, killing and so on - should be more known to the general populace. However some thug on the street - despite your reputation (thus should know he stands no chance in killing you) does not hesitate to try and kill you despite your infamy.
Combat can be fun, but when almost every encounter has combat as the only possible outcome - it sort off kills of the immersion at times, especially when you sit there thinking "I know of 10 ways my character couldve persuaded that person to another course of action" - it becomes frustating.
Lack of dialogue that forces you to think
Look at 12:45. This is from Deus Ex Human Revolution. Conversation/diplomacy here is based on what you say and is also based on the personality of the one you are trying to convince. The options also states what you want to say. This type of conversation system forces you to think Instead of being a dead giveaway of what will happen.
It is way too easy to forsee the consequenses of your options. And you never get to say anything more complex either. Usually a diplomatic option consists of 3 words, with your character then holding an entire speech - leaving you with a big "Uhmm... ok?" on your face. Not to mention that the game kinda forces you to go 100% diplomatic, blunt or humorous/sarcastic in DA:2. If you want bonus solving options later on, you cant say what you want to say but you are rather forced into one personality type.
Forced morality
Anyone here ever played Neverwinter nights: Hordes of the underdark? When you encounter the last boss these are your options:
Ive come to stop you
Ive come to join you
Ive come to replace you
That pretty much makes for the best endgame options I have ever seen in a video game. And Ive played video games for over 20 years. These simple representations of your character goals pretty much fills all desires from a good to evil axis of allignments. Please dont yet again force our hero to become the morally rightious saviour of the people with completely selfless motives and a complete lack of ambition or want for power. RPGs doesent need more cliche hollywood endings.
Thats all. For all fellow forumites or Bioware employees - feel free to come with opinions, thoughts, counter-arguments to the points Ive made or any agreements or disagreements you should have if you actually read this wall of text ![]()
Modifié par BioWareMod02, 07 août 2014 - 04:03 .





Retour en haut







