Most often I tend to be a sword and board warrior, but something about Inquisition's new system makes me want to try out the mage class, Knight Enchanter.
In DA:O, I loved the concept of the Arcane Warrior and being able to wield both a blade, and magic. My only concern however is that the Knight Enchanter won't be able to use blades at all, in spite of this description.
"Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks."
So unless this means that we'll be wielding some sort of energy blade (like those of the bound weapons in Skyrim), I'd hope that if we're capable fighting with one made of energy, we'll also be able to equip regular blades too.
Knight Enchanter's Weapon:
#1
Posté 07 août 2014 - 03:57
#2
Posté 07 août 2014 - 04:11
well they need to find some way to balence it this time, arcane warrior in DA:O was hilariously broken, there was even one build that let you almost solo everything on nightmare iirc
#3
Posté 07 août 2014 - 04:52
well they need to find some way to balence it this time, arcane warrior in DA:O was hilariously broken, there was even one build that let you almost solo everything on nightmare iirc
I'm sure being able to equip blades and potentially select some of the attack skills shouldn't be so bad. ![]()
#4
Guest_Puddi III_*
Posté 07 août 2014 - 04:55
Guest_Puddi III_*
Maybe they will be opting for "blade" and staff, Gandalf style. So you're still stuck equipping a staff still but get to swing around a summoned sword also.
That or the game now has magic lightsabers that only knight enchanters can use.
- themageguy aime ceci
#5
Posté 07 août 2014 - 04:58
I'm sure being able to equip blades and potentially select some of the attack skills shouldn't be so bad.
oh i know, but just saying a potential reason for having the class reworked ^^
#6
Posté 07 août 2014 - 05:02
So unless this means that we'll be wielding some sort of energy blade (like those of the bound weapons in Skyrim), I'd hope that if we're capable fighting with one made of energy, we'll also be able to equip regular blades too.
I don't think it has been confirmed one way or the other. Weapon restrictions are definitely still in, but KE could in theory bypass them. The first ability in the KE tree that Vivienne had (top left spell) appeared to be either a blade conjuration or a blade buff spell. If I had to guess, it's staff + conjuration.
well they need to find some way to balence it this time, arcane warrior in DA:O was hilariously broken, there was even one build that let you almost solo everything on nightmare iirc
They said they have curtailed the ridiculous durability of AW from DA:O.
#7
Posté 07 août 2014 - 05:14
well they need to find some way to balence it this time, arcane warrior in DA:O was hilariously broken, there was even one build that let you almost solo everything on nightmare iirc
I'm playing a sword and shield warrior, Templar/Berserker with a lot of spell resist and HP regen and I can mostly solo stuff, too.
It isn't the AW that's broken it's simply that min/maxing breaks the game.
- DeathScepter aime ceci
#8
Posté 07 août 2014 - 05:26
It isn't the AW that's broken it's simply that min/maxing breaks the game.
AW was definitely broken. In the absence of min-maxing -- merely playing the class as it you are instructed to by the game's description of the specialization -- AW trivializes the game. There were plenty of other ways to break the game, but AW breaks it unless you deliberately screw it up.
#9
Posté 07 août 2014 - 08:55
Personally, I am not very excited about conjured blades. It sounds like it could be fun, but I think I'd rather pick Warrior so that I can customize my weapon using the crafting system... that's the biggest problem for me.
#10
Posté 07 août 2014 - 09:16
AW in DAO was such a cool concept, but I found the execution to be extremely boring. The class had amazing durability but just played so slow.
#11
Posté 07 août 2014 - 10:58
Perhaps they'll summon a blade in one hand and use the staff with the other, a mage form of dual wielding?
#12
Posté 08 août 2014 - 01:03
Perhaps they'll summon a blade in one hand and use the staff with the other, a mage form of dual wielding?
Damm hope that's not how it works. Imagine the bloodbath that the people that are still not getting dual-wielding warrior bath will make ![]()
#13
Posté 08 août 2014 - 02:03
Damm hope that's not how it works. Imagine the bloodbath that the people that are still not getting dual-wielding warrior bath will make
Hahaha, I can definitely see it too. xD
#14
Posté 08 août 2014 - 02:14
Perhaps they'll summon a blade in one hand and use the staff with the other, a mage form of dual wielding?
I bet you'll put the stick on your back and extend the weapon Schwartz style.
#15
Posté 08 août 2014 - 07:21
I bet you'll put the stick on your back and extend the weapon Schwartz style.
I may love that movie, but I hope not.
#16
Posté 08 août 2014 - 07:33
For some reason when I hear about Knight Enchanter's "Blades of Arcane Force" I picture something like Dark Souls II's spell "Soul Greatsword" which for the uninitiated it wreathes your Catalyst in magic, transforming it briefly into a melee weapon for one strike.
I think it might be pretty cool as a perpetuated ability, enhancing the "Basic" attack but requiring close proximity and still being able to cast other spells without sheathing your weapon, assuming that was the direction they took it.
#17
Posté 08 août 2014 - 01:17
My worry is that KE turns into Xan and his Moonblade from BG1 - an awesome looking melee weapon with great melee stats paired with a character who is dead weight in melee.
#18
Posté 08 août 2014 - 03:12
I disagree than Xan was dead weight in melee, but to make the Knight Enchanter comparable we'd need a lot more defensive magic in DA.My worry is that KE turns into Xan and his Moonblade from BG1 - an awesome looking melee weapon with great melee stats paired with a character who is dead weight in melee.
I found that melee Xan relied a lot on spells like Mirror Image in order to stay alive.
#19
Posté 08 août 2014 - 04:09
I disagree than Xan was dead weight in melee, but to make the Knight Enchanter comparable we'd need a lot more defensive magic in DA.
I found that melee Xan relied a lot on spells like Mirror Image in order to stay alive.
Even with Mirror Image and Shield (I believe that was the name of the spell that gave him chain or plate-like AC?), he was inferior in melee to someone like Minsc or Shar-Teel. His THACO was still high even with the +3 from the Moonblade.
I suppose we get into the optimal vs. suboptimal debate here, but I really just didn't find a fruitful way to make him worthwhile in melee without really taking advantage of the rest mechanics to restore his spells.
Replaying BG1-BG2 now, all I can say is that I really loathe this recent move in RPGs to making all spells just damage-oriented. It was really fun to create support build mages in D&D, and now that I'm older I can really appreciate that mechanic.
I've enjoyed BG1 far more now, and low-level D&D in general (I prefer 3-6 instead of 1-3, though).
#20
Posté 08 août 2014 - 06:16
That low-level character building is a big part of why I like BG so much.Even with Mirror Image and Shield (I believe that was the name of the spell that gave him chain or plate-like AC?), he was inferior in melee to someone like Minsc or Shar-Teel. His THACO was still high even with the +3 from the Moonblade.
I suppose we get into the optimal vs. suboptimal debate here, but I really just didn't find a fruitful way to make him worthwhile in melee without really taking advantage of the rest mechanics to restore his spells.
Replaying BG1-BG2 now, all I can say is that I really loathe this recent move in RPGs to making all spells just damage-oriented. It was really fun to create support build mages in D&D, and now that I'm older I can really appreciate that mechanic.
I've enjoyed BG1 far more now, and low-level D&D in general (I prefer 3-6 instead of 1-3, though).
And regarding utility, I suppose my perception is somewhat skewed by the fact that I tended to use Xan as my second melee character, behind only Viconia. Viconia's THAC0 was a bit better, but to be useful both of them really needed the Gauntlets of Ogre Power.
#21
Posté 08 août 2014 - 07:23
Bah. You guys are making me miss Baldur's Gate.
#22
Posté 08 août 2014 - 09:38
That low-level character building is a big part of why I like BG so much.
And regarding utility, I suppose my perception is somewhat skewed by the fact that I tended to use Xan as my second melee character, behind only Viconia. Viconia's THAC0 was a bit better, but to be useful both of them really needed the Gauntlets of Ogre Power.
One thing I didn't like about BG1 was the character pairs. I had to have Dynaheir if I wanted Minsc, etc. I know there are workarounds and mods, but I happen to think those pairs are very much in character.
Viconia is the bane of my existence sometimes because of her magical resistance when it comes to friendly spells. Although I think she's coded in vanilla BG1 to not resist her own spells? In either case, always a bit of a fun chore, casting aid or bless on her.
Bah. You guys are making me miss Baldur's Gate.
You could just replay it. My nostalgia is 100% fueled by a recent BG1 replay. I made a paladin. And he's useful! It's a point of pride that I made a melee character that isn't pure dead weight at level 6.
#23
Posté 08 août 2014 - 10:38
Of the paired characters, the only one I really like having in Xzar, and Montaron is remarkably likely to die in battle (triggering a hilarious response from Xzar, voiced by the incomparable Frank Welker), so that solves that problem.One thing I didn't like about BG1 was the character pairs. I had to have Dynaheir if I wanted Minsc, etc. I know there are workarounds and mods, but I happen to think those pairs are very much in character.
My difficulty with Viconia is that she will inevitably come to blows with Kivan, and Kivan is my favourite fighter-like party member. But as such, it was losing Kivan in the resulting combat (because he couldn't hit Viconia's AC) that taught me to enjoy a no-fighter party, as I do to this day.
Though it really sucked that Kivan and Viconia decided to start fighting inside Durlag's Tower. That's not a place you want to be a man down.
#24
Posté 09 août 2014 - 02:33
it may not be everyone's cup of tea, but for me at least, it'll be a brew much enjoyed if it has been designed that way.
Mostly, i want the ability to make it a flaming sword
#25
Posté 09 août 2014 - 06:08
I've always sort of envisioned it as a sort of Gandalf sword and staff style, with the sword being something akin to skyrims conjured sword spell.
it may not be everyone's cup of tea, but for me at least, it'll be a brew much enjoyed if it has been designed that way.
Mostly, i want the ability to make it a flaming sword
It would be great if you could upgrade the strength of the blade spell, so it could keep up with the real blades as well throughout the game. This of course being under the premise that this will be how it is.





Retour en haut







