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Casey Hudson leaves BioWare


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#251
SilJeff

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Not really. Some think real critically about the literal aspects of the story, plot, and canon. Just learn to accept that not all opinions will be shared. Also lets keep this on topic guys. Its better we leave our personal two cents and move on rather than continuing quoted responses like ours.

I should go. :ph34r:

 

Obviously not since a lot of the people saying that 10 minutes ruined the series for them were okay with the second game's completely bad plot.

 

Different strokes for different folks, I guess, but I know I prefer the 99% of a story before the last 10 minutes more than that last 10 minutes.



#252
Tython

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Wow. I have a better feeling about the next ME game now that he's gone. If Walters is kicked to the curb as well, I think they might actually be able to rehabilitate the franchise after ME3's horrible ending.


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#253
Sion1138

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Obviously not since a lot of the people saying that 10 minutes ruined the series for them were okay with the second game's completely bad plot.

 

Different strokes for different folks, I guess, but I know I prefer the 99% of a story before the last 10 minutes more than that last 10 minutes.

 

Replay value and lasting impression also has to be factored in. 

 

Imagine if Red Riding Hood ended with her being eaten by the wolf. Your child may enjoy 99% percent of the story but certainly not the end.

 

Given that fact, do you think that he/she will ever ask for that story at bedtime again?

 

Probably not. They will hate it.


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#254
Sion1138

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Wow. I have a better feeling about the next ME game now that he's gone. If Walters is kicked to the curb as well, I think they might actually be able to rehabilitate the franchise after ME3's horrible ending.

 

It doesn't look like he's doing much writing anyway.


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#255
Drone223

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@Tython: Seeing as how he is one the main reason's why the ME series exist in the first place not to mention his work on KOTOR I think Bioware consider him on there most valued members.


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#256
Mcfly616

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Replay value and lasting impression also has to be factored in. 

 

Imagine if Red Riding Hood ended with her being eaten by the wolf. Your child may enjoy 99% percent of the story but certainly not the end.

 

Given that fact, do you think that he/she will ever ask for that story at bedtime again?

 

Probably not. They will hate it.

 Because ME3 was a bedtime story...


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#257
Dermain

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Replay value and lasting impression also has to be factored in. 

 

Imagine if Red Riding Hood ended with her being eaten by the wolf. Your child may enjoy 99% percent of the story but certainly not the end.

 

Given that fact, do you think that he/she will ever ask for that story at bedtime again?

 

Probably not. They will hate it.

 

I believe she was eaten in the original tale.


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#258
Mcfly616

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Wow. I have a better feeling about the next ME game now that he's gone. If Walters is kicked to the curb as well, I think they might actually be able to rehabilitate the franchise after ME3's horrible ending.

  wah wah waaaah



#259
RiptideX1090

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Obviously not since a lot of the people saying that 10 minutes ruined the series for them were okay with the second game's completely bad plot.

 

Different strokes for different folks, I guess, but I know I prefer the 99% of a story before the last 10 minutes more than that last 10 minutes.

 

ME2's plot was completely broken and, if you take a step back and look at it, makes no bloody sense at all.

 

That said, personally, I enjoyed ME2 the most out of any game in the series. Why? Because for me, sure, ME2's main plot was ten different kinds of stupid (a youtube user by the name of Smudboy has a series of videos that explain these issues far more succinctly than I can), but, frankly, I don't really care. Why? Because everything that wasn't the main plot was enjoyable to me. I liked putting together my team and building up my ship, gathering up resources to lead an impossible assault. In the end, it didn't matter to me why I was blowing up the Collector base so much as that I was simply doing it with the team I assembled, my band of brothers and sisters.

 

Now is that an excuse for the fact that, realistically, you could completely omit ME2 from the franchise and... ultimately, not a whole lot would be changed? No. Absolutely not. But there is a reason why ME2's plot can be stupid as hell and a good many people still enjoyed it. Because it was fun. There was drama, and action, and some dark stuff, too, but in the end, when Shepard is running and the Suicide Mission music is blaring and stuff is going boom and everyone is making it out alive, you don't care that half of what just happened didn't even logic. I didn't care about blowing up the human reaper, that wasn't an accomplishment for me. The accomplishment was putting my team of misfits together and everyone surviving, and when that happens and you beat the odds, you feel good.

 

ME3 doesn't have that. There is no blaring, uplifting music, it's drab and depressing. There is no sense everything and everyone you worked to put together joining forces and feeling that epic payoff, there are the exact same cutscenes of the same troops that play with mismatched audio. There is no sense of victory, you don't get that moment where you get to tell TIM to **** off like in the second game. You just accept your fate, that you're either dooming the galaxy, killing the geth, becoming an inhuman dictator, or possibly brainwashing the entire galaxy.

 

And because ME3's conclusion isn't uplifting, all the flaws become infinitely more poignant. You can forgive ME2's flaws because you still leave the experience behind with a big dumb smile on your face and a sense of accomplishment. With ME3, there's just this aching sense of what the hell were you fighting for all this time if it always feels like somehow you're betraying someone in the end and your gathered forces never amount to anything.

 

Again, I'd like to stress this is just my own experience and I know it's not the same for everyone, but I hope it illuminates that side of things a bit.


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#260
Pateu

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I will admit that after ME2's action packed, badass moments ME3 felt very, very sad and desperate.

 

I mean I know that was what they were aiming for but the transition was a bit sudden.

 

One moment you blast out of the collector base with awesome music, the other you see earth in shambles.



#261
Gorguz

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Please, people... stop assuming it was just the endings that caused this. It's more than the endings. Anyways, we're going off topic so let's leave this discussion at that and focus on Casey's departure instead.

He has always being an arrogant. Mass Effect wouldn't exist without him? I doubt it. Somebody else could have easly being placed in his role. Damn, probably somebody else would have manage to keep Drew Karpyshyn in the team. What somebody else wouldn't have done is to destroy the franchise with his ego and his gimmick tactic.



#262
Han Shot First

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tMass Effect wouldn't exist without him? I doubt it. Somebody else could have easly being placed in his role. 

 

Considering Casey Hudson came up with and pitched the idea for the series....yes, it wouldn't exist without him. Mass Effect is his brainchild.


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#263
ElitePinecone

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He has always being an arrogant. Mass Effect wouldn't exist without him? I doubt it. Somebody else could have easly being placed in his role. Damn, probably somebody else would have manage to keep Drew Karpyshyn in the team. What somebody else wouldn't have done is to destroy the franchise with his ego and his gimmick tactic.


No. Sorry, but you just don't understand what you're talking about. Go and read Geoff Keighley's Final Hours of ME3 for some better context.

Casey created the series. He came up with the first concepts for a sci-fi epic on Xbox, before it was even called Mass Effect. He wrote the pitch document with the vision of what the game would be and defined most of the early things like races, the scope of the story and what sort of features the game would include.

If he hadn't been involved, they probably wouldn't have made a sci-fi series, because Casey came up with the entire idea himself. These last three games would've been something different entirely.
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#264
Amfortas

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Kotor and ME1 are my favourite Bioware games (with BG1), so it's a shame to see him go. Wherever he decides to work, I hope he keeps giving us amazing games to play.



#265
Nerevar-as

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I believe she was eaten in the original tale.

AFAIK, she was. Some moral about bad things happening to kids who disobeyed their parents orders.

 

And yes, the ending of a tale can really ruin it. It´s usually the climax of the narrative after all. That´s why ME2 didn´t despite its many failings but Starbrat did. I´d really like to know WTF they were thinking about. Anyway, we´d better discuss it somewhere else.



#266
Lucy The Alien

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Go home Lucy


We got a salty scrublord over here.
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#267
Dan Fango

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wah wah waaaah


Don't cry McFly!

Given the failings of ME3, I think that this is a positive development for all. That said, thanks to Casey for the part he played in developing the IP and very best of luck to him in his future endeavours.



#268
Sion1138

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I believe she was eaten in the original tale.

 

Also the ogre cuts up her grandmother and leaves some of her m...

 

I'd better not. I'll get another warning point.

 

 Because ME3 was a bedtime story...

 

It was an analogy...



#269
Gorguz

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No. Sorry, but you just don't understand what you're talking about. Go and read Geoff Keighley's Final Hours of ME3 for some better context.

Casey created the series. He came up with the first concepts for a sci-fi epic on Xbox, before it was even called Mass Effect. He wrote the pitch document with the vision of what the game would be and defined most of the early things like races, the scope of the story and what sort of features the game would include.

If he hadn't been involved, they probably wouldn't have made a sci-fi series, because Casey came up with the entire idea himself. These last three games would've been something different entirely.

Oh really? And I thought the writers made the franchise! You know, generally a director assemble a team and says "I want a sci-fi game, kinda like star wars but with explanations to space magic. It must be in third person etc.", then writers, and the other developers do the job, under the supervision of the director.

Anyway, I still don't believe he is the mastermind behind the franchise. It wouldn't be strange if big boss hudson said: "make this video and say those thing, I want everybody to know how handsome I am. Yes my early "concepts" are quite generic and shallow, but I'm the boss now work!".



#270
Dragoonlordz

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Oh really? And I thought the writers made the franchise! You know, generally a director assemble a team and says "I want a sci-fi game, kinda like star wars but with explanations to space magic. It must be in third person etc.", then writers, and the other developers do the job, under the supervision of the director.

Anyway, I still don't believe he is the mastermind behind the franchise. It wouldn't be strange if big boss hudson said: "make this video and say those thing, I want everybody to know how handsome I am. Yes my early "concepts" are quite generic and shallow, but I'm the boss now work!".

 

You clearly have no idea how game development works or how important and integral a project leads role is within it. It is nothing like some generic non-game related company who has a manager which can just sit back and relax while everyone else does all the work, a project lead for a game is nothing like that. To be honest you and the other ending whiners should just take your whining to a new thread which is about the ending of ME3 instead of whining in this thread since this is not the right place for such.



#271
Gorguz

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You clearly have no idea how game development works or how important and integral a project leads role is within it. You and the other ending whiners should just take your whining to a new thread which is about the ending of ME3 instead of whining in this thread.

I haven't mentioned the endings, I'm attacking hudson arrogance. And I haven't said that a director is not important for the development of a game, it is. Surely with an other director the game would have been different. But what defined the fanchise, like the lore or the gameplay, was not made by hudson, he just approved it. He pointed a direction, and the team followed. If bioware asked somebody else to make a sci-fi game, then probably we wouldn't have a third person shooter or cerberus would't have been an enemy in the third game. But with the same team of writers the lore would have changed little.

You wouldn't call Dan Tudge the father of dragon age, and rightfully, since gaider and his team made the lore. Why do you call hudson the father of mass effect? He had the same position of Dan Tudge. The difference is that hudson went around screaming "it's the result of my job! Give me credit! Damn I'm gooooood! Smell my farts their delicious" and all of you believed him.



#272
Sion1138

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You wouldn't call Dan Tudge the father of dragon age, and rightfully, since gaider and his team made the lore. Why do you call hudson the father of mass effect? He had the same position of Dan Tudge. The difference is that hudson went around screaming "it's the result of my job! Give me credit! Damn I'm gooooood! Smell my farts their delicious" and all of you believed him.

 

Never heard of Dan Tudge.



#273
DarthLaxian

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One has to hope that this is one of these things where he truly decided to explore new venues and was not due to a major change in direction for the franchise he did not approve of.

 

Well, I am split on this - on the one hand I think Casey was/is awesome and I'd hate for some other company (with less ressources, time and love for games) to have him...on the other hand he did play a major role in the bolixed ME3-Game, which still pisses me off (and not only the ending and the non-fix that extended-cut-DLC was for me)...

 

I however wish him luck with his future and hope to hear from him again in the world of games!

 

greetings LAX

ps: Maybe he will make better games somewhere else? (I don't like EA all that much...they ruined a lot of good things in gaming, from Westwood (they bought it and then ruined Command and Conquer, the RTS-Game-Series I loved the most) to - partially - Bioware (they seem to get better now...after receiving a lot of hate from the fans (****-storms is more like it) over ME3 and DA2) etc. (there's more, but I would need to look it up))



#274
Maraas

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since gaider and his team made the lore

Let's hear what the man has to say about that, shall we? See? Were it not for Casey, the writing team (and their contribution to the series can't be emphasized enough, of course; same goes for the artists, gameplay designers etc, but we're talking about the man in charge here) would be working on different project implementing different ideas. Simple.

Look at it this way: it's not like Shepard wins the day all by her/himself. And yet. And it's not like giving the project lead their due somehow diminishes the efforts of the entire team and takes credit away from them.

As for your tale of Casey running around demanding praise... well, it pretty much works against your case when you're inventing something like that to prove your point. You might want to avoid that.
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#275
ElitePinecone

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Oh really? And I thought the writers made the franchise! You know, generally a director assemble a team and says "I want a sci-fi game, kinda like star wars but with explanations to space magic. It must be in third person etc.", then writers, and the other developers do the job, under the supervision of the director.

Anyway, I still don't believe he is the mastermind behind the franchise. It wouldn't be strange if big boss hudson said: "make this video and say those thing, I want everybody to know how handsome I am. Yes my early "concepts" are quite generic and shallow, but I'm the boss now work!".

 

No.

 

I'm reading the article right now.

 

Hudson sat down with Greg Zeschuk and Ray Muzyka for lunch one day and convinced them to fund a trilogy of science-fiction games. He came up with the idea for the series and made it Bioware's next project. After the success of his work on KOTOR, they let him lead that team to start developing the first game and nailing down the story.

 

If he hadn't been involved, we wouldn't have Mass Effect. Period. 


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