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Casey Hudson's departure from BioWare!


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#26
DEUGH Man

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I enjoyed the games that he was a part of. Here's hoping he has success in his career going forward. His name is certainly recognizable enough.


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#27
Dovahzeymahlkey

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I think his departure is whats best for the company. It was obvious his talents have all but dried up by the end of Mass Effect 3 and the design of that atrocious ending. Now that hes gone hopefully the next installment wont suffer the same reapercussions of being a game worked on by Casey.

 

All the best to him, theres no shame in having nothing left in the tank and quitting.



#28
breakdown71289

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It's sad to see him go. This is the man responsible for creating one of the greatest sci-fi franchises in all of gaming. However, just like Amy Henning of Naughty Dog, I can't wait to see what he does next, as I honestly doubt he'll quit making games altogether.


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#29
FOBPharaoh

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I say we should party hard. This is great news.

#30
MEuniverse

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Best of luck to him, wherever he goes.

 

To be honest I imagine that on our end we wont notice a significant difference.

 

Of course it wont stop people from blaming everything on Casey if they think the ending of the next Mass Effect is better(although really, the outrage probably guaranteed that regardless of who is project director).

I agree, though I'm not sure how people are going to feel about the next game, but I'm sensing that the fans might divide into 3 groups.

 

Group #1: fans who are neutral about director's visions (just give me something good & fun).

Group #2: fans who liked Casey's (& Drew) ideas, and thinks the next games will not be as good as the previous trilogy.

Group #3: fans who liked the trilogy but were sad about the direction it went to (in the end), and thinks that giving the series to a fresh hands is a good thing.

 

lol :)



#31
mybudgee

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^ "reapercussions"
:P

#32
A Crusty Knight Of Colour

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I liked KotOR.



#33
Drone223

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Mass Effect is finally safe....he can't hurt it any more....I am happy...unless of course Walters some how is the lead writer and hen and Hudson exchange notes...

He's one of the reason's why the ME series exist in the first place not to mention his work on KOTOR.

 

Also existing thread.

 

http://forum.bioware...leaves-bioware/



#34
Killdren88

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He's one of the reason's why the ME series exist in the first place not to mention his work on KOTOR.

 

Also existing thread.

 

http://forum.bioware...leaves-bioware/

 

And? I can still dislike the direction he took with the franchise and be glad his hand won't be in it anymore. Only wish was he took Walters with him. I respect Lucas for creating Star Wars but still pissed with a few choices in the prequels..so as far as I am concerned this is nothing but happy news. And This is the best reaction I can think of.


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#35
coldflame

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Good luck to him, but like I said in the thread in the ME3 section, it's a shame he isn't taking Mac Walters with him.

Tis' a shame indeed.



#36
crashsuit

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Them's fighting words!

 


I agree with you completely, my good friend!

#37
Drone223

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And? I can still dislike the direction he took with the franchise and be glad his hand won't be in it anymore. Only wish was he took Walters with him. I respect Lucas for creating Star Wars but still pissed with a few choices in the prequels..so as far as I am concerned this is nothing but happy news. And This is the best reaction I can think of.

Doesn't change the fact that the ME series wouldn't exist without him and was one Bioware's valued members you should see what the other dev's think of him they would disagree with you (Mike Gamble posted in the that thread).

#38
Killdren88

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Doesn't change the fact that the ME series wouldn't exist without him and was one Bioware's valued members you should see what the other dev's think of him they would disagree with you (Mike Gamble posted in the that thread).

 

Saw their thoughts. And they have a right to their opinion. They had an experience I never had with him. So yeah of course they have a different view. Doesn't change my view. Him leaving is a positive thing in my book.



#39
Drone223

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Saw their thoughts. And they have a right to their opinion. They had an experience I never had with him. So yeah of course they have a different view. Doesn't change my view. Him leaving is a positive thing in my book.

I don't think so since he help made some of the best games out there.

#40
Guest_Act of Velour_*

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I'm neutral about this.


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#41
TheChris92

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I'm indifferent about it all, but it seems a bit convenient that he just suddenly "leaves now" -- I loved KOTOR 2 miles more than KOTOR 1 and I only really cared about the first Mass Effect before it declined in quality. The change in writing and departure of some of the writers I liked from ME1 was a factor for certain.



#42
Chris

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I found the series mediocre, no less,no more and there's  only a few games i have been bored faster of.

 

Anyway i hope he finds a better job or finds/found a indie studio so he can work without any publisher breathing down his neck.



#43
Dermain

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I found the series mediocre, no less,no more and there's  only a few games i have been bored faster of.

 

Anyway i hope he finds a better job or finds/found a indie studio so he can work without any publisher breathing down his neck.

 

Well publisher's also come with a steady influx of money into a project. Although, with Kickstarter you don't really need a publisher...but it may still be more reliable...



#44
Chris

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Well publisher's also come with a steady influx of money into a project. Although, with Kickstarter you don't really need a publisher...but it may still be more reliable...

Absolutely, games from new and small studios will never have the AAA budgets to work around with but you have a lot more freedom (room for creativity usually)  in what you do and have a easier time to come up with new ideas in your games like we've seen in many indies the recent years.

 

When you work under a publisher it's their investment and they expect results and when you're stated with this, what do you do ? takes risks for new  ideas and failure or play it safe with something everyone can like that rarely becomes as good since you want as many to  like your product as possible and thus sell better but when you target everyone with your games you deliver to many different tastes so that it becomes very hard to get everyone to like your game unlike if your target is specific players with each game like rpg player, action players etc but then it will probably sell worse since you target a certain type of gamer.

 

In many ways i would assume that founding/working at an indie is like working at a company where you own it, less pressure to do what your boss tells you and you have more freedom in what you create and you decide how you work.

 

Sure there's still the pressure to do well enough so you gain money and can continue to create games and sustain your company but not as much as you would have that if you work for someone else but you would probably have to work more if you're your own boss than not though.



#45
Dermain

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Absolutely, games from new and small studios will never have the AAA budgets to work around with but you have a lot more freedom (room for creativity usually)  in what you do and have a easier time to come up with new ideas in your games like we've seen in many indies the recent years.

 

When you work under a publisher it's their investment and they expect results and when you're stated with this, what do you do ? takes risks for new  ideas and failure or play it safe with something everyone can like that rarely becomes as good since you want as many to  like your product as possible and thus sell better but when you target everyone with your games you deliver to many different tastes so that it becomes very hard to get everyone to like your game unlike if your target is specific players with each game like rpg player, action players etc but then it will probably sell worse since you target a certain type of gamer.

 

In many ways i would assume that founding/working at an indie is like working at a company where you own it, less pressure to do what your boss tells you and you have more freedom in what you create and you decide how you work.

 

Sure there's still the pressure to do well enough so you gain money and can continue to create games and sustain your company but not as much as you would have that if you work for someone else but you would probably have to work more if you're your own boss than not though.

 

The public is your boss, and the public can be far more vindictive than a publisher.



#46
Wires_From_The_Wall

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Bye bye. 

 

Casey Hudson  and remaining staff at EA Bioware have all been busy writing nice public letters to one another, where they all say nice things about one another to/in public. From what I've understood, Casey Hudson specializes in unclassy,shïtty endings. So in a way, this behavior is out of character.



#47
In Exile

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The public is your boss, and the public can be far more vindictive than a publisher.

 

The public is also a lot less understanding of things like "cost-overrun" or being open to production issues that can naturally crop up. Devs have to promise release dates from the outset when asking for funds, but even major companies push those dates back a bit before publicly announcing a release. 



#48
Beerfish

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Bye bye. 

 

Casey Hudson  and remaining staff at EA Bioware have all been busy writing nice public letters to one another, where they all say nice things about one another to/in public. From what I've understood, Casey Hudson specializes in unclassy,shïtty endings. So in a way, this behavior is out of character.

From what you have understood?  I take it you never actually played ME3.



#49
Tarek

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meh the guy did a nice job overall

 

too bad all people remember is the horror that was ME3 final 10 minutes



#50
Shepenwepet

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I was surprised to read this yesterday, but have no strong feelings one way or the other. It'll be interesting to see where ME goes from here. I wish him luck.

Once more, for old time's sake...
Spoiler

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