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How satisfied would you be if the game ended right before the catalyst?


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#51
SporkFu

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FemShep: gets the self-conscious "soft around the middle," screwed out of two LIs, then gets treated like a child at the end.

And still saves the galaxy like a boss. 



#52
Excella Gionne

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And still saves the galaxy like a boss. 

Saves the galaxy with Mountain Dew and Rainbows!



#53
Reorte

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It would've been a bit too plain and straightforward. I'd have been a little disappointed I suppose but only in the "Meh, time to start a new playthrough" sense. It would've been a "So what?" ending that would've had no impact in any sense, which is better than what we got.
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#54
Geoff Pinkerton

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I would have been much more satisfied than what we actually got.

 

I really liked the creepy scenes on the citadel that take place after the beam run and I thought the stand off with the Illusive Man and Anderson's death were really well done. 

 

Ending here would have been abrupt but a rushed ending is better than the narrative and thematic car crash that came after. The reveal of the Catalyst and the subsequent Godchild conversation account for 99% of what's wrong with the ending IMO.  

 

The oddest thing about the ending for me was that the Catalyst scene is not only disconnected from the rest of the trilogy but totally contradicts the very scene that precedes it. The final confrontation with the Illusive Man (although a little trippy) is actually a very good reaffirmation of the central themes of the series, then the Catalyst arrives and completely disregards those themes. That final five minutes probably contained more plotholes than the rest of the trilogy combined.

 

There are quite a few Youtube fan videos that end the scene with Anderson's death and just cut to the EC Destroy epilogue. It's a little clunky but it works.

 

There wouldn't be any choices in this ending but there wasn't in ME1 either and I personally prefer a set ending that makes sense than nonsensical choices that are even quite offensive.     


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#55
Hazegurl

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hm, end the game directly after an unskippable cutscene? You must really want Bioware's studio to burn. lol!

 

Personally, I wouldn't want that. I was never a big fan of Anderson and I hated the entire scene with TIM. Although Martin Sheen was awesome in it. At least the endings gave people something to discuss/argue/feel self righteous over.


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#56
AlanC9

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That final five minutes probably contained more plotholes than the rest of the trilogy combined.


Except, of course, for plugging the huge plothole of the silliness of the cycles.

I suspect that how people react to the OP's proposal is pretty much determined by how much sense they felt ME was making in the first place.

#57
DarthLaxian

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I hate cliffhangers, especially when the game was being hyped up to the very moment of defeating the Reapers. I'd rather be disappointed than being annoyed by a poor cliffhanger. I never hated ME3 EC Endings, 'cause I wasn't there when the original endings were the only endings. 

 

Strange...I was there, but the EC-DLC was not much better (yes, it did make some things clearer - but it didn't fix the major issues/complaints...which for me weren't the fleeing Normandy, the crash and the survival of the crew (it was nice to know they didn't die, but that's it: Nice to know but useless information!)...the major issues were: The (insane) logic of space-brattalyst, the existence of said brattalyst, it having the form of the nightmare-child and the decisions you could make (synthesis, destruction and domination...oh and the slap in the face: Refusal (!)...-.-) etc.)

 

greetings LAX

ps: I would have loved them watching the battle (I would have liked to have them take back control of the citadel first though...and watch the reapers die (destroyed by the gathered fleets, if you have done well enough)...conventional victory - I hate that they restricted themselves to not allow it...when all evidence points to the fact, that for the first time ever (!) the reapers were less than successfull in dividing the galaxy (shutting down the relays and making sure the people of the galaxy didn't unite against them etc.) and have never faced such an armada before (remember: there past victories were won by fighting system by system, after cutting them off from each other by taking control of the relays...)...-.- *shakes his head and sighs*)



#58
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It would have been better to keep the reaper motivations a mystery, leaving it up to our imagination. Ending with just have Shepard stopping them. I also think sending them back to darkspace would have been cool.

I also like the heros death for Shepard. He is after all space Jesus. Sacrificing his life for everyone
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#59
Dubozz

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FOR SURE i would be satisfied a lot more. It wouldn't be a great ending but wouldn't be disaster either.

 

upd. Oh you mean if it ENDs right before the elevator, w/o explosion and stuff? black screen and credits? that would be very bad.



#60
AlanC9

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It would have been better to keep the reaper motivations a mystery, leaving it up to our imagination. 

 

It's interesting, though a bit pointless, to speculate on what we would have imagined if there'd been no explanation. Though maybe "we" isn't appropriate there; I'm pretty sure that I would have just concluded that Drew K. simply didn't have the brains to come up with an explanation of his own creation, and called it a day



#61
von uber

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I think it 'ending' - as in roll to a final cutscene segment of the crucible firing, dead reapers, Shep alive/dead dependant on EMS or some such -  Normandy hoving around (seriously, why does it get affected by the wave? WHY????) to headf back - would have been much better IMO compared to what we got.

 

But then I have issues with ME3 right from the intro and the 'save earth at all costs' mantra, let alone the issues brought up by ME2. Still one of the best gaming experiences I have had though.



#62
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It's interesting, though a bit pointless, to speculate on what we would have imagined if there'd been no explanation. Though maybe "we" isn't appropriate there; I'm pretty sure that I would have just concluded that Drew K. simply didn't have the brains to come up with an explanation of his own creation, and called it a day


I believe drew did but left the writing staff before me2. I think mystery is okay, sometimes not understanding something creates a horror in our minds machination. Since there seems to be a influence by hp lovecraft of cthulu (sp? Weird word), there's never understanding of this other worldly being. I get the need for people to want answers to things in life but life is a lot about the unknown and fear that springs from ignorance. The end could have expressed some doubt for Shepard if he was truly doing the galaxy a favor.

Then again I love mass effect for the journey, not the end. So perhaps I am ok with a more ambiguous ending.
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#63
Hello!I'mTheDoctor

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Very unsatisfied. That's a complete cop-out ending idea period.

 

Looking back objectively, what we got was pretty bad, but it wasn't by any means the most terrible thing we could have gotten. 

 

Hell, give it more thematic and narrative consistency to the rest of the trilogy, rewrite the explanation and execution of each event so that it isn't grossly relying on absurd pseudo-science and just poor sequencing, and it might even be decent.

 

It's a lot better than the conventional victory idea or the no-strings-attached-destroy idea.


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#64
AlanC9

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I believe drew did but left the writing staff before me2. I think mystery is okay, sometimes not understanding something creates a horror in our minds machination. Since there seems to be a influence by hp lovecraft of cthulu (sp? Weird word), there's never understanding of this other worldly being. I get the need for people to want answers to things in life but life is a lot about the unknown and fear that springs from ignorance. The end could have expressed some doubt for Shepard if he was truly doing the galaxy a favor.

Drew's been pretty clear that they never settled on an answer before he left. But yeah, he had a few things in mind. Dark Energy's just the one that got talked about in the most detail because it was hinted at in ME2.

 

But I thought the hypothetical for this thread was that none of the ideas were used and Bio just threw their hands up and said "guess it's just a mystery."



#65
CronoDragoon

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Then again I love mass effect for the journey, not the end. So perhaps I am ok with a more ambiguous ending.

 

 

If the Cthulhu route is what you want to do, though, you have to start asking if you want to scrap ME2's revelations as well. Once you start getting into how Reapers are made it's inevitably going to accentuate the question of why. Would the series have been better off if the Reapers were just machines that built more machines to replenish their numbers and simply killed organics every 50k years?

 

I don't think so. I enjoy the added depth and discussion that the whole backstory of the Leviathans and Catalyst bring, and I think it's a perfectly fine premise upon which to base a sci-fi series. I've always believed the flaw was in the execution, but that the idea was cool. If they had provided a mission or two more foreshadowing and had the Leviathan backstory in the base game, then they would have been set.


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#66
ImaginaryMatter

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If the Cthulhu route is what you want to do, though, you have to start asking if you want to scrap ME2's revelations as well. Once you start getting into how Reapers are made it's inevitably going to accentuate the question of why. Would the series have been better off if the Reapers were just machines that built more machines to replenish their numbers and simply killed organics every 50k years?

 

I don't think so. I enjoy the added depth and discussion that the whole backstory of the Leviathans and Catalyst bring, and I think it's a perfectly fine premise upon which to base a sci-fi series. I've always believed the flaw was in the execution, but that the idea was cool. If they had provided a mission or two more foreshadowing and had the Leviathan backstory in the base game, then they would have been set.

 

To make this ending work the story would have to be quite different I think so it feels like a natural build up of everything that came before it, and not just something tacked on at the end. I think the ideas brought up in the ending had no place after ME2 which took the nature of the AI vs organic life in a separate direction and it would require more than a few missions to correct that course.


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#67
Orikon

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Very unsatisfied. As if Priority:Earth didn't make me puke enough,a bare ending where the Crucible docks,all Reapers die and I get some EC-type slideshows at the end without choices or any interaction with the characters what-so-ever would be terrible.



#68
Raizo

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I'd still hate it. My issue with ME3 is the pacing, I preferred the way ME2's story flowed ( even of ME2's story was the weakest of the 3, I thought it was executed very well ). I also feel that ME3 lacks heart and soul, it's more interested in Shepard, the Reaper war and it's gameplay mechanics than it is in the ME Universe in general and the people that inhabit it.
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#69
ZipZap2000

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In the EC the citadel falls to earth, how they got it back up again is anyone's guess. But yeah definitely still in citadel chamber.

 

I think I would have preferred it ended with the Anderson convo. As far as sad endings go 'Best seats in the house' had a certain feel to it.



#70
JasonShepard

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@OP: No, that wouldn't have worked for me. As plot devices go, the Crucible was too convenient. There had to be some sort of catch - some sort of pay-off to how the entire game had stressed that "we don't know what this device is going to do". If the Crucible had just worked - blown up the Reapers, go home - I'd have been disappointed. Even if Anderson and Shepard were caught in the explosion.

 

I'm not saying that the in-game 'catch' (The Catalyst and the Geth-sacrifice for Destroy) was much better, but I do prefer it to a straight forward 'Best seats in the house' ending. On a related note, this is why I don't see myself ever picking up MEHEM (even if it did become available for X360).



#71
wright1978

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No i wouldn't have been satisfied if game had ended with Anderson moment, not because i have any issue with the notion of the crucible doing as advertised and defeating the reapers(A Superweapon was hardly novel but a million times better than a segway into the utterly awful DEM catalyst 20 minutes of Shep reduced to the antagonist's poodle.

 

A) The main issue for me if it ended there would have been the lack of an epilogue. The EC slide epilogue of aftermath was rather poor but at least made a token effort to account for a trilogy of closure. I wanted to See my Shep re-unite with his friends and loved ones, the beginnings of the rebuilding effort etc.

 

B) I was no fan of the laboured attempts to shoehorn in a father-son dynamic to the Shep-Anderson relationship in ME3 anyhow. SO that sequence at ends annoys me anyhow.



#72
JeffZero

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I'd have liked it far less.