I'm working on this new gorilla model, and everything was going fine until at one point my model starts to jiggle. Not the whole thing, just one node, the torso. I don't have any modifiers on it. It has no scale keys. In most frames, not including during deadspace between animations, and start and end frames, or anywhere no animations exist between start and end frames, it just scales, but only on the X axis. How is that even possible. It seems to scale in and out like the model is breathing hyper fast. If I clone the node, it makes a really weird shape and often fills the entire view.
I've tried importing another version of the same node without animation keys on it, and it works fine, except it is missing all the animation work I just did. So I tried attaching the imported older version to the current version, which just carries the jiggling to the new mesh too.
I have no idea what this is, or what is causing it. When I export my model, it is entirely mangled. All the parts are out of order everywhere. Never seen anything like it.
Ive closed and restarted GMAX to make sure it wasn't just a temporary issue. Same thing. Reload the model. Same thing.
Any ideas? Is there a way I can look at internal properties that gmax not have gui for?





Retour en haut






