Cerberus Reimagined
#1
Posté 08 août 2014 - 08:07
ME1
Little changes here:
Hackett would actually appear through vid instead of just voice (I want a more prominent Admiral, he's too awesome to show so little).
Admiral Kahoku woud be shown as a By-the-books kind of guy, and would refuse to cease investigating Cerverus, so in the final mission would be assassinated by a mysterious figure you see at a distance (Kai Leng, maybe? A less whiny version, of course).
Cerberus is still subtle and small. Kahoku stills sends you the message that he is being chased by the rogue Black Ops organization.
If you refuse to give the data to the Shadow Broker, you receive a encrypted message of thanks, not signed.
Admiral Hackett gives you more info, saying that Cerberus was a Alliance Black Ops that got too far, and to be able to join the Citadel, they have to disown them, which they did.
Udina is still a *******, but sometimes is able to help you with some diplomatic mission, and Anderson is shown to not like politics at all, or his desk job. This change is to make you think more before choosing the Human Councilor.
ME2
This is where I would change more things, but hopefully the feel of the game remains the same.
The Council, to avoid public hysteria, claims that Sovereign was a Geth Destroyer, and put Shepard to hunt them down. The difference here is that the Council actually believe in you, with degrees of trust (The Asari is more open minded about it, while the Turian believe that Sovereign was the remaining ship that survived the battle against the Protheans).
Shepard "death" (it's more ambiguous here) remains the same, only changing when he wakes up. He is helped by Miranda, and there's no Jacob to be seen (more on that later). She kills Wilson, and you never know if he was actually guilty. You can express doubt. (the tutorial seems too close to Mirand tying ends to be just a act of treason).
Shepard meets the Illusive Man, and can refuse Cerberus help. But before he goes, TIM says that he wants the Commander to talk to someone: Admiral Hackett. The Admiral tells Shepard that they never let Cerberus go, only hidden more carefully they relationship (TIM says that he spends more money on operations to keep the Shadow Broker away than he would like).
With some backing by the Alliance and the unethical science of Cerberus, they were able to bring Shepard back from the semi-dead state that he was in.
Hackett wants Shepard to work with TIM on finding why the human colonists are disappearing, and there are degrees of cooperation: he can only get Miranda to oversee the operations and the SR2, or a fully staffed Normandy, with Cerberus funding. If Shepard refuse the backing, he gets the money through the Alliance, as a Corsair. Hackett says that you can't get your Specter status back due to the nature of your mission being in the Terminus and all that jazz (The Terminus Systems are more feared by the Council in this than the original ME2).
Shepard body was rescued by Shepard LI + Shepard best friend from the squad (Sorry, no Conrad) in ME1. The VS, whether best friend or LI, thinks he's handling Shep to Alliance black ops (Cerberus is secretive, remember?) otherwise they wouldn't give him to terrorists.
Taking a page from DA:I, Shepard would get advisors to his mission: Hackett (war), Anderson/Udina (Diplomacy. Anderson the paragon Councilor and Udina the renegade), TIM (Espionage). They would give you missions related to their respective abilities. As side missions go, you can get them from any number of places, but new ones are: Barla Von (wether to get information from the SB for TIM or to not rely so much on Cerberus) and some Cerberus personal with personalities (they will serve as adversaries in ME3,with the advantage of you actually knowing them) .
The advisors believe that the Collectors are targeting humanity because they pose the largest threat for beliving on the incoming invasion. So for that reason they need to stop the Collectors, gather any technology and data that would give them a better chance of survival.
The Relay that gets Shepard to the Collector base is not the Omega, it's the Alpha Relay, which only activates when the Collectors go through it, and then deactivates (extra precaution from the Prothean Husks). So Shepard needs to prepare his team and ship to get through the Batarian Hegemony undetected to prevent a war and complete his mission.
Omega is just the last safe haven for Shepard, beyond that is uncharted territory, the Hegemony, or worse.
Liara is not changed here. She is still working to the Shadow Broker to get her friend back (or LI if you didn't romanced her), but she feels overwhelmed and wishes she could join Shepard or do some archeological digging. But she has to get Feron back so she accepts Shepard (and through Shepard, TIM) help. Feron actually helped the Commander LI+ BF get Shepard back from the Collectors.
The Lair of Shadow Broker remains much the same, except for the very ending. Liara says she could try and be the Shadow Broker, but she doesn't have the experience necessary. And then steps in TIM, who could take the base from Liara's hands and put it to good use, with Miranda at the helm when she finishes the work on the Collectors. Or Shepard could call Hackett, and the admiral offers to run the base with Liara's help (he want her to find whatever info on the Reapers). The base then becomes a small hub with Alliance/Cerberus personnel and Liara/Miranda (after main story conclusion, otherwise she is just passing through to give some orders and return). Through the base Cerberus can become more powerful (resembling a little more original Cerberus ME2) or the Allience can step up their spy game, with some repercussions in the end of ME2 and begging ME3.
Paragon Garrus exists! He is still Archangel, though, but more careful and less assassin. Ironically, the Mercs hate. Paragon Garrus more, because he's hitting them where it hurts more: Teh Moneh (Credits). Renegade Garrus cares more to put calibrated rounds on criminals, and mainly kills small time ones. He still makes them very angry but they have resources to throw at him. The Paragon-version Criminals have less miney so they rely more on the freelancers, i.e. the recruiter actually tries to convince the kid on Afterlife to go, and you have to pass two charm/intimidate to not let that happen, by either scaring the kid off, or telling the recruiter that you're more than enough. If you can't convice the kid, the recruiter promises a spot on the mercs for him. The good side of Renegade!Garrus is the ending of the recruitment mission, where the mercs' leadership on omega are all dead, while Paragon!Garrus leaves a small amount of them that can rebuilt the organizations.
While on Garrus loyalty mission, you can convince him to spare Sidonis who says that one of his squadmates is alive: Nyreen Kandros. She escaped the ambush that Garrus thought killed all of his squad. Possibly a LI for the Turian that feels less forced (at least for me).
Now, Jacob. Taylor is still a Corsair for the Alliance, and you get a mission from Hackett to stop him. He's gone Rogue, raiding more than ideal and attracting too much attention from the wrong people. They say he even has some dealings with Slavers. On your way to bring him in, TIM says that you could recruit him and rein his less likeable qualities. When you get close to his ship, you can see that he definitely attracted the wrong attention: The Blood Pack is boarding his ship. Garm/New Guy (if you have Paragon!Garrus he is alive. If bot it's a new leader, eager to prove his worth to the pack and establish dominance) calls you and demands that you state your business. If you teel him, he says that if stand back and do nothing he will give you Taylor. If you agree and bring Garrus to retrieve Jacob, Garm/NG will flip out and attack you. If you don't bring Vakarian, he gives you Taylor on the promise that you make him suffer (Jacob is already beaten to a pulp, btw). If you don't agree with the Blood Pack, you will have a three side fight: The Blood Pack and Jacob's crew, who "mutinyed" him some time ago and imprision him. In the middle of the mission Jacob escape and work his way to you. He greets you on the end and agrees to join you, already loyal (if you choose to wait for Garm/NG, he's not loyal and probably never will).
Samara is more radical this time around, vowing to go after Cerberus when she finishes her mission(they captured one of her daughters to make some experiments, and returned her somewhat broken), if you are more loyal to Cerberus by the end(the game would track loyalty points toward Cerberus or the Alliance without you knowing), she will come for you even if she's loyal (the only difference is that she will challenge you and promise to not pursuit your squadmates). In her loyalty mission Morinth is not killing some innocent looking girl to make you choose Samara 99.9% of times, she probably is killing some Merc and you have to infiltrate the base with Samara to get her (possibly in the act). TIM offers Shepard some neural implant to get Shepard immune to Morinth powers that Cerberus designed with some help from the Asaris. On his mission, while Samara rambles about going after Cerberus after the mission, TIM says that he could actually help Morinth instead of her mothr, and that way would be ridden of the Justicar problem.
Other squadmates stay much the same.
To pass through the Alpha Relay, Shepard needs to activate it in some way, so they decide to go to the asteroid that orbits the relay, run by Batarian scientists. There Shepard has to face some security and Husks trying to invade the facility. Successful they proceed to the Collector base, where the game goes similarly to the original game, except for some obligatory Deaths (Virmire had one so why wouldn't they have here?). When Shepard destroy the Baby Human Reaper, they acquire some desperate information: The Reapers are coming! They will use the Alpha Relay as a back door to their Invasion, and the Commander have to get the hell out of there! They arm the bomb while downloading the most precious informations rhey can get from the Collectors, and there are many things for them. Shepard has to decide quickly on the spot who should get the info: the Alliance or Cerberus! TIM is desperate if you have more loyalty to the Alliance , and says the Alliance can't handle the technology the base can give them, and Cerberus will make sure to cooperate and win the incoming war!
Hackett says that Cerberus don't represent the best traits of humanity, and if they have this data, calamities will occur. So Shepard disappoints one of his advisors and give the other the information.
On their way out of the Collector space, the crew have to come with some plan to destroy the Relay in less than 2 hours to prevent the Reaper invasion. In this segment the lines Shepard chooses will spend time and Joker will keep telling how long they have until going through the relay. When they pass through the plan is formed (with some variations that I can't think right now) and they prepare to take the asteroid and either smash him on the Relay, or Explode it and deactivate the Relay. TIM suggests that they destroy it to give them dome certainty that the Reapers will take more time to Invade. Udina/Anderson urges you to not doing that and just disabling the Relay as you would be sacrificing a lot of lifes and possibly starting a war (Anderson) / Causing some "political **** storm" and seriously hurting the humanity (Udina). So again you are disappointing one of your advisors (possibly TIM twice), and as you go about doing what you choose, you get confronted by... Balak!! Ironically, the Batarian is there to stop you from driving an asteroid to the Relay and killing billions of Batarians on the system or destroying the rock with about 10,000 researchers in there. Either way, you have to kill him of bring him to the Normandy after you avhieved your objective. You either comited the greatest crime of war in the history, or an act of war against the Hegemony.
The game finishes with the accounting of your loyalty:
If you're loyal to Cerberus, you go definitely Rogue alongside TIM and the organization. The final scene is you driving the Normandy past omega and giving a speech about Cerberus being the Dark Knight of the Humanity (not with these words of course ).
If you're loyal to the Alliance, you finish your scene by giving TIM the finger through the hologram, and if Miranda is loyal to you, she refuses to bring you in. If not, she's surrounded by your crew/ loyal squadmates.
If you're loyal to the Alliance but you have Cerberus staff, TIM orders them to take the ship, and immediately the staff rises from their seats (you're in the CIC), shooting and you return fire. The unloyal members don't participate in the firefight.
If you're loyal to Cerberus but have many unloyal staff and crew, the scene ends with you in cuffs being escorted by Alliance Soldiers, and at a distance Shepard notices Cerberus personal in the crowd and gives a small smile.
Well, that's it! I have some other ideas for ME3 but I tired my good english (not my first language). Thoughts?
- DeathScepter et shepard0445 aiment ceci
#2
Posté 07 janvier 2015 - 11:09
A really great story.
I also have made a idea for Mass Effect 2 alternative but in my idea you can choose between Cerberus/Allianze/Concille. If you like i could write mine also her.
There are only some problems/exeptions:
1. Do you have to make the Mission after the Lazurus Station befor or after you choose a side?
2. I have a little problem with the Haket and TIM being your advisors. But i understand why you choos both.
3. So you can have Allianze or Cerberus Staff on board?
4. If you are with Cerberus you should change the Tali loyalty mission. And if your are with the allianze also.
5. Jack should have problems with Cerberus and should leaf you so or so if you are with Cerberus.#
6. The End dessision should give the most loyaltypoints for Cerberus or Allianze.
7. Wouldn´t it be good to let the player deside at the end if he goes with Cerberus or not.
8. If the Ally captures you it will the Cerberus staff save you or will you be inprisoned by the Ally?(Is Shepard or the Cerberus man smiling)
9. For the Cerberus Staff trying to take control of the ship would be the scene from the Collectors attacking the SR2 where the crew is taking the weapons a good choose don´t you thing?
10. Is Tali in Mass Effect 1 a LI or not?
11. Mostinprtantly: Do you wanna join our Cerberus Group?
12. I wrotte a skript for Mass effect 3 Cerberus path.
What is you first leanguage if i could ask?
#3
Posté 23 février 2015 - 05:38
I have some nitpicks though:
1. The Alliance working with dirty ass Cerberus is silly. A political pooparty just waiting to happen. With the Shadow Broker looking into it this party becomes inevitable. Just not worth it for the Alliance.
2. There should be more choices for human councilor or make Anderson a more sensible choice because no one's gonna appoint someone who hates his job.
3. Shepherd would retain his SPECTRE status. It's a Galactic Council appointed position. The Alliance has no say over that. Also, the nature of his mission wouldn't be grounds for dismissing it anyway.
4. If the Council and humanity believe in the Reapers then why not tell everyone and come up with plans for defense? The whole galaxy working together would be preferable to lying about it and keeping everyone ignorant.
5. A Cerberus implant that can defend against ardat yakshi? Ridiculous. If the long lived asari (who are more advanced than all the other races) haven't come up with one in all the millions of years they've had to deal with it, then how the **** did Cerberus?
Other than that, great job!
#4
Posté 25 février 2015 - 12:42
1- It's not the Alliance working with Cerberus, it's Cerberus being the wetwork team of the Alliance. They're the scapegoat for the bad but necessary things humanity does. Both feel that it's a very high risk and high rewards relationship.
2- No argument for Anderson's hate, but two choices makes sense as one is Paragon and the other Renegade.
3- Shepard's Spectre Status, while useful, would be too "loud" for operating on Terminus, and the Council would fear a war with them than Humanity losing a few colonies. Or Maybe Shepard retains his status, but don't use it too bluntly.
4- Well, they believe that working in the shadows and discreetly bolstering their defenses is the best way to go. They also believe that mass panic from millions and disbelief and loss of trust by many more is a bad thing.
5- I don't know. This bugged me as well. Maybe they used stolen Asari implantes and changed. The Asari haven't fully developed this tech because the Ardat-Yakshi is a taboo for them and they don't want to raise suspcions of the other races. It's a weak excuse, but for me it's better than what I get.
But thanks to the reply!





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