I'm trying to make Sneak Attack similar to 4.0, where it's usable on anything. This is to make Rogues a little more powerful.
Rather then trying to make a whole ton of custom skins and creatures, I was trying to use the OnSpawn event to strip the Immunity to Sneak Attack from a creature's skin. I'm unsure how to properly do this.
I only see one effect constant that looks like what I'm needing, which is IMMUNITY_TYPE_SNEAK_ATTACK, but it doesn't say Item Property. Would I use RemoveEffect instead?
Any guidance?





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