This is my build for ME2 along with how I specced my squadmates powers.
Overload - rank 4: area overload
Incinerate - rank 4: incineration blast
Combat Drone - rank 4: attack drone
Cryo Blast - rank 4: full cryo blast
A.I. Hacking - rank 1
Tech Mastery - rank 4: demolisher
Bonus Power - you don't need one!
Squadmates
Garrus
Concussive Shot - rank 4: heavy concussive shot
Armor Piercing Ammo - rank 4: squad armor piercing ammo
Turian Rebel - rank 4: turian renegade
Grunt
Concussive Shot - rank 4: heavy concussive shot
Fortification - rank 4: heavy fortification
Krogan Berserker - rank 4: krogan pureblood
Jack
Shockwave - rank 4: heavy shockwave
Warp Ammo - rank 4: squad warp ammo
Subject Zero - rank 4: primal adept
Jacob
Pull - rank 4: pull field
Barrier - rank 4: heavy barrier
Incendiary Ammo - rank 1
Cerberus Operative - rank 4: cerberus veteran
Kasumi
Shadow Strike - rank 4: deadly shadow strike
Flashbang Grenade - rank 4: frag grenade
Master Thief - rank 4: master infiltrator
Legion
A.I. Hacking - rank 4: improved AI hacking
Geth Shield Boost - rank 4: improved geth shield boost
Geth Infiltrator - rank 4: geth assassin
Miranda
Overload - rank 4: area overload
Warp - rank 1
Slam - rank 4: crippling slam
Cerberus Officer - rank 4: cerberus tactician
Mordin
Incinerate - rank 4: incineration blast
Neural Shock - rank 4: neural shockwave
Salarian Scientist - rank 4: salarian genius
Samara
Throw - rank 4: heavy throw
Reave - rank 4: area reave
Asari Justicar - rank 4: sapians justicar
Tali
Combat Drone - rank 4: attack drone
Energy Drain - rank 4: area drain
Quarian Machinist - rank 4: quarian engineer
Thane
Throw - rank 4: heavy throw
Shredder Ammo - rank 4: squad shredder ammo
Drell Assassin - rank 4: drell marksman
Zaeed
Concussive Shot - rank 4: heavy concussive shot
Inferno Grenade - rank 4: inferno blast grenade
Mercenary Veteran - rank 4: mercenary warlord
Liara (Lair of the Shadow Broker)
Singularity - rank 4: heavy singularity
Stasis - rank 4: enhanced stasis
Asari Scientist - rank 4: asari controller
I find that the engineer's versatility when dealing with enemies defenses effectively means that you can make you're squadmates really specialized so that they only have two active powers plus their passive (except for Miranda and Jacob). I spec my squad so that they max out their first and unique power; the reason I do this is purely because I prefer to role-play this game instead of damage stats and the like. I always thought it weird to have it where your squadmate couldn't use their unique power even though they are built around it like Grunt's fortification or Liara's stasis.
You might think then that this would make some squadmates redundant, but tbh I don't really care because I can quite easily complete insanity by using my favourite class the engineer. Also I generally prefer to max out a few powers instead of spreading points across multiple skills without them reaching their fullest potential. Overload is a great example of this where it's effects can be improved to overheat weapons to multiple foes.





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