One thing I've always disliked about RECENT BioWare games (something my group of friends have disliked as well) is that the dialogue option you choose, the words you select, aren't always the same when spoken by the player-character. I'm sure you know what I mean by this, if you've played the Mass Effect series, STAR WARS: The Old Republic, or Dragon Age 2. And though some may consider this a small thing, this thing is what has bothered me the most (believe it or not) about modern BioWare games.
Now. I know in Inquisition there is a toggable system in place, that, when you make a story choice, be it minor or major, that can change the world in some way, shape or form, that, it tells you EXACTLY what that choice will do (you can see an example of this system in the PAX demo). However, my question is this: Does this system expand to dialogue choices as well, and tell you exactly what the player-character will say when you select a dialogue choice or no? (I'd actually prefer that it does, but I know that it won't, I just want to verify).





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