Some may have noticed I've been gone for a long while from the forums, well... my computer died.
So, I am back, because I finally got a new one and that's all peachy, but for one thing.
I re-downloaded my copy of NWN2 from gog, got it up and running without issue.
Toolset is up and running - but there are problems, or rather one problem.
After creating a new module and putting haks into my NWN2 My Documents Hak folder, then associating those haks with the module and saving, the module does not actually load or call up the haks.
Or perhaps it is, but the thousands (All of PJ's Work) of placeables are not showing up in the placeables menu.
Meaning, no love.
If I remove any of the haks the toolset tells me they're missing, but it still not adding the visuals.
Now, for a bit more context.
The other two builders on my team are using the exact same files I am, and their stuff is working perfectly.
So, I need some advice and I'll answer all the questions and try all the solves you offer, (even the ones I've already done) just because I believe in leaving no stone unturned and... frankly, I want to build.
Help with Windows 7 Pro Ultimate 64 bit and Toolset issues
#1
Posté 09 août 2014 - 08:26
#2
Posté 09 août 2014 - 08:35
There's a step missing from your description of what you did. For things to show up in the placeables palette, you need blueprints. Blueprints usually aren't included in haks because that would prevent the builder from modifying them, and so they're imported separately, either by importing an ERF or by just dropping the UTP files into the campaign or module folders. Did you do that step?
#3
Posté 09 août 2014 - 08:46
The gal who builds or built or finalized our haks says all the utp's are in each individual hak folder.
Which also wouldn't explain why it works for all of them, and not me.
But, we're going to test it.
I'll get back to you.
Edited for LOL@myfellows
Ok, so we figured it out. Or are fairly sure we have. They, had all those things packed into their overide folder.
Which in turn means that our whole set of haks is borked.
Its apparently an easy fix, but time consuming.
I on the other hand, am golden because my trusty new computer found a problem.
I am getting the overide myself here in a bit, so I can at least build while the hak builderperson fixes their fubar.
So... thank you Tchos, because without your question, we would have been stabbing at the dark for sometime about what was wrong.





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