With larger areas available as a field of battle and unscaled enemies, the prospect of running away has been confirmed in gameplay discussion.
(Not like the magical forcefields and magic locking doors in DA2 that prevent your party running away)
And the prospect of running away complements limited healing ability, so that such a tactic does not become a miracle cure mechanic.
But I'd like to discuss running away and wide party distribution as a combat tactic, not just an escape.
Back in the days of Baldur's Gate I could position my party a good distance away and send one party member to bravely kite the enemies into my waiting trap.
I hope this option will be possible in DAI.
There may be a restriction on how far away the party holds position before it comes trotting after you
(this was far too short a distance in DA2)
But if the hold control is generous then can you see controlled advance and retreat tactics as viable?





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