Aller au contenu

Photo

Importing the "Worst Case Scenario" World saves


  • Veuillez vous connecter pour répondre
20 réponses à ce sujet

#1
wyverngem

wyverngem
  • Members
  • 5 messages

While waiting for the new Dragon Age I decided that I wanted to play through Dragon Age Origins and Dragon Age 2. Yet, as I was playing again, I had a question. What would possible be the worst World to import into Dragon Age Inquisition? The catch is that it would not be considered a make all the "evil" choices, and the intent is to import the worse case scenario.

 

Guessing if you play DAO with the Warden's motto "whatever it takes" might set you on the right path. However for Dragon Age 2, the closet thing I can come up with is an "unintentional consequences", speaking from experiences with Merril and her entire clan...

 

Anyways, any ideas?

 

Just to be clear the goal for Inquisition then would be to remedy or compromise hoping for the best. I've done play through similar with choice based games the out comes are really interesting in most cases. 



#2
katerinafm

katerinafm
  • Members
  • 4 291 messages

Killing as many companions as possible or if not possible, just shooing them away sounds like a 'good' bad choice. They do end up leaning on the evil side due to their nature, but what can ya do.

 

-Kill Zevran when you meet him

-kill Wynne at the Circle quest by siding with the templars

-kill Leliana by taking her with you and then destroying the sacred ashes.

-Don't do companion's personal quests.

-Have Alistair run off to become a drunk.

-Kill the dalish clan in DAO and then don't do anything to help the werewolves in DA2.

-Don't befriend Isabela so she runs off with the tome of Koslun and DOESN'T come back.

-side with Mother Petrice, fight the qunari.

-Send Fenris to Danarius

-Kill Merrill's clan. Not sure which option about the mirror is considered bad.

-Choose Harrowmont (??) since he apparently doesn't help the dwarves as much as Bhelen does. Unsure if that's actually the case but just going by the ending slides here.

-Kill as many people as possible

-Don't do side quests that might be important later(??)

 

I don't know what else to suggest right now. This was easier to do in Mass effect :P.


  • Bonsai Dryad, New Kid, KC_Prototype et 2 autres aiment ceci

#3
TurretSyndrome

TurretSyndrome
  • Members
  • 1 728 messages

Beware of huge plot hole if you killed Wynne and Shale in Origins or just never recruited either of them.



#4
Samahl

Samahl
  • Members
  • 1 825 messages
It depends on your standards/priorities. The playthrough with the highest net unhappiness would probably consist of being a city elf who sells out the elven women, failing to recruit Dog (thereby allowing him to die), leaving Sten to die, killing Zevran, Wynne, Oghren, and Leliana, not curing the werewolves/murdering the elves en masse, dealing with the demon possessing Connor, killing all the mages, choosing Harrowmont and preserving the Anvil, defiling the ashes, allowing the Denerim elves to be sold into slavery, sparing Loghain and allowing Anora to execute Alistair, and having Loghain kill the Archdemon, making sure to turn down the Dark Ritual of course (though it's possible that leads to an even worse outcome down the road). I'm pretty sure that's the most depressing Origins world state you could create.

As for DA2, you'll want to bring your sibling to the Deep Roads without Anders (or perhaps with, as both resent it in the end), let the serial elf-killer live, refuse to turn Isabela in and kill all the qunari, massacre the Sabrae clan, kill Danarius, and kill Anders, Fenris, and Merrill at the end, siding with mages.

Basically, whenever there's an opportunity to kill someone, do it, unless that person has the potential to do more damage alive.

#5
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

-Have Alistair run off to become a drunk.

 

But that was hilarious!



#6
Who Knows

Who Knows
  • Members
  • 1 328 messages

I think recruiting Zevran but having him betray you would be worse.

As would executing Alistair, not doing the dark ritual, but also having the warden do the ultimate sacrifice, leaving Loghain alive.

I think sparing Anders could easily be worse than killing him.

 

kill Danarius

How is killing Danarius one of them? :huh: Giving Fenris to him seems much more depressing.

kill Anders, Fenris, and Merrill at the end, siding with mages.

I don't think it is possible to kill Merrill if you side with the mages.



#7
Samahl

Samahl
  • Members
  • 1 825 messages

How is killing Danarius one of them? :huh: Giving Fenris to him seems much more depressing.


If you're trying to maximize destruction, you'll want to kill as many people as possible, especially since you can off Fenris later. I suppose keeping Danarius alive would allow for further abuses, however.

I don't think it is possible to kill Merrill if you side with the mages.


Wrong.

#8
Who Knows

Who Knows
  • Members
  • 1 328 messages

Merril is listed there as one of the companions who "will always help Hawke who sided with the mages."

I have never seen anything, including in the wiki, indicating that you can kill Merril while also siding with the mages.



#9
Samahl

Samahl
  • Members
  • 1 825 messages

Merril is listed there as one of the companions who "will always help Hawke who sided with the mages."
I have never seen anything, including in the wiki, indicating that you can kill Merril while also siding with the mages.


Ah, I didn't notice that. In that case, it doesn't seem like siding with one or the other matters, if all you're looking for is a world state optimized for death.

#10
Who Knows

Who Knows
  • Members
  • 1 328 messages

Granted, I imagine it's very possible more people are ultimately killed in Kirkwall if you side with the templars.



#11
katerinafm

katerinafm
  • Members
  • 4 291 messages

Merrill and Anders will side against you if you side with the templars and haven't befriended them or rivaled them enough. Same for Aveline and Fenris if you side with the mages. By keeping them all neutral you still can't make all of them side against you in the end because you will have to choose a side that two of them will agree with. Varric and Isabella don't care obviously. Sebastian just wants Anders dead I think and doesn't leave you otherwise.

 

Oh also allowing your sibling to die in the deep roads is probably a wrong choice. Also Bethany hates it if she becomes a Grey Warden, which is also something else to consider as far as bad decisions go.



#12
Samahl

Samahl
  • Members
  • 1 825 messages

Merrill and Anders will side against you if you side with the templars and haven't befriended them or rivaled them enough. Same for Aveline and Fenris if you side with the mages. By keeping them all neutral you still can't make all of them side against you in the end because you will have to choose a side that two of them will agree with. Varric and Isabella don't care obviously. Sebastian just wants Anders dead I think and doesn't leave you otherwise.

 

In that case, it'd be best to side with the mages, so you can kill Anders, Fenris, and Aveline.



#13
katerinafm

katerinafm
  • Members
  • 4 291 messages

In that case, it'd be best to side with the mages, so you can kill Anders, Fenris, and Aveline.

 

As far as bad choices go, yeah. I'm not 100% sure that you get to kill Aveline though. It might be depending on how neutral her approval is, but she doesn't join you and when you come across her she lets you go with a warning. That's definitely something that happens, but I don't know if you CAN actually kill her by choosing not to let her go or something.



#14
Samahl

Samahl
  • Members
  • 1 825 messages

As far as bad choices go, yeah. I'm not 100% sure that you get to kill Aveline though. It might be depending on how neutral her approval is, but she doesn't join you and when you come across her she lets you go with a warning. That's definitely something that happens, but I don't know if you CAN actually kill her by choosing not to let her go or something.

 

According to the wiki:

 

"If you choose any of the other two options, you will subsequently encounter her just before walking out of the Gallows: she will refuse to turn on Hawke and will leave in a fit of anger and frustration, stating that while she owes Hawke her life, she now wants nothing further to do with Hawke. The city guards who were with Aveline will then walk away with her, but the templars will attack."

 

So it looks like it's balanced out after all.



#15
Kimarous

Kimarous
  • Members
  • 1 513 messages

I once started a "worst case scenario / total scumbag" scenario. I completed Origins, but barely got into Awakening before I abandoned the notion due to being so thoroughly disgusted with the whole "choosing the antithesis of what I consider good" thing. I'm not even going to assemble such a world in the Keep - Project "Scumbag Universe" is not going to work out.



#16
SofaJockey

SofaJockey
  • Members
  • 5 973 messages

Very interesting question.

 

The DAI default canon (not using the Keep) is going to assume that many companions died.

So using the Keep to code such a playthrough will simply approach the default.

 

More interesting would be choices that leave bad or unpopular outcomes in the world such as:

 

e.g. in DAO:

Upsetting companions so they leave.

Let desire demon possess Amalia

Kill the Circle Mages

Abandon Redcliffe to darkspawn possession

Encourage Avernus to continue his demonic research

Sell out Connor to the demon

Kill the Dalish elves

Defile the Sacred Ashes

Side with Branka

Let Marjolaine live

Engage in alienage slave trading

Let Loghain live

Alastair exiled

 

This leaves many characters alive but broken.

 

I could not bear to actually play-through DAO as 'The s**t of Ferelden'

but I could bear to code it as a Keep state...



#17
Potato Cat

Potato Cat
  • Members
  • 7 784 messages
I think knocking Morrigan up with the non-OGB baby through the romance (and continuing the romance to fruition), followed by refusing the DR and then stabbing her into the eluvian would result in a pretty angry witch. Which, given her importance, can hardly be considered good for Thedas.

#18
Gervaise

Gervaise
  • Members
  • 4 555 messages

From what I understand of the original post, we are meant to be choosing things that are not necessarily "evil" but may ultimately not have the best outcome for the world.  So I'm focussing on outcomes that can be considered more "grey" choices.

 

I would suggest you do the dark ritual in DAO.  This is not necessarily the "evil" choice and in fact a Warden could justify it from the point of view that there are only 3 (or 4) Wardens left in Ferelden so if all of them are killed before the killing blow to the archdemon, you've still guaranteed ending the Blight.     The downside is you don't know what implications there might be for Thedas down the line when the kid grows up.   Since he has the soul of an old god (whom the ancient Tevinter thought were great) and is raised by Morrigan to "respect where he came from", which I don't think means telling him about the Wardens, I'm pretty sure there could be pretty big problems in the future.

 

Also letting Loghain live when he really doesn't want to (in my play through he was begging me not to make him do the ritual) and leaving him floating around, particularly if you make Anora sole ruler, may well have repercussions, particularly if he knows about Cailan's plan to marry Celene.    If he lives the Wardens send him off to Orlais - nice irony and the recipe for all sorts of trouble. 

 

Harrowmount is more of a traditionalist and so the dwarves continue to be isolationists.  In the long run this will not be good for them.     Don't keep the Anvil so they don't get its help driving back the darkspawn.       Essentially you do this because you think Bhelen is corrupt (he is but he does try and drag the dwarves kicking and screaming into opening up to the world) and you don't think any of the current rulers can be trusted with the Anvil.  

 

Definitely need to side with the Templars in the Circle.    Can justify this one by the fact that you can't guarantee anyone has not been possessed, even Wynne and Irving.

 

I would suggest killing Connor because you can't trust him not to do something while you are getting help from the Circle and you don't trust Jowan not to screw up sending someone into the Fade.

 

As for DA2, just try and take the middle ground on everything since it doesn't make much difference to the grand scheme of things what you do and avoid doing anything that seems obviously "good".     I don't really think it makes much difference whether your companions die or not since they are unlikely to figure in DAI but being totally "middle of the road" means you'll likely not end with their loyalty.   It may be better not to kill the Arishok since Sten is his replacement and he may well make a better job of it.   Don't accept responsibility for Merrill' actions - why should you - and the stupid clan will attack you no matter what other answer you give.   Side with the Templars at the end because this seems less radical and you get to be Vicount, even if you're  mage, and then Hawke will not have a good reputation among the mages.      Suggest sparing Anders because you'll get to kill him anyway but it will really anger Sebastian.    May be he will finally get down off the fence and do something but let's face it he's going to be pretty unstable as a result.  In fact if you've rivalled Anders I believe you can even get him to attack the mages with you and he then hints he will commit suicide.   However, this is not seen in game so may well have left a highly unstable Janders running about the place.



#19
JWvonGoethe

JWvonGoethe
  • Members
  • 917 messages
Just looking at companion deaths:

In DA:O, don't recruit Sten, kill Dog, kill Leliana and Wynne at the Urn of Sacred Ashes (kill Brother Genitivi afterward for some extra fun), don't recruit Shale, kill Zevran, ask Morrigan to leave the party, get Oghren's disapproval maxed out then fight him to the death, have Alistair executed at the Landsmeet and get the Warden to do the US (I prefer this since it makes doing Awakening unnecessary, meaning Oghren won't come back to life).

In DA2, you can hand over Fenris to Danarius, hand over Isabela to the Arishok and, if you side with the Templars, you can kill Anders and Merril at the end (as long as Merril does not have friendship or rivalry maxed). You can also let your sibling die in the Deep Roads and not recruit Sebastian.

This means you'll be left with:
Loghain, Aveline and Varric still alive and in the party;
Morrigan, Sten, Shale, Sebastian, Fenris and Isabela still possibly alive but not in the party, and
Dog, Leliana, Wynne, Zevran, Oghren, Alistair, the Warden, Merril, Anders, Bethany and Carver all presumably dead.

Exceptions being that Leliana and possibly Oghren (hard to tell if you don't do Awakening) might not really be dead. It's also likely that Sten and Shale are as good as dead/(inanimate in Shale's case) if you didn't recruit them, but you can never tell with Bioware. You can also kill Loghain at the Landsmeet and have Alistair do the US if you prefer, but this means the Warden will survive and Oghren will come back to life in Awakening.

#20
LadyKarrakaz

LadyKarrakaz
  • Members
  • 1 279 messages

Importing the Vanguard save from Darkspawn chronicles DAO DLC :lol:

 

Otherwise, worst choices would be:

 

DAO: choosing Harrowmont and keeping the Anvil + not sending Dagna to the circle + opening a Chantry with Brother Burkel

+ Werwolves + Templars + killing any companion you can kill

 

DA2: annuling the circle



#21
Zjarcal

Zjarcal
  • Members
  • 10 839 messages

Importing the Vanguard save from Darkspawn chronicles DAO DLC :lol:

 

Winner


  • LadyKarrakaz aime ceci