The hilarious moment when children on the internet thinks they know better than the developers themselves.
Hey Bioware, you probably need to delay DAI into 2015
#127
Posté 11 août 2014 - 03:09
For some ME3 was soured long before the ending.
#128
Posté 11 août 2014 - 03:23
Not that I agree with their point, but you should probably consider the sales of a hotdog stand vs a restaurant before pursuing that argument.
The Witcher games have sold over 7 million copies. The point is completely moot.
#130
Posté 11 août 2014 - 03:38
Let's be honest one delay is usually indicative that a game isn't going to really complete or ready upon the second projected release date and to be honest your recent track record isn't strong when one of your mega franchise titles is pushed back a few times and out comes ME3 with it's various flaws and wide spread criticisms from fans and critics.
Sure the shareholders are scaried about the impact the Witcher 3 could have on DAI's profitability if they are released in close proximity but then again does anyone really think that the Witcher 3 will completely overshadow DAI or rather those who are going to buy one or the other or both will still do the same no matter when either is released anyway.
Are you confident in your development with the Frostbite engine? Even DICE who built the Frostbite engine released a buggy mess in Battlefield 4 and then could you really release a shaky bug ridden game even if it only takes a little more time to release a refined masterpiece that could ultimately return Bioware to it's glory days.
And let's not forget the most important need and desire coming from EA for multiplayer and the inevitable microtransactions. If DAI gets properly pushed back then there is all the time in the world for DAI to get a proper MP rather than shallow and short sighted ME3MP. IF DAI MP is exceptional it could keep a high volume of players playing for a even longer time than the run ME3MP had.
You do know this is actually the second delay for DA:I. It was delayed a full year already, because the game originally was scheduled for a fall 2013 release.
#131
Posté 11 août 2014 - 03:40
Based on what data? From what I recall, the Witcher games sold a lot less. I could very well be wrong, since I don't follow sales data that close, but that's what I remember reading.The Witcher games have sold over 7 million copies. The point is completely moot.
Edit: found the source.
#132
Posté 11 août 2014 - 03:49
For some ME3 was soured long before the ending.
Yes, and for some it wasn't. I did say that.
#133
Posté 11 août 2014 - 04:07
For all the hate for DA2 and ME3s ending have Bioware actually made a bad game? And for those of you who think by bad I mean something akin to DA2, then I perhaps I should explain what my definition of a bad game is.
A bad game has a poor story and uninteresting and forgettable characters (lets say one is a really bad Morrigan clone) , poor gameplay mechanics for example a 2 handed sword that swings so slowly it is next to useless in combat no matter how much you upgrade your 2H Fighting ability.
Combat take place in tiny arenas, in fact later on in the game the areas where combat takes place gets smaller and smaller leaving no room to maneuver and to make matters worse the game has a terrible camera which can't keep up with the action especially when fighting multiple enemies and sometimes rocks or pillars block your view.
The game's has about 4 types of enemy who have some of the worse AI you can ever hope to see oh you can try and sneak up on them using the game's "stealth" but they can see you from the other side of the map and can kill you through doors and walls.
To make matters worse there are areas where you can't go yet so the game puts level 60 monsters in the area to keep you out except they follow you into villages when you run and then get slaughtered by the local smith or vice versa
The game Crashes a lot, people suddenly vanish when you are talking to them, whole quests don't load properly and sometimes the act of opening your inventory causes you to suddenly die.
Now if this sounds like any game Bioware have made then please point that game out to me because I have never played it
#134
Posté 11 août 2014 - 04:15
I am sure BioWare is eager to take advice from someone who is not within the company, nor has any access to what is going on with the game, to heart.
Or you know, ignore you completely because those are gross assertions for the most part. Take your pick.
- StarPepper_Az aime ceci
#135
Posté 11 août 2014 - 06:21
Based on what data? From what I recall, the Witcher games sold a lot less. I could very well be wrong, since I don't follow sales data that close, but that's what I remember reading.
Edit: found the source.
copies sold =/= profit
It was succesful enough that CD Projekt managed to double the size of their studio and open up another one at Kraków.
Besides, both games were sold to just one platform at launch with limited marketing. That's obviously not happening with Witcher 3, so we might get a different tale this time around.
#136
Posté 11 août 2014 - 06:27
Yes, I know that those are two different things. The argument was specifically about sales though.copies sold =/= profit
It was succesful enough that CD Projekt managed to double the size of their studio and open up another one at Kraków.
Besides, both games were sold to just one platform at launch with limited marketing. That's obviously not happening with Witcher 3, so we might get a different tale this time around.
Regardless, I did say that I found a source about Ridwan's post.
#137
Posté 11 août 2014 - 07:09
Yes, I know that those are two different things. The argument was specifically about sales though.
Regardless, I did say that I found a source about Ridwan's post.
VG Chartz?
They tend to fluff the numbers if that's the case, I wouldn't trust them.
#138
Posté 11 août 2014 - 07:42
I'm pretty sure Bioware knows how much time they need for this game.
#139
Posté 11 août 2014 - 07:52
It was something CDPR said themselves last October (though they talked about 6 milions, not 7). VGChartz shown (from what I saw) less sales from the Witcher games.VG Chartz?
They tend to fluff the numbers if that's the case, I wouldn't trust them.
#140
Posté 11 août 2014 - 08:17

Apart from the fact that the OP is using the most biased sources and the fact that they didn't know that this is the second time that this game was delayed, (It was suppose to come out Fall 2013). This reads less of a concern post and more of a pretensions attempt at trying to prove that they're know more about Video-game development
"A delayed game is eventually good. A delayed game is forever bad."
- StarPepper_Az aime ceci
#141
Posté 11 août 2014 - 09:01
Oh heck no....
#142
Posté 11 août 2014 - 09:24
#143
Posté 11 août 2014 - 09:35
why would they need more time? the game has been in development for 4 years and i agree with
Biowares answer to OP:
Hey Fanbase, you probably need to study game development and marketing strategies awhile before you can even pretend to know better than us how to publish this game.
im studying game design and can quite easily say to the OP exactly this, i think the devs have more than enough people to estimate quite accurately the games release time
#144
Posté 11 août 2014 - 10:26
It was something CDPR said themselves last October (though they talked about 6 milions, not 7). VGChartz shown (from what I saw) less sales from the Witcher games.
Could still be number fluffing, since EA and other companies do that all the time too.
I take it with a grain of salt, although it really is inconsequential in the end.
#145
Posté 12 août 2014 - 12:35
And let's not forget the most important need and desire coming from EA for multiplayer and the inevitable microtransactions. If DAI gets properly pushed back then there is all the time in the world for DAI to get a proper MP rather than shallow and short sighted ME3MP. IF DAI MP is exceptional it could keep a high volume of players playing for a even longer time than the run ME3MP had.
Firstly , No to the delay.
Secondly , *Properly* push it back to add pointless multiplayer? Hmm... No.
EA just requires a Online component , which is The Keep i wager (I hope) . Its a singleplayer rpg it doesn't need MP just like Mass Effect 3 didn't need it.
#146
Posté 12 août 2014 - 12:59
Another game wont keep me from DAI and DAI wont keep me from another game I want as well. I will buy those I want.
Which has been lacking for most of this year still, delaying DAI only Devs know if necessary, its the only game this year I really want, everything else is just, there. Sunset Drive looks great and getting it, but it's nothing compared to my want of DA:I.
#147
Posté 12 août 2014 - 03:30
how dare you????
- aTigerslunch aime ceci
#148
Posté 12 août 2014 - 04:10
Whilst I don't agree with everything the OP says, I think the idea that Bioware can do no wrong, because they are a large company with 'people who are paid to know such things' etc etc is hopelessly niave. This industry constantly dazzles us with utterly bizarre decisions, and Bioware are no different. This is after all the company that until just recently were going to release DA:I in the busiest month of the year, on the same day as another fantasy RPG. It tooks them weeks and weeks to finally admit what every sane person were saying the moment it was announced - that release date *had* to change.
As for the quality of the products they have released, I think they have a moderately good track record. I find it hard to believe there are people out there who think DA2 and Mass Effect 3 were free of issues though. DA2 didn't need just time, but a whole lot more money - for all the problems that people have with that game, I suspect that without the recycled environments, that game would have been received much more favourably. ME3 just seemed completely bare bones - the Normandy, the Citadel, the intro mission on Earth, the Turian moon mission etc - so much of that game felt lifeless, like it was the rough draft version.
I feel like more time in this case probably wouldn't have helped, because I don't think that or money was necessarily the main problems. I happen to think the primary reason is the writers just not really engaging with the whole Reaper invasion plotline. The Reapers were something introduced when Drew Karpyshyn was lead writer. Together with Casey Hudson, they are the big Hard Science guys. Plots that involve ancient threats, big concepts of existence and the future of life itself and what life itself will *be* etc etc.. With those 2 at the helm, we got stories that involved ancient races on distant, forgotten worlds, deadly horrors from a different unknowable dimension, because that what appeals to them. But look at ME2, and you see that Mac Walters clearly isn't that kind of guy - he's more of a 'Mean Streets of New York City, the Dirty Cop with the Heart of Gold, the One Good Cop in the Bad Town' kind of writer.
So for me, it was a simple case of the writers not really wanting to write the game that ME3 was billed as. The only person who genuinely seemed to have enthusiam which you could feel through the writing was Patrick Weekes on the Genophage plotline. There was a clear love of the Krogan, Wrex, Mordin etc from those concerned, and it gave those levels a bit of something extra that most of the game lacked IMO. Because I honestly don't think that most of the writers cared in the slightest about the Reapers and the ongoing war. That's just my opinion of course, but I think the writers are done with the whole 'ancient evil returns' thing. And that worries me for DA:I, because this whole demonic invasion 'You are the Chosen One' thing seems like such a massive backwards step from what they were saying they wanted to do in DA2. (And for all its criticism, I think DA2 is a roaring success for ditching the tired old forumula of Bioware's main plots - yet now they are retreating back to the very same).
So basically, time and money are important, but motivation and enthusiasm on the part of those involved is more important. If the writers were happy, eager and motivated to write this story and these characters, then it should tell. Just as the opposite will apply, if they were just going through the motions and providing what some spreadsheets and focus tests told them they *must* produce to have a hit. And all of this we can only judge when the game comes out.
- hangmans tree aime ceci
#149
Posté 12 août 2014 - 05:50
No.
Release this year.
I will buy first week
Done.
#150
Posté 12 août 2014 - 08:42
I think there is more than enough evidence that EA has been rushing it's many studios to push out premature games and Bioware's last two games were definitely fast tracked too much and quality of story, character, and gameplay mechanics were adversely affected. Also anyone who thought DAI was ready and treated that "first" delay as legit was pipe dreaming, I mean when was the last time Bioware's "first" release date actually panned out.





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