I doubt it... After all, there are hp_0, hp_1 etc for placeables/weapons and ap_forehead, ap_mouth, etc... for creatures: why place these attachment points and not use their position as the real position of the visual effect? Besides, when I made the weapons creatures, the effects were located exactly when they should, and in the right direction.
See the difference in game between the model used as a creature and as a weapon:


As can be seen above, not only has the offset between the hand of the wielder and the ground to be taken into account (which is not as easy as it appears, as dwarves and aasimars will obviously need different values!), but this offset has also to be dynamically updated during the animations.
I'm afraid the choice is either "the whole mesh is affected" or "nothing at all".