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Flagpole wielding


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#1
Dantrag

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Final Fantasy 7 ran its course, can we please get rid of the oversized weapons the size of flagpoles. DA2 looked like it was based japanese anime, not mid evil European folklore.
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#2
DarthLaxian

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Final Fantasy 7 ran its course, can we please get rid of the oversized weapons the size of flagpoles. DA2 looked like it was based japanese anime, not mid evil European folklore.

 

Indeed...DA2 was like a freakin' manga (and I don't like most of those - not because of the art-style (well, not only...their weapons are most of the times oversized - compensating for something else are they?), but mostly because of their stories...*pukes*)

 

I would like to have DA:O like weapons and armor (practical yet stylish - but not overly so...I hate armor that I wouldn't even wear to a parade because it's so over the top and has something like spikes coming from it, that would get stuck in doors etc. :( )...realistic proportions included...the only thing missing in DA:O were stylish hats for mages and a few more robes :) (and armors...the sets were classy, but there were not that many of them :( )

 

greetings LAX



#3
Setiweb

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Lamppost wielding.


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#4
I SOLD MY SOUL TO BIOWARE

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So long as daggers are actually daggers, I'll be happy.



#5
Dantrag

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Indeed...DA2 was like a freakin' manga (and I don't like most of those - not because of the art-style (well, not only...their weapons are most of the times oversized - compensating for something else are they?), but mostly because of their stories...*pukes*)

I would like to have DA:O like weapons and armor (practical yet stylish - but not overly so...I hate armor that I wouldn't even wear to a parade because it's so over the top and has something like spikes coming from it, that would get stuck in doors etc. :( )...realistic proportions included...the only thing missing in DA:O were stylish hats for mages and a few more robes :) (and armors...the sets were classy, but there were not that many of them :( )

greetings LAX



#6
Hanako Ikezawa

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Indeed...DA2 was like a freakin' manga (and I don't like most of those - not because of the art-style (well, not only...their weapons are most of the times oversized - compensating for something else are they?), but mostly because of their stories...*pukes*)

 

I would like to have DA:O like weapons and armor (practical yet stylish - but not overly so...I hate armor that I wouldn't even wear to a parade because it's so over the top and has something like spikes coming from it, that would get stuck in doors etc. :( )...realistic proportions included...the only thing missing in DA:O were stylish hats for mages and a few more robes :) (and armors...the sets were classy, but there were not that many of them :( )

 

greetings LAX

Did this any purpose, or did you just feel like being a jerk by insulting something others love?  <_<


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#7
Dantrag

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Even DAO was hit and miss with its 2 handers. The mauls and axes were cartoony and didn't look natural.

#8
Illyria God King of the Primordium

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Frankly DA as a whole has always had stupidly oversized weapons - the Summer Sword from DAO comes to mind, as do any and all longswords wielded by dwarves.  The only ones that ever seemed remotely in proportion were staffs and bows.  Most of the issue, however, was handle size.  WHY are the two handed weapon handles nearly the same length as the blade (Hawke's Key, greatsword edition, comes to mind as the best example)?  Why are the longsword handles pathetically short?  Rebalance this, and the whole thing would become a lot saner.  Or just give different sized weapons for different people, but then no doubt the forumites would complain about shrinking/growing weapons.  



#9
Dantrag

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Frankly DA as a whole has always had stupidly oversized weapons - the Summer Sword from DAO comes to mind, as do any and all longswords wielded by dwarves. The only ones that ever seemed remotely in proportion were staffs and bows. Most of the issue, however, was handle size. WHY are the two handed weapon handles nearly the same length as the blade (Hawke's Key, greatsword edition, comes to mind as the best example)? Why are the longsword handles pathetically short? Rebalance this, and the whole thing would become a lot saner. Or just give different sized weapons for different people, but then no doubt the forumites would complain about shrinking/growing weapons.



#10
Dantrag

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Even the blades were oversized, remember the last boss fight DA2? I don't know what offended more about Fenris, rather or not it was his oversized greatsword or the fact he was barefoot in heavy armor.

#11
TheDragonOfWhy

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Well I like the weapons. And I hope the 'rule of Cool' is kept and we get interesting looking and unique weapons, and not a game where Sword A looks just like Sword Q3 but with slightly different stats. 



#12
Realmzmaster

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I see it is another realistic weapons thread in this case about swords. If Bioware is going to dwell into realistic weapons why should they stop there. Let us also have realistic armor.

 

By that I mean if the protagonist finds dwarven armor in a chest then it has to be resized before it can be used by any one who is not a dwarf. That means the party takes the armor back to a keep to have the blacksmith (assuming the keep has one)  resize the armor to the appropriate size. Any armor that could fit a human, elf etc needs to be resized for the other races. Since most armor to effective was fitted to the wearer unless it was cobbled together like the armor of the armored ogres in Awakenings.

 

Since crafting appears to be in DAI this request would be doable. The same with swords. If the gamer thinks the sword is oversized it can be broken down and reconstructed to a more aesthetic look for those who wish to do so.

 

Or since there is crafting gamers be allowed to craft oversized weapons if they choose to do so. That way gamers who like the oversized weapons can have them and those who like more realistic weapons can have them.


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#13
Dantrag

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I see it is another realistic weapons thread in this case about swords. If Bioware is going to dwell into realistic weapons why should they stop there. Let us also have realistic armor.

By that I mean if the protagonist finds dwarven armor in a chest then it has to be resized before it can be used by any one who is not a dwarf. That means the party takes the armor back to a keep to have the blacksmith (assuming the keep has one) resize the armor to the appropriate size. Any armor that could fit a human, elf etc needs to be resized for the other races. Since most armor to effective was fitted to the wearer unless it was cobbled together like the armor of the armored ogres in Awakenings.

Since crafting appears to be in DAI this request would be doable. The same with swords. If the gamer thinks the sword is oversized it can be broken down and reconstructed to a more aesthetic look for those who wish to do so.

Or since there is crafting gamers be allowed to craft oversized weapons if they choose to do so. That way gamers who like the oversized weapons can have them and those who like more realistic weapons can have them.



#14
Dantrag

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I don't see a problem with resizing armor as you would identifying a weapon. I don't care for crafting and relic slotting systems, it robs adventuring of its flavor if you can make a better weapon than what you would loot out of a dragon's hoard after slaying it.

#15
Realmzmaster

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I don't see a problem with resizing armor as you would identifying a weapon. I don't care for crafting and relic slotting systems, it robs adventuring of its flavor if you can make a better weapon than what you would loot out of a dragon's hoard after slaying it.

 

For me it allows flexibility in a game. The gamer who does not like crafting can ignore the crafting skill and depend on what is found by adventuring. The gamer who chooses to invest in the crafting skill can choose to make their own armor or weapons. The armor and weapons that can be made is dependent on the skill level. So even the gamer using crafting can still benefit from finding armor that is better than what the character can craft at the time.



#16
Dantrag

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For me it allows flexibility in a game. The gamer who does not like crafting can ignore the crafting skill and depend on what is found by adventuring. The gamer who chooses to invest in the crafting skill can choose to make their own armor or weapons. The armor and weapons that can be made is dependent on the skill level. So even the gamer using crafting can still benefit from finding armor that is better than what the character can craft at the time.



#17
Dantrag

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I always felt crafting had served it's purposes in MMOs as a source of income, and to sell gear to those casual players who don't like group content. I guess since this is a single player game, to each his own.

#18
Icy Magebane

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If two handed swords were smaller, I'd probably stay away from them.  I never had any problem with how they looked in DA:O and DA2.  They looked about the same size as they are in any other game...


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#19
In Exile

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I see it is another realistic weapons thread in this case about swords. If Bioware is going to dwell into realistic weapons why should they stop there. Let us also have realistic armor.

By that I mean if the protagonist finds dwarven armor in a chest then it has to be resized before it can be used by any one who is not a dwarf. That means the party takes the armor back to a keep to have the blacksmith (assuming the keep has one) resize the armor to the appropriate size. Any armor that could fit a human, elf etc needs to be resized for the other races. Since most armor to effective was fitted to the wearer unless it was cobbled together like the armor of the armored ogres in Awakenings.

Since crafting appears to be in DAI this request would be doable. The same with swords. If the gamer thinks the sword is oversized it can be broken down and reconstructed to a more aesthetic look for those who wish to do so.

Or since there is crafting gamers be allowed to craft oversized weapons if they choose to do so. That way gamers who like the oversized weapons can have them and those who like more realistic weapons can have them.


That's not realistic enough. We need to account for the use of materials themselves. The dwarven armour obviously can only be worked by experienced dwarven metalsmiths.

Then we can get really realistic and have old materials decay into garbage instead of remaining wholly intact for all time.

#20
Nayawk

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I don't think lack of realism is the right word for my issue with the large and spiky. It's more about a consistent game universe.  

 

OK I can buy into the idea that Fenris with his little elf arms can lift something the same size as himself because the game tells me he can, but the game also tells me that sword edge is very sharp and can cut people in two.  So why when he straps it to his back and runs isn't that super sharp edge cutting his heels off?  Make the sword just that little bit shorter and that fixes that (this goes for staves also, especially the blade ended ones in DA2).  Same with overly spiky armour, yes you look hard and any enemy will get poked if they get near…. now try sitting down or turning your head.  

 

If the game is going to tell me something is sharp, hot, cold, fluffy then be consistent in the application of that fact. 



#21
aTigerslunch

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For length of swords, DA has been fine with it. There are long knives that can be up to 2 feet of length.

 

http://en.wikipedia....wiki/Greatsword

 

Some of those large weapons were feasible as well.

 

Honestly, its fantasy with magic. Anything real world is kinda moot regardless. Fantasy rpgs can get based on real stuff but Thedas technically isn't Earth. They could have daggers size of bastard swords in that realm and bastard swords size of daggers. Considering a red light means go and green light means stop type of thing. Since they are not of our Earth or our history. 

 

I prefer that not to happen though. :P Just remember its Dev's world and doesn't have to follow our rules of logic.



#22
Dantrag

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I wonder if we are gonna be able to change cosmetic appearances of our swords, that will fix the issue right there. Granted we get decent looking swords to pick from.

#23
In Exile

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I don't think lack of realism is the right word for my issue with the large and spiky. It's more about a consistent game universe.  

 

OK I can buy into the idea that Fenris with his little elf arms can lift something the same size as himself because the game tells me he can, but the game also tells me that sword edge is very sharp and can cut people in two.  So why when he straps it to his back and runs isn't that super sharp edge cutting his heels off?  Make the sword just that little bit shorter and that fixes that (this goes for staves also, especially the blade ended ones in DA2).  Same with overly spiky armour, yes you look hard and any enemy will get poked if they get near…. now try sitting down or turning your head.  

 

If the game is going to tell me something is sharp, hot, cold, fluffy then be consistent in the application of that fact. 

 

The game actually tells you that this sharp sword has to hit people between 10-20 times before even impedes their ability to walk. Styrofoam does more visible damage per hit. RPG mechanics are not about realism. 



#24
Nayawk

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The game actually tells you that this sharp sword has to hit people between 10-20 times before even impedes their ability to walk. Styrofoam does more visible damage per hit. RPG mechanics are not about realism. 

 

fair enough.. but fenris has bare feet and takes more than 20 steps on a trot around town. 



#25
aTigerslunch

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I know people that walk on gravel with no issues, barefoot.  Is it that farfetched when Fenris can do so on cobblestone?