Hobbits.
Flagpole wielding
#26
Posté 12 août 2014 - 01:23
#27
Posté 12 août 2014 - 01:26
I know people that walk on gravel with no issues, barefoot. Is it that farfetched when Fenris can do so on cobblestone?
#28
Posté 12 août 2014 - 01:28
#29
Posté 12 août 2014 - 01:36
I agree it would look funny, but it can be done. If just going by long distance travel alone, knights may take off boots to relax feet, modern day soldiers take theirs off for a bit when constant moving over time.
But, to fights, yeah, that is definite weak spot I would take advantage of if I fought Fenris.
#30
Guest_EntropicAngel_*
Posté 12 août 2014 - 02:00
Guest_EntropicAngel_*
Well this is a funny thread.
- aTigerslunch aime ceci
#31
Posté 12 août 2014 - 02:48
I know people that walk on gravel with no issues, barefoot. Is it that farfetched when Fenris can do so on cobblestone?
the point I was making is not that walking barefoot is hard, but that the back mounted swords are so stupidly long they clip through the heels during the run animation.. if the sword is sharp enough to kill some wearing armour after 20 hits, then a barefoot stands not a damn chance against the same weapon. Shorten the length of the sword model to a more 'realistic' size to stop the clipping and I'd be happy... same goes for staves.
- aTigerslunch aime ceci
#32
Posté 12 août 2014 - 05:12
That makes sense there, didn't sound as such previously. Thanks, and I do agree with that issue, clipping needs considered.
#33
Posté 12 août 2014 - 05:23
That's not realistic enough. We need to account for the use of materials themselves. The dwarven armour obviously can only be worked by experienced dwarven metalsmiths.
Then we can get really realistic and have old materials decay into garbage instead of remaining wholly intact for all time.
I agree with you. I think a blacksmith who has trained under dwarven metalsmiths would also work. I am all for weapons and armor that get damaged with use unless properly maintained.
#34
Posté 12 août 2014 - 06:36
I liked it I hope they not get rid of it.
#35
Posté 12 août 2014 - 04:39
I agree with you. I think a blacksmith who has trained under dwarven metalsmiths would also work. I am all for weapons and armor that get damaged with use unless properly maintained.
I really don't like half-hearted attempts at realism. If we're going to go with realistic armor, then everything around it has to be equally realistic. Otherwise it's just a purely aesthetic choice - just preference for how armor looks.
Plate, for example, should look like something a footsoldier can wear, not just a knight's cavalry armour.
#36
Posté 12 août 2014 - 05:10
I really don't like half-hearted attempts at realism. If we're going to go with realistic armor, then everything around it has to be equally realistic. Otherwise it's just a purely aesthetic choice - just preference for how armor looks.
Plate, for example, should look like something a footsoldier can wear, not just a knight's cavalry armour.
I concur, I doubt everyone would want that level of realism gaging by some of the threads on the forum. Many of the posters seem to want their level particular level of realism.
#37
Posté 12 août 2014 - 05:25
I concur, I doubt everyone would want that level of realism gaging by some of the threads on the forum. Many of the posters seem to want their level particular level of realism.
I think realism done right can be a lot of fun, and it would get players involved. The problem is that most approaches to realism focus on aggravation instead of variety of features, which is actually what realism brings to the table.
#38
Posté 12 août 2014 - 07:23
TBH, I'd rather have cool-looking weapons and armor than something 100% realistic... I mean, how realistic is it to get blasted by a fireball and not get cooked inside your plate mail? Realism should stay in the real world. I'm not saying anything goes, but let's not forget that this stuff is supposed to be fun, not an interactive history lesson.
#39
Posté 12 août 2014 - 07:30
I want to actually wield a flagpole.
With an American flag.
Because 'Murica.
- Mirrman70 aime ceci
#40
Posté 12 août 2014 - 07:49
I think realism done right can be a lot of fun, and it would get players involved. The problem is that most approaches to realism focus on aggravation instead of variety of features, which is actually what realism brings to the table.
#41
Posté 12 août 2014 - 07:56
#42
Posté 12 août 2014 - 08:40
the largest claymore ever known was over 7 feet long, wield by a Scottish giant (the freakishly large but other wise normal human variety). I can see a qunari wielding a giant sword. I just hope that weapons are scaled to height so that dwarves aren't carrying a weapon or shield the same size as a qunari.
#43
Posté 13 août 2014 - 12:42
I want to actually wield a flagpole.
With an American flag.
Because 'Murica.
Actually in Fallout New Vegas Old World Blues you can wield an antenna called the X-2 and a staff called Old Glory in Lonesome Roads.
- Mirrman70 aime ceci
#44
Posté 13 août 2014 - 04:35
Actually in Fallout New Vegas Old World Blues you can wield an antenna called the X-2 and a staff called Old Glory in Lonesome Roads.
Old Glory is literally a flag pole for an American Flag without the flag.





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