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Too Many Companions....


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#1
KroganSoul

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i have stressed this before but I will do it again, we have too many companions. I rather have a smaller more intimate group max 4-5 comps total. Its hard to care about them when they are soo many and its hard to give a freak about their backstory.

When they are that many comps it feels like a chore talking to all them.

 

In dragon age O i stopped caring and only spoke to Morrigan and that blonde guy the rest i didnt even talk to once. In mass effect it really felt like a chore. its like do a mission come back talk to everyone on board and they all stand static in their corner of the ship take the elevator 10times up and down do a mission and rinse and repeat.

 

I suggest a smaller ship and less comps. QUALITY over Quantity. It felt like every person you met he or she joined your crew.



#2
katamuro

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Well comparing the same ME1-3 in one game characters really dont have much to say the companions from DAO had just more dialogue. Considering the next one is a new gen game I would say it should not be that hard for them to make good dialogue for a dozen or so characters. And maybe make a smaller ship so that ALL the companions are actually crew of your ship. Make it feel not just like a collection of combat specialists but truly a crew. Plus add mundane problems, it would feel more real if they were talking and thinking not just about the MISSION.



#3
Farangbaa

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i have stressed this before but I will do it again, we have too many companions. I rather have a smaller more intimate group max 4-5 comps total. Its hard to care about them when they are soo many and its hard to give a freak about their backstory.
When they are that many comps it feels like a chore talking to all them.
 
In dragon age O i stopped caring and only spoke to Morrigan and that blonde guy the rest i didnt even talk to once. In mass effect it really felt like a chore. its like do a mission come back talk to everyone on board and they all stand static in their corner of the ship take the elevator 10times up and down do a mission and rinse and repeat.

 
The more I hear you talk about Mass Effect, the more I begin to doubt if you loved anything about it whatsoever.
 
By the way, you don't have to talk to your squadmates, it's all optional.

I suggest a smaller ship and less comps. QUALITY over Quantity. It felt like every person you met he or she joined your crew.


Lol except the ones you wanted to join you (ME2: virmire survivor, Liara, Wrex. ME3: Wrex, everyone from ME2 who wasn't in ME1).

Personally I'm fine with lots of squadmates... I just want them to disagree with me more. Leave my squad when I do stuff they morally object to and all that.
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#4
Fufunette

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I love it where there is a lot of companions to talk to. I love to discover their story, their backgrounds. I love when they're all from different species, social environment etc...


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#5
KroganSoul

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only crew members i cared about were Garrus Wrex Liara and Mordin the rest were sooo unnessecary, especially Jacob which i nominate as worst companion ever.

 

And you are right, I probably like the concept of Mass Effect more than the actual game. ME1 trailer made me buy an X360. I think what I wanted from ME was a space RPG and what we got was a space marine 3rd person shooter with dialogue options. I like that they put emphasis on exploration for ME4 cause that is what I want too bad I have to be another human space marine shephard doing it though.



#6
KroganSoul

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I love it where there is a lot of companions to talk to. I love to discover their story, their backgrounds. I love when they're all from different species, social environment etc...

Its hard to care for that many people. You only have 3-4 very close inner circle friends. 



#7
Probe Away

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I like having lots of options for squadmates. If you don't want to use/talk to them all then you don't have to.

ME1 had less squadmates than ME2 but I thought they were better fleshed-out and had more personality in ME2, so I don't think having lots of options for squadmates has to affect quality.
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#8
tehturian

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I think the number in Mass Effect 3 was perfect. What I hated in Mass Effect 2 was how little companion interaction there was. Squadmates rarely said anything of interest on non loyalty quests and dialogue on board the Normandy could be exhausted really quickly(could it wait for a bit I'm in the middle of some calibrations). 



#9
KroganSoul

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I would like the companions to me more 3d, instead of them just stand in one corner wait for you to talk to them. how about them running off and doing something else, and them getting injured or them running off with the bounty loot and you have to track them down...just anything.

 

I think the number of companions and size of the ship is a matter of taste, I personally like the more intimate setting smaller group smaller ship like the millenium falcon. some people want 200 companions like star trek. Or we could have a really big ship with a small crew like Ullyses 31.



#10
SolNebula

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ME1 and ME3 companions were the best both in number and quality.

 

ME2 companions (Mordin excluded) I never liked that much therer were too many humans IMO (always played ME2 with Tali and Garrus). They felt bland and generic to me based on stereotypes I kind of felt BW did not want to improve and build depth on them so i stop caring for them. This is also proved on how they got shafted in ME3.


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#11
Fufunette

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Its hard to care for that many people. You only have 3-4 very close inner circle friends. 

Tali is my goddess, Garrus, Liara and Wrex are my Shep's best friends. Mordin, Legion, Kasumi, Jack, Grunt, Kaidan, Ashley, IDA and Vega are my Shep's close friends. My Shep has also respect for Samara, Zaeed, Thane and Javik. I personnally don't like Miranda and Jacob, but that's all about my taste.

Even non squad members like Joker, Anderson, Chakwas, Samantha, Kelly,Bakara, Adams, Ken & Gabby, Michel, Shiala, Feron, Bailey, Kal'Reegar, Steve, Emily etc ......

 

I spend like thousand hours in Mass Effect universe. I see them like real friends when I play it. I love them and all the 3 games. Now, if you have problem with them because they're too many, just ignore them. But let us enjoy all of them and their background.


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#12
President of Boom

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Personally I'm fine with lots of squadmates... I just want them to disagree with me more.

This is one of the reasons why I love Grunt and Jack. I hate the fact that most of the time even when I'm being deliberately mean to a character he or she basically responds with "Thank you for your pearls of wisdom, o great and magnificent Shepard. You are absolutely right, I *am* a scumbag and I think you are a fookin' genius." The conversation usually ends with the person violently throwing himself/herself on the ground and doing the "I'm not worthy" routine.

 

 

ME1 and ME3 companions were the best both in number and quality.

 

ME2 companions (Mordin excluded) I never liked that much therer were too many humans IMO (always played ME2 with Tali and Garrus). They felt bland and generic to me based on stereotypes I kind of felt BW did not want to improve and build depth on them so i stop caring for them. This is also proved on how they got shafted in ME3.

Yes, for the most part they did feel flat and uninteresting to me as well. While most characters in ME universe are burdened with at least one parental issue, the theme has never been as obnoxiously prominent as it was in ME2. Generally, character development in ME2 boils down to: I failed as a parent and/or I bet my dad is more messed up than yours. It made me glad my Shep was a childless orphan.


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#13
Farangbaa

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This is one of the reasons why I love Grunt and Jack. I hate the fact that most of the time even when I'm being deliberately mean to a character he or she basically responds with "Thank you for your pearls of wisdom, o great and magnificent Shepard. You are absolutely right, I *am* a scumbag and I think you are a fookin' genius." The conversation usually ends with the person violently throwing himself/herself on the ground and doing the "I'm not worthy" routine.
 
 
Yes, for the most part they did feel flat and uninteresting to me as well. While most characters in ME universe are burdened with at least one parental issue, the theme has never been as obnoxiously prominent as it was in ME2. Generally, character development in ME2 boils down to: I failed as a parent and/or I bet my dad is more messed up than yours. It made me glad my Shep was a childless orphan.


I like this post on every possible level, even the empty spaces between words.

#14
ShadyKat

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6-8 is ideal in my opinion. This is a goodeven number, and enough to give us a diverse group. Hopefully we have a decent selection ofraces, and not just humans with 2-3 aliens thrown in. I would prefer 1 character of each race, and with 8, split it down the middle in terms of sex. 4 male, 4 female.




If the protagonist is human only, then no other human companions should be included.


1) Turian - Since garrus played such a huge role in the original trilogy, a female turain should fill this role.
2) Krogan - Male or female
3) Asari
4) Drell
5) Batarian - yes a Batarian.....one as a squad mate is long overdue.
6) Salarian
7) Quarian
8) Geth, Raloi, new species
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#15
tirnoney

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Thinking about it I'd have to say quality is more important than quantity. The ME universe was populated with some real gems with only one or two dull characters, but when you have a lot of squadmates it can feel a bit overwhelming on the first playthrough. It does add to replay though. On balance I felt there were maybe a few too many squadmates on ME2 but on the other hand it gave a lot of flexibility with squad choice depending on Shepard's class, etc. With the expansion of combos in ME3, I felt I had a lot more freedom to choose the characters I liked, rather than the ones I needed to make warp explosions.

DA2 is a good example of a game where I'd have liked a few more companions so I could lock Fenris and Anders in a dark foundry somewhere and forget I'd ever had to endure their whining emo nonsense. Sorry if anyone likes those characters but you have to admit they were er, 'intense' to say the least.

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#16
Senior Cinco

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The more squadmates, the better. 

 

When a developer says they want to make deeper characters so they make fewer of them, is just another way of saying, we're too lazy to actually create a lot of characters. In the end, the few are no more dynamic, personal or deeper than when they make an abundant amount of them.

 

Thus, throwing the whole "quality over quantity" thing out the window, anyway.


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#17
tirnoney

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The more squadmates, the better.

When a developer says they want to make deeper characters so they make fewer of them, is just another way of saying, we're too lazy to actually create a lot of characters. In the end, the few are no more dynamic, personal or deeper than when they make an abundant amount of them.

Thus, throwing the whole "quality over quantity" thing out the window, anyway.


Good point. Maybe 'likeable' was the word I should have used instead of quality. If they insist on putting irritating characters in then I want there to be a big enough squad that I can effectively ignore them.

#18
RiptideX1090

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I loved all of the companions from across the Mass Effect series.

 

(Except for Jacob, because he's a complete tool and an utterly squandered opportunity for a fun, interesting character that ends up going absolutely nowhere.)

 

However, the problem with such a massive cast is that ultimately... it spreads things out too much, and it becomes patently aware when you realize, for instance, the amount of content characters like Garrus and Liara get compared to ones like Zaeed or Samara.

 

Let's do a comparison, shall we? In this case, I'll use Tali and Samara.

 

Tali:

Relevant Mission to Advancing main Plot in ME1

Always Acquired

Side Mission in ME1

Cameo in early mission in ME2

Acquisition Mission (Optional)

Loyalty Mission (Optional)

Integrated role in Rannoch Arc (Possibly Dead)

Joins Crew After Rannoch Arc

 

Samara:

Acquisition Mission (Optional)

Loyalty Mission (Optional)

Ardat-Yakshi Monastery Single Mission (Optional)

 

So yeah. Two squadmates, and one of them you can potentially never even meet.

 

To make myself clear, I am NOT bashing any character, at all. I like Tali and I'm glad for how much content she got. I like Samara and wish she'd had more. The problem is we have a HUGE cast. 6 in ME1, 10 new ones and 2 recurring in ME2, and 3 more new ones in ME3. I love 'em all, but there can be no denying it, some characters got way more love than others because there was just plain not enough room.

 

Like Miranda and Ashley. Two characters, both pro-human... both serious at their jobs. Jacob and Kaiden, both laid back biotic drinking buddy marines... Samara and Thane, both parents with issues with their kids, so irrelevant to the story it's possible Shepard never even meets them. The fact is a lot of these characters are redundant. They're all unique and special, sure, and again, I'm not bashing any of them or saying the series would be better off without one of the ones you liked. But if we had a smaller cast, each of the characters that remained could of been given more attention, definitely.

 

If Bioware can deliver a huge cast and keep all the content even across the board? Hey man, I'm all for that. But in games, things inevitably get cut. I would rather have a moderately sized pool of companions with focus and relevance to the overall story (in ME2, the only character actually tied to the overarching plot was Mordin, for instance), than be teased with a bunch of characters I end up liking, and then getting sad when the ones I like most or think have the most potential (Zaeed, Samara, Kasumi) get shoved to the wayside.

 

Keep it focused. Sometimes, less is more, and more is less.

 

Just my opinion, of course!


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#19
Fufunette

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I loved all of the companions from across the Mass Effect series.

 

(Except for Jacob, because he's a complete tool and an utterly squandered opportunity for a fun, interesting character that ends up going absolutely nowhere.)

 

However, the problem with such a massive cast is that ultimately... it spreads things out too much, and it becomes patently aware when you realize, for instance, the amount of content characters like Garrus and Liara get compared to ones like Zaeed or Samara.

 

Let's do a comparison, shall we? In this case, I'll use Tali and Samara.

 

Tali:

Relevant Mission to Advancing main Plot in ME1

Always Acquired

Side Mission in ME1

Cameo in early mission in ME2

Acquisition Mission (Optional)

Loyalty Mission (Optional)

Integrated role in Rannoch Arc (Possibly Dead)

Joins Crew After Rannoch Arc

 

Samara:

Acquisition Mission (Optional)

Loyalty Mission (Optional)

Ardat-Yakshi Monastery Single Mission (Optional)

 

So yeah. Two squadmates, and one of them you can potentially never even meet.

 

To make myself clear, I am NOT bashing any character, at all. I like Tali and I'm glad for how much content she got. I like Samara and wish she'd had more. The problem is we have a HUGE cast. 6 in ME1, 10 new ones and 2 recurring in ME2, and 3 more new ones in ME3. I love 'em all, but there can be no denying it, some characters got way more love than others because there was just plain not enough room.

 

Like Miranda and Ashley. Two characters, both pro-human... both serious at their jobs. Jacob and Kaiden, both laid back biotic drinking buddy marines... Samara and Thane, both parents with issues with their kids, so irrelevant to the story it's possible Shepard never even meets them. The fact is a lot of these characters are redundant. They're all unique and special, sure, and again, I'm not bashing any of them or saying the series would be better off without one of the ones you liked. But if we had a smaller cast, each of the characters that remained could of been given more attention, definitely.

 

If Bioware can deliver a huge cast and keep all the content even across the board? Hey man, I'm all for that. But in games, things inevitably get cut. I would rather have a moderately sized pool of companions with focus and relevance to the overall story (in ME2, the only character actually tied to the overarching plot was Mordin, for instance), than be teased with a bunch of characters I end up liking, and then getting sad when the ones I like most or think have the most potential (Zaeed, Samara, Kasumi) get shoved to the wayside.

 

Keep it focused. Sometimes, less is more, and more is less.

 

Just my opinion, of course!

Yeah I finaly agree... :/



#20
Mister J

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I disagree with the OP: I prefer a broad selection of characters, simply because it adds to variety. They may not be as well developed when the focus lies on in-dept characterization of a few characters, but that's not gonna do much good when I'm not very fond of certain characters. For example: I don't like Garrus and Tali all that much so they got way too much screentime than I would have preferred. I also don't like Javik so for Me3 I'm basically stuck with 4 squadmates, which don't include a Krogan and a Salarian.

ME2's squad mate selection was excellent for me and I was severely disappointed to see that being downgraded in 3.


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#21
themikefest

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I could survive with just having James and Miranda on my squad for the whole trilogy.



#22
Drone223

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The more squadmates, the better. 
 
When a developer says they want to make deeper characters so they make fewer of them, is just another way of saying, we're too lazy to actually create a lot of characters. In the end, the few are no more dynamic, personal or deeper than when they make an abundant amount of them.
 
Thus, throwing the whole "quality over quantity" thing out the window, anyway.

Not really sometimes less can be more since the problem with the ME2 character's was that they can all die and some of them didn't have much dialogue unless you romance them, and once they spoken all their dialogue they had nothing left to say apart from "calibrations".

There also the problem of making redundant character since most of the crew ME2 while good served no purpose at all apart form being a LI (i.e. Thane).


Modifié par Drone223, 11 août 2014 - 08:31 .


#23
Mcfly616

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ME1 and ME3 had the right amount of squadmates. ME2 was overcrowded and led to the shallow and redundent nature of a good portion of the crew.



#24
Drone223

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*text*

Agreed also the limited time and resources would most likely have something to do with the amount of companion's in a given game since those two factors are finite.



#25
Senior Cinco

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Good point. Maybe 'likeable' was the word I should have used instead of quality. If they insist on putting irritating characters in then I want there to be a big enough squad that I can effectively ignore them.

 

God knows I want to ignore several of them. Some had more dialog and more content related to them directly, but those were members favored by the developers and simply seen as more supportive to the storyline. Aside form a mission or two or a few more things to say, the main thing I got from them was the banter as they were part of your unit.

We don't need a ton of specific member missions. Just the fact of them being at your side is the real thing here.

 

If you only have 4 or 5 members, then if one or two make you want to throw them out the airlock when you see them, then what do you have left?