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Too Many Companions....


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#76
Farangbaa

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And daddy issues? Maybe you should be looking at ME1 again. Wrex? Daddy issues. Garrus? Daddy issues. Tali? Daddy issues. Liara? Mommy issues. Ash? Granddaddy issues. Literally the only squad mate that doesn't have family issues of some kind is Kaidan. In ME2 there are still daddy/family issues, sure, but at least you have Mordin, Garrus, Legion and Jack who have burdens of another kind (plus DLC characters if you want).


Difference here is, we're not fixing their daddy issues in ME1. We don't go on missions to kill Wrex's dad, talk to Tali's dad (we try to do that in ME2 though), the dealing with Benezia is plot related and isn't so much a mommy issue thing nor do we talk to the Alliance to get rid of the prejudice against the Williams family name. They tell you about their problems, but you don't have to do anything with it. Whereas in ME2 you don't only have to listen to their sh*t, you also have to go on missions to solve these things to have a better chance they won't die.

Now if all that was a small part of the game I would be fine with it, but fixing daddy issues is almost 50% of the entire game. And yes, their missions are optional, but that turns ME2 into a really small game, especially for an RPG.

This is pretty much the biggest issue people have with ME2 in general: the plot is only loosely related to the overarching plot (the Reapers, you know?) and within ME2's own plot you spend most of your time not doing anything even remotely plot related, but if you don't do that chances are your squadmates will die.

Basically, you're Space Dr. Phil in ME2. (with a touch of Jesus, cause you know, ressurrection)
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#77
aTigerslunch

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Body being rebuilt by genetics in that far of a future with that type of tech doesn't bother me.

 

I find that the missions to recruit people is fine, afterwords, if want them to survive, then extra quests sure. Cerebrus was in the lead on this, all was expected was recruitment then rush to the center of the galaxy. It was more focused on crew members than the plot, but I didn't mind it. I liked it.



#78
Probe Away

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Difference here is, we're not fixing their daddy issues in ME1. We don't go on missions to kill Wrex's dad, talk to Tali's dad (we try to do that in ME2 though), the dealing with Benezia is plot related and isn't so much a mommy issue thing nor do we talk to the Alliance to get rid of the prejudice against the Williams family name. They tell you about their problems, but you don't have to do anything with it. Whereas in ME2 you don't only have to listen to their sh*t, you also have to go on missions to solve these things to have a better chance they won't die.

Now if all that was a small part of the game I would be fine with it, but fixing daddy issues is almost 50% of the entire game. And yes, their missions are optional, but that turns ME2 into a really small game, especially for an RPG.

This is pretty much the biggest issue people have with ME2 in general: the plot is only loosely related to the overarching plot (the Reapers, you know?) and within ME2's own plot you spend most of your time not doing anything even remotely plot related, but if you don't do that chances are your squadmates will die.

Basically, you're Space Dr. Phil in ME2. (with a touch of Jesus, cause you know, ressurrection)


That's a little bit selective. Wrex sends you to get his family armor that his granddad told him to find, which improves his chances of not dying, while Garrus asks you to help him deal with Dr Saleon, whose escape symbolizes everything he sees as wrong with his father's beloved c-sec. And Liara is primarily sought out BECAUSE she is Benezia's daughter.

Look, one man's trash is another man's treasure. I enjoy ME2 for the very reason that not everything is about 'stop the Reapers' and you get a wider variety of missions. Ultimately it becomes about stopping the creation of a new reaper which is intended to do what Sovereign failed at, but because you don't have leads the entire time you can focus on preparing Shep and the team, including by improving loyalty.

In contrast, many of the side missions in ME1 feel like a distraction because you always have time-critical missions that you are supposed to be on already. And of course, in ME3 you are in the middle of a reaper invasion.

All of this is of topic tho - I maintain it is better to have more options for squad mates because it promotes replayability if they are done right and have a point of difference. That's not to say ME2 did this perfectly (far from it) but it still had more variety in squad mates than either of the other games and for me, that makes it the most compelling to come back to.

I agree that more interaction on board the Normandy would be ideal to give them a personality of their own. That's one of the reasons I actually like Vega, physical appearance aside.

#79
JoltDealer

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I don't think the problem lays with the number of companions.  Personally, I believe the issue lies with how involved in the story your companions are, regardless of whether or not they are in your party.  In most games of this sort, outside of their introductory mission, most companions contribute little to the story if you don't bring them along.

 

Mass Effect came close with the post-mission debriefings, but even those were focused on whoever you were romancing.  Dragon Age Origins had a heavy focus on Alistair and Morrigan, but everyone else was chopped liver.  That being said, Dragon Age Origins had one of my favorite moments in gaming, when the entirety of your group joined you on the battlefield.  Dragon Age 2's focus was more spread out, but even it faltered.  

 

I think we should see more missions like the kind we saw in The Citadel DLC.  Even as you fought through CAT-6 forces, your team fought from the shadows and sidelines, supporting you throughout.  You could hear them joking and bantering over the comms, and you occasionally saw them pass overhead.  It made it hard for the player to just forget about them, which is exactly my point.  If Bioware were to incorporate non-party companions into the story, I think it'd be harder to forget that they were there.


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#80
Farangbaa

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That's a little bit selective. Wrex sends you to get his family armor that his granddad told him to find, which improves his chances of not dying, while Garrus asks you to help him deal with Dr Saleon, whose escape symbolizes everything he sees as wrong with his father's beloved c-sec. And Liara is primarily sought out BECAUSE she is Benezia's daughter.


You can choose not to get the armor and Wrex can still live. Doing the Dr. Saleon mission does nothing to the story. These are as optional as a mission can be.

And that's what I said: Liara is part of the plot and you're not seeking her out to restore the relationship with her mother, only because she links Benezia and you want to find Benezia. The status of their relationship (good/bad/whatever) is not a part of it at all.
 

Look, one man's trash is another man's treasure. I enjoy ME2 for the very reason that not everything is about 'stop the Reapers' and you get a wider variety of missions. Ultimately it becomes about stopping the creation of a new reaper which is intended to do what Sovereign failed at, but because you don't have leads the entire time you can focus on preparing Shep and the team, including by improving loyalty.


But... but... the entire trilogy is about stopping the Reapers. I have no idea how you can see the game only vaguely dealing with the Reapers as a plus.
 

In contrast, many of the side missions in ME1 feel like a distraction because you always have time-critical missions that you are supposed to be on already. And of course, in ME3 you are in the middle of a reaper invasion.


Agreed. The side missions in ME3 make the most sense of all the games though, they are all related to the overarching plot.
 

All of this is of topic tho - I maintain it is better to have more options for squad mates because it promotes replayability if they are done right and have a point of difference. That's not to say ME2 did this perfectly (far from it) but it still had more variety in squad mates than either of the other games and for me, that makes it the most compelling to come back to.

I agree that more interaction on board the Normandy would be ideal to give them a personality of their own. That's one of the reasons I actually like Vega, physical appearance aside.


Agreed. Just don't make it an extended Dr Phil in Space Special again.
In ME2 daddy issues take precedence over everything; the Reaper and even the Collectors.

#81
Probe Away

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The game doesn't only 'vaguely' deal with the reapers - the whole premise of building a team is to stop the reapers' latest plan to return to the galaxy. After all, that's what the human reaper is for, as silly as it seems. You're not just gathering friends for your birthday party.

You just don't know much about what that plan is initially, but right from the start the idea is to head through the Omega-4 relay and confront the collectors - who you are told from the outset are working for the reapers - with the strongest team you can muster.

It just doesn't thrust you into a save-the-world scenario from the outset, which I like. Apparently other people do too, which is why they are asking for a smaller scale threat in ME4.
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#82
Guanxii

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Even just the idea of 'alien love interests' is bizarre to new players/general audiences so from a marketing perspective it will always make sense to have at least a single male and female human love interest given that even veteran players probably prefer human romance options in general. 6 is the magic number (3 male, 3 female, 1 of each class). Cuts down on voice acting costs and naturally lends to better character development and more gameplay differentiation.

 

On sexuality I think confining exclusively gay relationship options to non-squad characters and occasionally creating the odd bi-sexual (typically alien) squad member improves inclusivity in a cost effective way that doesn't impede upon the experiences of a majority of players.

 

I don't want to see any male Turian or a female Quarian squad members, etc. Not-Garrus and fake-Tali have no place on my squad - Let's have some genuinely new character(s)/combinations this time that aren't comparable to the past, e.g.:

 

Soldier - Batarian (male)

Infiltrator - Quarian (male)

Engineer - Human (Russian male)

Sentinel - Turian (female)

Adept - Human (Latina female)

Vanguard - Asari (female/male)



#83
The_Other_M

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Too many? HA!

Obviously you've never play the Suikoden series,every game you had to recruit 108 party members.

I made a similar post on the DA boards, but it still applies here.

Characters_-_Suikoden_5.jpg

 

But seriously, most games that have a lot of party members usually make use of them through missions/quests that require you split up into several different groups to tackle multiple objectives at once, ME2 more or less did that during the Suicide Mission (though IMO they should've had more missions like that peppered throughout the game).

 

So I wouldn't mind having a lot of squadmates in ME4, if BioWare made more use of them during missions or the main story.



#84
corporal doody

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as others said...ME1 and ME3 got it right with the numbers.    However, the way they did it with the Citadel DLC was SPOT ON!!!  6-8 main squadies....and a bunch of secondarys that show up from time to time to assist you and to help progress the story.



#85
Fufunette

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Suikoden isn't a great exemple... <.< Where I barely remember their names..