This has been on my mind lately and after playing through the past DA titles, on the hardest difficulty, i came to realize that cutscenes that lead to combat bother me at times. I'm not asking for a change but hear me out please.
I'm wondering if there is any way to make it so my group and I have more time to respond before i get a face full of fireball.
During my playthroughs i noted many times this:
1. Group and I walk into room
2. Cutscene happens
3. Cutscene ends, all four members (no matter where they were standing before) are now handled in the middle of the room
4. Build In Pause happens - i have this opinion clicked or i hit pause myself
5. I reposition group
6. Hit to unpause
7. Characters turn (not walks/runs) to reposition themselves by my order, but Group gets hit with fireball*or something horrible*
8. Death or badly injured group
Now i normally have no issues with this; however, with DAI returning tactical view (which i love) and (what i'm hoping for) hard fights I wonder: Are you, Bioware, giving us a little more time for our orders to go off or delaying the boss's aggression in the first moments, or NOT going to reposition our team into a big bear hug after cutscene, OR am I going to get a lot of fireballs to the face?
Just wondering and no matter what i still love you guys!





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