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Tales of my horrible playthrough of this game (Serrah Spoils the Game)


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#26
tirnoney

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welcome to the party, sloppyfarts! I too roleplayed my Hawke very similar to yours. Protect Family and Protect Home (Kirkwall). After Act 2, defending against the Qunari was an awesome way to end Act 2. Bethany was a Grey Warden by Act 2 and I had little interest in the Circle and Templar conflict. It would have been a nice option to burn the port and let the mages and Templars fight it out, gather a group of Kirkwall defenders consisting of allies made throughout the game and the city guard to take care of whoever came out of that battle. Having to choose a side that did not have any of my empathy was lackluster to say the least. This third option would have resulted in the same ending anyways, just would have liked how I got there.

I remember mentioning this years ago and Gaider responded rather harshly to my opinion. <shrug> it was a tough time for him, he got a lot of negative flak for Da2 which wasn't warranted really. The side stories and ACT 2 were amazing and ACT 3 would be good if I role played as a Templar or a mage. Alas, I did not, I don't play as a mage and I always send Bethany with the Wardens.


The build up through the game was really well done and the little notes lying around Kirkwall were very portentous. What Act III really needed was to deliver on that. I wanted to see something really horrible happening, something connected to the Tevinter history of the city. Something that threatened the city on a grander scale than a tiff between the mages and the templars. An opening hellmouth type of scenario. But maybe they're saving that for inquisition.
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#27
Dova

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After the Deep Roads mission Hawke is rich, you could get a nice home where ever you want. It's not like the Hawke family hasn't been moving from village to village to hide from the templars for years. How bad could one more move be when it means you get away from a city filled with templars and crazy people?

Leandra isn't dead then. So yeah, you could after the Deep Roads but Bethany/Carver will protest on leaving (when you first meet Gamlen) that they are not putting their mother through that. Then if Carver/Bethany are in the circle/templars again, why leave? That's the closet Hawke has to family left besides Gamlen when Leandra dies. Besides plot is there in Kirkwall no longer Ferelden so would it be nice to go back? Sure I'd like to go back after the Blight and see what's up. But that's not the plot thus making Ferelden irrelevant.

Hawke is forced into a very passive attitude throughout the game, only taking action when issues slap you the face. Even the Champion thing isn't really something you worked hard for or expressed any ambition towards before your mercenary ass got dragged into it. So why would Hawke suddenly feel a great sense of responsibility?

Well technically in Act 1 it was Varric who set you up with all the quests minus secondary quests. After that you got a name for yourself thus bringing more attention to Hawke , people know who can get stuff done. So I don't believe the term "only taking action when issues slap you in the face" is correct. Hawke became a big fish in the little pond. And lolwhat Hawke worked for that title. With the Qunari dealing and dealing with the mage/templar plight, Hawke did a lot of hard work unless you just steam rolled through the main quests to get done with the game, even then. When everyone arrived in Kirkwall their thought was survival.

You act like Hawke's reasons for staying are all extremely obvious but even the forced aspects of Hawke's personality (i.e. passive) do not mesh well at all with the mysterious reasons that force you to sit in Kirkwall for eight years.

Well, yes they are quite obvious because it's plot reasons you stay in Kirkwall. Not "oh everyones dead guess I should pack up and head back to Ferelden."

Mysterious reasons? From each Act Hawke only gets more involved with the Qunari or the Mages & Templars. So yeah everyone can die, sure. But that doesn't mean Hawke should just pack it up because the families dead. Hawke does have his/her companions and (depending on choice) a love interest there. 

But this is basically preaching to the choir. If you like to consider Hawke living in Kirkwall a prison, good for you  :P . In my opinion it's just not very logical.  ^_^

/out  :bandit:


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#28
mrs_anomaly

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Leandra isn't dead then. So yeah, you could after the Deep Roads but Bethany/Carver will protest on leaving (when you first meet Gamlen) that they are not putting their mother through that. Then if Carver/Bethany are in the circle/templars again, why leave? That's the closet Hawke has to family left besides Gamlen when Leandra dies. Besides plot is there in Kirkwall no longer Ferelden so would it be nice to go back? Sure I'd like to go back after the Blight and see what's up. But that's not the plot thus making Ferelden irrelevant.

Well technically in Act 1 it was Varric who set you up with all the quests minus secondary quests. After that you got a name for yourself thus bringing more attention to Hawke , people know who can get stuff done. So I don't believe the term "only taking action when issues slap you in the face" is correct. Hawke became a big fish in the little pond. And lolwhat Hawke worked for that title. With the Qunari dealing and dealing with the mage/templar plight, Hawke did a lot of hard work unless you just steam rolled through the main quests to get done with the game, even then. When everyone arrived in Kirkwall their thought was survival.

Well, yes they are quite obvious because it's plot reasons you stay in Kirkwall. Not "oh everyones dead guess I should pack up and head back to Ferelden."

Mysterious reasons? From each Act Hawke only gets more involved with the Qunari or the Mages & Templars. So yeah everyone can die, sure. But that doesn't mean Hawke should just pack it up because the families dead. Hawke does have his/her companions and (depending on choice) a love interest there. 

But this is basically preaching to the choir. If you like to consider Hawke living in Kirkwall a prison, good for you  :P . In my opinion it's just not very logical.  ^_^

/out  :bandit:

 

 

I agree with you completely  :D

 

To each her own regarding whether they feel like Kirkwall is a prison for Hawke but just like any refugee, why does any refugee stay where they end up landing for survival and respite from sure death? Hawke grew roots in Kirkwall during the years she spends building a name for herself and protecting her family and trying to climb to the top. Think of any number of immigrant waves and refugee situations and Hawke's position in Kirkwall makes total sense to me at least. 



#29
aries1001

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I liked DA2 :)  For once, this was not a story about  how it is written that you must.... Or about an ancient evil. Or about the big bad monster. Or about secrets and societies etc. This was a personal story with a rather deep and mature character arc. It was character based, not plot based. I did think at the time (and still do) that the intentions and ideas were good, but the execution and design were rather  - bad. And by that I mean it was clear to me - and still is - that this game, DA2, suffered immensely from too little development time. (And I hardly noticed the re-used caves....) 

What annoyed most in this game, DA2, was the combat. I think it is called wave-combat. You had one wave, then the next wave, and then the third and final wave. It was really very frustrating, I found. And like all Bioware games, I have played, I find, that the game is terribly unbalanced. You have normal and hard opponents during the game, and then you have boss fights which are maybe 5-10 harder than normal fights in the game....

As for the first 4 hours of the games, this is pretty much the prologue in which Varric spins a yarn to Cassandra letting her on his wild goose tale on what happened. Then Cassandra does her favorie thing - she stabs a book - and Varric starts talking....about what really happened - sort of. Remember that this game is set in a framed narrative with a rather and very untrustworthy narrator aka Varric. Even if he tells Cassandra about what really happened, how can we be sure it really happened this way?

- ehm - Isn't one  of the main points in an RPG that you actually talk to people? And get your information this way? As for the story element, I also thought that the story hit the highligt at Act 2. And it felt like the devs. wanted the story to end there...However, I think, due to whatever reasons for it, they needed to foreshadow the events of DA: Inquisition. [Bonus Info: There was to be real expansion to DA2 called Exalted March, this was cancelled in favor of work on DA: Inquisition].

The devs needed to, I think, to find a way to make sure that we understood that the world would be left in a state of chaos before the events that would happen in DA: Inquisition. So that we understood that the mage - templar war would be a main factor in not keeping the stability in Ferelden or in the Thedas all together...


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