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How would you change Platinum?


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105 réponses à ce sujet

#1
me0120

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I know a lot of people don't like it since it is "boss spam" so I'm curious what you think Platinum should have been. 

 

 

HARDWARE IRRELEVANT 



#2
FasterThanFTL

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Same as Gold but harder. No mixed enemy factions. 12 enemies at a time.

 

Make mixed enemies a separate faction and available on all difficulties.


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#3
Malanek

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More than 8 enemies at once. And have rockets not deplete the spawn budget.


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#4
FullSpe3D

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Make the enemy cap 10 and have the 2 extra's be mooks.


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#5
TheNightSlasher

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1. Increased enemy limit (10 instead of 8)

2. Limit on the bosses should be 1 (until wave 3), 2 (for waves 4 to 6) and 3 (from 7 to 11)

3. Better mix of enemies (why have 3 pyros on wave 8 coll. platinum? I'd rather have 1 pyro, 1 phantom and 1 marauder - 3 enemies with different speeds, and different styles of attacks will make it a lot more interesting)

4. Unpredictable wave compositions (so that it's not possible to know the enemies in a given wave before hand) - sometimes collector wave 8 will have 2 primes and 1 crab while sometimes it's 1 banshee, 1 prime and 1 atlas, while it's something else the next time)


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#6
David Diablo

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As the game stands in it's current design, adding enemies to a cap of 10 or 12 wouldn't work. Just think of the amount of times the PS3 crowd would have to deal with hard freezes when there's 12 collectors running around...  :unsure:

 

The only options they had was making them into even bigger bullet sponges and increase their health or mixed composition of enemies. I've never had a problem with platinum and this is one case that I applaud the developers for doing the best they could with the materials given to them.


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#7
Deerber

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That would require console guys to play a different games, I'm afraid :)


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#8
PHOEN1XK1NG

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More mid-level enemies and less bosses.



The bosses don't kill you. It's the crappy rocket trooper on the other side of the map shooting around corners that gets you.
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#9
FasterThanFTL

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That would require console guys to play a different games, I'm afraid :)

 

They already do, 30 fps is baby difficulty.


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#10
Malanek

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Surely console players wouldn't want PC players to be held back out of envy?



#11
Deerber

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They already do, 30 fps is baby difficulty.

 

Yeah I mean that they wouldn't get the different platinum as it would involve more than 8 enemies on the map...



#12
David Diablo

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Surely console players wouldn't want PC players to be held back out of envy?

 

It's not envy. As always, it goes down to the bottom line. It would be very bad business sense to make a far superior PC version and alienate your console fans. Games that are multi-platform try to make all games as similar as possible, unless one platform pays for the right to be the "preferred" platform...



#13
bondiboy

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Different or more difficult objectives . Bosses that have shields that are strong enough to withstand at least one rocket



#14
FullSpe3D

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As the game stands in it's current design, adding enemies to a cap of 10 or 12 wouldn't work. Just think of the amount of times the PS3 crowd would have to deal with hard freezes when there's 12 collectors running around...  :unsure:

 

The only options they had was making them into even bigger bullet sponges and increase their health or mixed composition of enemies. I've never had a problem with platinum and this is one case that I applaud the developers for doing the best they could with the materials given to them.

The PS3 can handle more than 8 enemies at a time.

 


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#15
Malanek

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It's not envy. As always, it goes down to the bottom line. It would be very bad business sense to make a far superior PC version and alienate your console fans. Games that are multi-platform try to make all games as similar as possible, unless one platform pays for the right to be the "preferred" platform...

It MAY be a bad business practice but that is because of envy. How would they be alienated if they weren't envious?

 

It's the same with DLC. There was the opportunity to beta test everything on PC first, bugs and glitches would have been caught for free, balance would have been sorted, and console players would have actually received a superior product faster. But it isn't done purely because console players wouldn't want others to get something sooner.



#16
me0120

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They already do, 30 fps is baby difficulty.

 

 

Darn it,

You were doing so well!


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#17
capn233

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Yes I agree that a higher unit cap, completely hypothetically from a theoretical standpoint, would be superior.  But it was not plausible with how the AI works.

 

This is indeed partially a console limitation, and whatever mods may exist on console notwithstanding since different enemies also have different performance requirements, but a lot of it came down to the methods used to code the AI navigation and pathing.  They used an older, but probably familiar, version instead of a newer more efficient one that exists for unreal.

 

Be that as it may if we are talking fantasy anyway, then sure, why not have a 10 or 12 unit cap.

 

***

 

So here is what I would have wanted.

 

1. Avoid mixed factions.  Perhaps have one "Mixed" setting just for the hell of it, but otherwise keep the factions pure.

2. Increase the AI difficulty for higher difficulties.  I think one of the biggest problems with the MP design was that the AI is relatively constant across difficulties and other things like enemy health and player health are manipulated instead.  I am of the opinion that scaling the enemy HP is detrimental to weapon and power balance, but that is a different discussion.  Various bits from locspeed, max aggressive, etc.  But while we are on that, I don't exactly appreciate the way the enemy accuracy works anyway, but again that is another discussion.

3. "New" platinum specific objectives.  Although they will actually be familiar.  What if you had to hold two hack spots simultaneously?  What if you had to have someone work on a device while the others escorted a drone to the next device?  Things that require some semblance of teamwork.

4. If they weren't going to make objectives that were harder, then perhaps an alternative would be another objective wave.  Most games are made or broken on the objective waves anyway.

5. Perhaps a lower limit on gels, rockets, ops, and thermal clips.  This runs somewhat counter to the "RPG" part of MP, but then again I don't care about giving the illusion of rank in this aspect.


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#18
Excella Gionne

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Sync-killing Geth Primes, Adjutants, Mini-Harvesters, and Rampart Mechs. Let's throw some YMIR mechs and mech dogs!


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#19
me0120

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It MAY be a bad business practice but that is because of envy. How would they be alienated if they weren't envious?

 

It's the same with DLC. There was the opportunity to beta test everything on PC first, bugs and glitches would have been caught for free, balance would have been sorted, and console players would have actually received a superior product faster. But it isn't done purely because console players wouldn't want others to get something sooner.

 

:mellow:

You actually believe this, don't you?

 

 

:lol:  :lol:



#20
Pearl (rip bioware)

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:mellow:
You actually believe this, don't you?
 
 
:lol:  :lol:

inb4 he cites GTAV

#21
me0120

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Anyway, if you start talking about consoles inferiority/superiority I'm going to report you. That **** gets old



#22
Loufi

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I would not. I don't support the idea of increasing the number of ennemies, because my PS3 couldn't handle it, nor to make platinum harder. I have now a maxed manifest for a long time, but I was happy when I was still working on it to have a difficulty giving a high amount of credits but still manageable with 1 or 2 bad PUGs.

 

However, I would have appreciated a "Diamond" difficulty. Waves budgets similar as platinum, but with a totally random composition. In the same logic, make the objectives waves unpredictable (could be 2, 4 and 8 instead of 3,6,10 for example) and eventually increase their number (with a cap limited to 5 maybe). 


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#23
Malanek

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Well next gen consoles will be able to handle more than 8 enemies, and ME3 is never going to be changed, so I don't see the harm in suggesting higher difficulties would be better to have more enemies than more big enemies.



#24
cato potato

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It MAY be a bad business practice but that is because of envy. How would they be alienated if they weren't envious?

 

It's the same with DLC. There was the opportunity to beta test everything on PC first, bugs and glitches would have been caught for free, balance would have been sorted, and console players would have actually received a superior product faster. But it isn't done purely because console players wouldn't want others to get something sooner.

 

Well I'm glad you're here to tell me, and all other console players, what we think. Thanks.



#25
didacuscarr

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Over 9000 possessed abominations and I'll play again.