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How would you change Platinum?


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105 réponses à ce sujet

#26
cato potato

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OT: If Bioware were really set on making platinum a mixed faction difficulty then some kind of enemy interaction between those factions would have been nice. Cerberus Engineers repairing Geth Primes, Centurians spawning geth turrets instead of grenades, Marauders buffing Assault Troopers etc.


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#27
didacuscarr

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OT: If Bioware were really set on making platinum a mixed faction difficulty then some kind of enemy interaction between those factions would have been nice. Cerberus Engineers repairing Geth Primes, Centurians spawning geth turrets instead of grenades, Marauders buffing Assault Troopers etc.

Dragoon riding a Brute. xd
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#28
crashsuit

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Sync-killing Geth Primes, Adjutants, Mini-Harvesters, and Rampart Mechs. Let's throw some YMIR mechs and mech dogs!


Rocket Drones.

Also, a Merc faction would be cool. A mix of different races with some mechs.

#29
Excella Gionne

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Rocket Drones.

Also, a Merc faction would be cool. A mix of different races with some mechs.

It would really go out of story if it went like that, but since we have an awakened collector, I'm not surprised.



#30
Pearl (rip bioware)

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Dragoon riding a Brute. xd

dida
dida
hi

#31
didacuscarr

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didadidahi

hi

#32
Pearl (rip bioware)

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hi


how u

#33
didacuscarr

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how u

meh how u

#34
PurpGuy1

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All possessed units explode.  Aboms, Captains, Scions, Praetorians.  The latter two with a 50 meter radius


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#35
Pearl (rip bioware)

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meh how u

same

where u been nub

#36
Kirrahe Airlines CEO

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OT: If Bioware were really set on making platinum a mixed faction difficulty then some kind of enemy interaction between those factions would have been nice. Cerberus Engineers repairing Geth Primes, Centurians spawning geth turrets instead of grenades, Marauders buffing Assault Troopers etc.

 

Yes! I would love platinum more if it had that kind of interaction. Or make the whole match a four-way death battle. :D ;)



#37
DemiserofD

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It would really go out of story if it went like that, but since we have an awakened collector, I'm not surprised.

 

I don't see how. Make them be indoctrinated mercenaries; have some part of Aria's fleet get captured and indoctrinated and turned back to fight you. Problem solved.

I'd personally really like superbosses. Harvesters, for example, and Geth Colossi, and Commander Praetorians(basically the praetorians from the second game. IE, actually badass). And Gunships+Phantom Captain. Maybe have it so you've gotta beat one at the end of wave ten in order to get your final credit payout. Or even worse, have it happen at the same time as the objective.

 

Also, it would be kinda fun to have a mode with multiple enemy factions, except they're fighting each other as well as you. It would be hard to explain with Collectors and Reapers, but the other two have fairly good reasons for fighting all the other factions to achieve their goals.


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#38
didacuscarr

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samewhere u been nub

here and there

y u miss me?

#39
Pearl (rip bioware)

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here and there

y u miss me?

u disappeared without warning, was curious

#40
Dalakaar

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New unit spawns.

Exploding Reaper-Elcor Vanguards with Biotic Charge.

 

Indoctrinated Pyjaks. 3 spawn at all times, and use a debuffing ability called "Fling S**t". It impairs your view and drastically lowers accuracy. 5 Stacks and you receive a 10 second "stun/immobilize" that leaves you retching. These units have a target acquisition priority, Puggernauts, and anyone using a Reegar, are prioritized first.

 

Entering the shuttle on Wave 11 is now an option. You can choose to remain.

 

Wave 12 added. New boss, Megavolus w/Thresher Maw Cannon. The goal is to last as long as you can while gathering loot in the form of coins that are scattered across the landscape.

 

You asked. :P


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#41
robarcool

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1. Increased enemy limit (10 instead of 8)

2. Limit on the bosses should be 1 (until wave 3), 2 (for waves 4 to 6) and 3 (from 7 to 11)

3. Better mix of enemies (why have 3 pyros on wave 8 coll. platinum? I'd rather have 1 pyro, 1 phantom and 1 marauder - 3 enemies with different speeds, and different styles of attacks will make it a lot more interesting)

4. Unpredictable wave compositions (so that it's not possible to know the enemies in a given wave before hand) - sometimes collector wave 8 will have 2 primes and 1 crab while sometimes it's 1 banshee, 1 prime and 1 atlas, while it's something else the next time)

And sometimes it will be only primes(8-10 whatever is the limit) :P



#42
me0120

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And sometimes it will be only primes(8-10 whatever is the limit) :P

 

According to number 2, there can only be three Primes at once.



#43
me0120

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What I think could have been fun is to keep all the stats from Gold but change the AI completely. The AI gets different powers/attacks that are only available in Platinum (so it is truly unique from Gold) and the AI can actually plan things like defensive positions or coordinated attacks. Maybe for Hacks they recognize that a Russian style offensive of throwing as many troops down their neck to whittle them down is most efficient, but Escorts are best defended against using ambushes. It would have just been nice to see an AI that actually thinks instead of just shoots and takes cover semi-randomly. I don't really think more enemies would be necessary if they were coordinated. Just imagine if they recognized that when they are all grouped up a single rocket could take them all out...


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#44
codsquallic

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More smaller spawns, so you get groups of 3 enemies spawning at 3 different points (9 total) to make spawn nuking harder.

Longer waves with 2-5X as many mooks.

Enemy health 50% higher and have them move 20% faster.

No mixed factions.



#45
SirDieAL0t

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8  possessed abomb ... every wave ...

wont be hard, but more fun ....

 

:ph34r:


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#46
FuriousFelicia

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Pretty much what FTFTL said, 60 FPS would be enough though I don't know if I would scratch multiple factions. Less bosses, more mooks and I would even say 16 enemies at a time. The enemy stats could even stay at gold values.
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#47
Marksmad is waving goodbye

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New unit spawns.

Exploding Reaper-Elcor Vanguards with Biotic Charge.

 

Indoctrinated Pyjaks. 3 spawn at all times, and use a debuffing ability called "Fling S**t". It impairs your view and drastically lowers accuracy. 5 Stacks and you receive a 10 second "stun/immobilize" that leaves you retching. These units have a target acquisition priority, Puggernauts, and anyone using a Reegar, are prioritized first.

 

Entering the shuttle on Wave 11 is now an option. You can choose to remain.

 

Wave 12 added. New boss, Megavolus w/Thresher Maw Cannon. The goal is to last as long as you can while gathering loot in the form of coins that are scattered across the landscape.

 

You asked. :P

 

See, this is what comes of deregulating the sale of absinthe.



#48
Guest_IamBECKY_*

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friendly fire 


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#49
Pint

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I'd first become an alchemist.

 

That or make the unit compositions have more synergy and maybe increase the unit count to 10-12. Something along those ideas.


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#50
Pheabus2009

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Enemies wielding Harriers and Reegars, etc.


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