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How would you change Platinum?


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#76
TheNightSlasher

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Platinum should be challenging, but not some insanely difficult game mode which is impossible to play without 3 other good players.

 

And I don't understand the 'shouldn't be able to solo' concept. It is very well possible to make a difficulty mode that is more challenging than gold even to a decent team, but can be solo'd.



#77
Nethershadow

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No offense but that's a terrible idea. Who is going to sit there for 25-30 mins after getting synced? That's not a game many people would play. 

Obviously if you got sync killed you would just leave game to start another.

 

This is suppose to be platinum difficulty, and good players should be able to avoid it. I've gone thru many plat games without being sync killed, so if I can do it than this shouldn't be a problem with the skilled. And if you do have a problem getting sync killed then sounds like gold would be the appropriate difficulty.

 

Platinum should allow few major mistakes, and this is avoidable. Too aggressive and you risk this happening.



#78
waltervolpatto

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one of my favorites: 

 

1) if you die in a wave and you do not gel/synced, you DO NOT respawn at the end of the wave, you're downed.

2) a teammate can rez you up at the beginning of the new wave BUT it will take double time

3) if you do three wave in that state you're out of the game (to avoid AFK)



#79
NuclearTech76

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Obviously if you got sync killed you would just leave game to start another.

 

This is suppose to be platinum difficulty, and good players should be able to avoid it. I've gone thru many plat games without being sync killed, so if I can do it than this shouldn't be a problem with the skilled. And if you do have a problem getting sync killed then sounds like gold would be the appropriate difficulty.

 

Platinum should allow few major mistakes, and this is avoidable. Too aggressive and you risk this happening.

I'm not speaking from a position of one that gets synced a ton. Hell I'm so damn good I get killed plenty without instakills being a factor.  :lol:

 

I'm just saying not many people would play that. Sure you could get instakilled then leave and **** another lobby over or leech credits off better players.

 

I do agree about missiles though from your earlier post. One or two missiles per game and those don't effect the wave budget. That would immediately neutralize missile glitching and limit spawn control missiling trivializing difficulties.



#80
Nethershadow

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Platinum should be challenging, but not some insanely difficult game mode which is impossible to play without 3 other good players.

 

And I don't understand the 'shouldn't be able to solo' concept. It is very well possible to make a difficulty mode that is more challenging than gold even to a decent team, but can be solo'd.

I guess we have different ideas of what Platinum should be. To me your team has to be all good players to succeed, that's why it is the end all difficulty. 

 

This is after all suppose to be a team game, and the game would have been better off offering a solo mode imo. As is I find solo players tend to go off and avoid the team as it interferes with how they control the field and play, solo. I see the solo banner and I know they will probably make the run more successful but I don't really feel like they or I am sharing in the team experience if that makes sense.

 

I don't have anything against solo players, but I'm of the mind that team should come first and if viable to allow solo'ers without effecting the game then sure.



#81
The BLVD Knight

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So as it is Platinum isn't likely going to be improved unless you change the environment. Future iterations of this game won't be able to be a "click MP button and choose difficulty". We'll likely need modes like:

 

Raids: With so many iconic bosses its a shame that all we get to do is kill our millionth Prime

 

Option to have all waves to be objectives: You want team work, well here you go. And if you hate this then just look below

 

Option to have no objectives: If you like running and gunning and hate counting on other players, have fun. Just ramp to the inherent difficulty.

 

Roaming/rail shooting maps: These maps would be more like story mode mission as opposed to being stuck in a freakin box for 30 mins. Or strap you team to a Mako or something

 

Predetermined lobby sizes(1,2,3,4): Giant is not a 2 player map and Glacier isn't a 4 player map. Do something interesting with is. Besides as it stands I start most of my PUGs with 2-3 players. It hasn't been a problem. Im not sure why players are scared of this.

 

Team Death match: The ultimate evolution I think. It would fit perfectly into the current game even. Shared pool of lives with auto respawns but obviously Id only play this with friends.


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#82
That 2Fase

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My opinion of Platinum Pugs

 

 

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#83
PurpGuy1

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So as it is Platinum isn't likely going to be improved unless you change the environment. Future iterations of this game won't be able to be a "click MP button and choose difficulty". We'll likely need modes like:

 

Raids: With so many iconic bosses its a same that all we get to is kill our millionth Prime

 

Option to have all waves to be objectives: You want team work, well here you go. And if you hate this then just look below

 

Option to have no objectives: If you like running and gunning and hate counting on other players, have fun. Just ramp to the inherent difficulty.

 

Roaming/rail shooting maps: These maps would be more like story mode mission as opposed to being stuck in a freakin box for 30 mins. Or strap you team to a Mako or something

 

Predetermined lobby sizes(1,2,3,4): Giant is not a 2 player map and Glacier isn't a 4 player map. Do something interesting with is. Besides as it stands I start most of my PUGs with 2-3 players. It hasn't been a problem. Im not sure why players are scared of this.

 

Team Death match: The ultimate evolution I think. It would fit perfectly into the current game even. Shared pool of lives with auto respawns but obviously Id only play this with friends.

 

Choice of different game modes would of course be great.  They should also rip off Gear of War 3 Horde Mode and have optional installable fortfications that you can build and maintain.  That was seriously loads of fun.


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#84
The BLVD Knight

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Choice of different game modes would of course be great.  They should also rip off Gear of War 3 Horde Mode and have optional installable fortfications that you can build and maintain.  That was seriously loads of fun.

 

I still play horde for this reason. And it's keep what you kill with the "money" system. Why Bioware designed the scoring the way they  did has been beaten into a smear but...its still nonsensical. 



#85
Beerfish

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Platinum should be challenging, but not some insanely difficult game mode which is impossible to play without 3 other good players.

 

And I don't understand the 'shouldn't be able to solo' concept. It is very well possible to make a difficulty mode that is more challenging than gold even to a decent team, but can be solo'd.

I actually disagree it should be insanely tough.  It's the highest level it should be a real accomplishment to complete.  Now it is that right now but for the wrong reasons.  It is now because of leechers who do not belong in that level.


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#86
me0120

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I actually disagree it should be insanely tough. It's the highest level it should be a real accomplishment to complete. Now it is that right now but for the wrong reasons. It is now because of leechers who do not belong in that level.


I think the key point is when NightSlasher said it shouldn't be impossible to solo. Requiring 4 people to do something and not allowing one person to do it on their own in a solo does not increase the challenge, it only eliminates the option for people to play on their own.
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#87
TheNightSlasher

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I actually disagree it should be insanely tough.  It's the highest level it should be a real accomplishment to complete.  Now it is that right now but for the wrong reasons.  It is now because of leechers who do not belong in that level.

Well, I disagree again. me0 summed up what I wanted to say - you can't force a difficulty that requires 4 good players to complete. That is lame, just like how Cerberus are designed.

 

It should be tough, but not a design with the sole intent of defeating players.



#88
Chealec

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So long as the AI and enemy reaction times are tied to frame rate, platinum could never be more than gold+grind mode.

 

In fantasy land... to make it harder? Increase the unit cap (and spawn budget) slightly and give the boss units a proper purpose and reason to be prioritised rather than Banshee kiting for half the wave.

 

 

Geth: Have Geth with networked AI, primes on the field increase the speed, reaction times and accuracy of all Geth units - their drones can spot any players, cloaked or otherwise (which they can anyway) and co-ordinate units to focus fire on a given player - particularly Rocket Troopers or Hunter Mobs (make Hunters spotter units as well). Bring back those sneaky wall-climbing cloaked stalker units ... with Javelins.

 

Reapers: Make Husks much faster and take longer to kill when grappling, allow Brutes and Banshess to just pick up the player and husk together and mash them into the floor. Have marauders able to co-ordinate Cannibals to prioritise targets and NOT run to stomp/chow down on fallen players but rather pick off anyone going to res them. Give Banshees Reave - hell allow them to trigger biotic explosions, see how players like it! Add an engineer type unit that can deploy barrier generators.

 

Cerberus: Give Atlases an auto-cannon and allow them to co-ordinate Nemeses so that they'll pick off players shooting the Atlas (3 simultaneous hits from Nemeses will instantly down most characters). Have Engineers work together, one repairing the Atlas whilst another builds turrets. Give them deployable Cerberus energy barriers for Engies/Nemeses/Mooks to duck behind and power pylons that regen shields. Add in an actual Cerberus Adept unit that can lob biotics - reduce the cheese on Phantom palm cannons or just get rid of 'goons to compensate.

 

Collectors: just lob in the Praetorians from ME2 - jobsagoodun :D


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#89
KaiserShep

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An all-banshee wave battle. It would be super fun.


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#90
Marksmad is waving goodbye

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Having read all the way through this thread again (which took one gel, two ops packs, and a missile*) I'd like to suggest that Platinum could be hugely improved by paying out nothing at all, or maybe only enough for a couple of Recruit Packs.

 

No one would be motivated to play who didn't WANT to do play for the sake of playing. And all the noobs needing credits would go to Gold, where they belong  :P

 

 

(*) The missile wasn't strictlyneeded, just to express rage.


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#91
me0120

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Having read all the way through this thread again (which took one gel, two ops packs, and a missile*) I'd like to suggest that Platinum could be hugely improved by paying out nothing at all, or maybe only enough for a couple of Recruit Packs.

No one would be motivated to play who didn't WANT to do play for the sake of playing. And all the noobs needing credits would go to Gold, where they belong :P


(*) The missile wasn't strictlyneeded, just to express rage.


That's a solution to bad pugs but not really a solution to platinum itself.
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#92
That 2Fase

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Having read all the way through this thread again (which took one gel, two ops packs, and a missile*) I'd like to suggest that Platinum could be hugely improved by paying out nothing at all, or maybe only enough for a couple of Recruit Packs.

 

No one would be motivated to play who didn't WANT to do play for the sake of playing. And all the noobs needing credits would go to Gold, where they belong  :P

 

 

(*) The missile wasn't strictlyneeded, just to express rage.

 

You are drunker than Me......Platinum should be next to impossible...... to discourage younger inexperienced players..Like a something gate that makes newer players from accessing Gold or Platinum before they are ready....i dont know..some type of learning curb from the games makers....but NO...FREE for ALL...N71..Platinum ready......Hey-Zeus,...Even Gold should have a requirement before you can play it...


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#93
me0120

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You are drunker than Me......


I....uhh. I doubt that.
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#94
Barrogh

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Obviously if you got sync killed you would just leave game to start another.

 

This is suppose to be platinum difficulty, and good players should be able to avoid it. I've gone thru many plat games without being sync killed, so if I can do it than this shouldn't be a problem with the skilled. And if you do have a problem getting sync killed then sounds like gold would be the appropriate difficulty.

 

Platinum should allow few major mistakes, and this is avoidable. Too aggressive and you risk this happening.

This is not just about difficulty though. Some elements of the game make some abilities (designed by the very same devs, no less) useless, especially with platinum compositions, sync kills being one of those elements. There's a train of thoughts for you:

 

- sync kills are a threat only in melee

- some kits are designed around being in melee range

- there are a lot of sync killers in platinum, and staying away from such enemies will end up with you doing nothing useful

 

Sure, "ranged kits" are better then, but there's a question: does it mean CQC builds were designed to suck, and all those powers and toys created for those are just elaborate scrub trap never meant to be used in real games?

Sure, that's kinda the point of team game: each character does it's own job and specializes in solving particular aspect of problem... In theory. In practice, there's just lack of job for some kits on platinum unless you "slap a reegar on it", but then you could as well play a kit that actually empathized strengths of weapons. If you don't, well, let's see:

 

- melee specialists are largely ineffective because most of enemies sync kill unless you abuse unintended glitches (fighting on stairs); sure, positioning is a skill an many games, and CQCers should not be an exception, but imagine if this glitch was fixed - bad design becomes apparent; all in all, melee specs lack purpose and targets in platinum;

- AoE and/or CC classes are ineffective because they lack targets, and therefore purpose, in platinum;

- power based damage dealers mostly don't hold a candle to dedicated weapon platforms, therefore they lack purpose;

- support classes are looked down because unless they make up for the potential damage output of team slot they take, they aren't really helping in the meta it seems - there's little point in protecting your team / CCing / whatever when anyone can take soft cover and/or even use penetrating ammo/mods (that's another example of what I think shouldn't exist in this game, but w/e) to pound on enemies with impunity, not wasting time (and therefore damage output) they would waste trying to survive if it was a game where dedicated support classes were as useful as heavy weapon totting combatant;

 

One can go on and on.

 

Long story short, Platinum needs still to have a job for every kit in this game, something it drops compared to Gold, favoring heavy hitters that are optimally played safe instead.

Ranged DD shouldn't trivialize everything you may encounter; support classes should not only excel at solving problems they themselves create by occupying player slot; "melee" characters should not chill there just because there are no targets for them to engage this wave without playing to character's strengths quickly becoming a mistake (in fact, that should never be the case)... and next wave... and the one after that too. And so on.

 

Since we aren't discussing complete overhaul of the game, I think I'll just agree that the easiest way to achieve it is just making sure that platinum waves are diverse enough for each kit to find its purpose. "Gold composition with higher numbers" suggestion is fine in that regard IMO.

 

Let's be honest here though. ME combat is good for what it is and team-based nature of it was a premise for this game to eventually get a multiplayer. But despite that, I think we can begrudgingly agree that in the end it was created more as a bonus feature rather than as a staple of ME3, with all the problems you can expect this would bring. That isn't going to be solved by "making better platinum", it's just platinum making apparent a lot of things that are wrong with ME3MP, like it always happens when you need to push limits - something any dedicated player will always strive for.


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#95
crashsuit

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...

Add an engineer type unit that can deploy barrier generators.

...

Have Engineers work together, one repairing the Atlas whilst another builds turrets. Give them deployable Cerberus energy barriers for Engies/Nemeses/Mooks to duck behind and power pylons that regen shields.

...


Funny you mention that. One of the seven unfinished/unreleased mp maps is a test map with a couple of doors, a couple of barrier generators, a shield pylon, and some energy barriers powered by a portable generator.
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#96
Marksmad is waving goodbye

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That's a solution to bad pugs but not really a solution to platinum itself.

 

Hence "hugely improved" in place of "solved".


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#97
nOeXTRACTION

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My Opinion:

 

>All the difficulties are good like they are now.

 

 

Give me next time more Maps, more kits, more enemies and more weapons.

 

I"ll be fine. :D



#98
That 2Fase

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I....uhh. I doubt that.

 

I dont even remember writing that,,.. We should do a Gold Duo...if you trust my drunkeness....



#99
NuclearTech76

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You are drunker than Me......Platinum should be next to impossible...... to discourage younger inexperienced players..Like a something gate that makes newer players from accessing Gold or Platinum before they are ready....i dont know..some type of learning curb from the games makers....but NO...FREE for ALL...N71..Platinum ready......Hey-Zeus,...Even Gold should have a requirement before you can play it...

Platinum is impossible for inexperienced players for the most part. I mean sure some are going to get by with camping as Juggernaut and meleeing everything to death for an hour but in that time they could've completed more silver matches and earned more credits with less equipment. 



#100
NuclearTech76

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My Personal Ideas:

1)8-10 enemies. You really don't need more than that 2-3 enemies per player should be more than sufficient. Balancing the actual enemies themselves should be more important than have 30 different enemy types on the board.

2)No mixed factions or at least minimal mixing. Platinum is just more repetitive to me personally because you see the same enemy types over and over regardless of what faction you get.

3)Missile launcher minimally effects game. I would have only one to two missiles per player. Missiles should be only for emergencies, they shouldn't deplete wave budget nor should they effect scoring.

4)Stagger and revive immunity. When you use medigel you should have a chance to at least move 1 ****** inch on the battlefield before you're gunned down again.

5)Remove the combat troll. I don't care if you have the enemy shoot out a goddamn thermal nuclear bomb that instakills my character, stop with the ****** stunlocking everytime you try to MOVE. Players should be able to move freely. Don't balance a faction solely by a cheapass mechanic like stunlock. 

6)Fix the power denial crap bubbles where they do not block melee.

7)Suspend scoring during objectives or at least reward objective participation more.


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