Bioware has to find a way to reward "tactics" in future MP and not skill or just damage. A well place turret, creating choke points, fighting from the high ground, flanking. These are things most good players do anyway but they also will just nuke a spawn when we've all been happily kicking the crap out of everything anyway.
All the devs and programmers would have to do is stagger the spawns like so many other(and older) games do so you can't just ****** them. By making them intangible and the come out of it in a delayed sequence. Easy. Have some diversity where they spawn and if you wanna camp we'll just spawn an Atlas on you...sorry.
Missiles, 16 missiles in a match is insane. Easy fix is that missiles cost money. If it's keep what you kill as far as scoring now being "money". Missiles just are a fixed 50 percent of *your* cash but make a minimum of like 15k-20k and they don't earn you more money. Something like that.
Other ways to earn cash for the *team*. I call them "heroic elements of combat" Reviving teammates in a fire fight, saving a teammate with a key assist(like a killing head shot or detonation), taking one for the team, diverting enemy attention. Things that actually matter in MP right now but affects how it appears you're doing in a negative way.





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