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What do you find ME3 to be lacking?


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#1
Karlone123

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This might come across as being very negative, but I find ME3 to be lacking an interesting atmosphere. Which makes it difficult for me to complete the game as I lose interest almost half-way through the game; ME1 had that atmosphere of discovery, going to the citadel and learning about the races for the first time, ME2 had that atmosphere of action and journey which kept me playing for days, you would think ME3's atmosphere would contain the feeling of fighting in a desperate galactic war, unfortunately I do not get that exciting sense of dread of fighting an impossible war. The game does not do well in delivering but the dlcs do well in making up for the lack of atmosphere.


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#2
von uber

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Nudity.
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#3
Hello!I'mTheDoctor

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Too much to really say. It lacks in a lot of things. 


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#4
themikefest

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 ME2 squadmates on the ship, my femshep that I had in ME1/ME2,


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#5
KaiserShep

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The feeling of fighting a desperate galactic war is not really sustainable for a 20-30+ hour game. If ME3 was CoD length, then sure, because the narrative is faster paced, and fixed and it's much more combat. But in any game where you can stop and talk to companions, buy things, go on side missions and so forth, you're going to have quite a few breaks in this big tense series of events that are going on in the background. Just look at Dragon Age: Origins. I draw a lot of parallels between these two games because much of the format is the same. In the war against the darkspawn, my Warden is constantly wandering about the countryside going between Denerim and some other place and doing little side quests and some quests to help companions, and on occasion have lengthy conversations that may have nothing at all to do with that crazy archdemon and its horde of darkspawn that poison the very ground they tread upon.

 

I will say, however, that the final battle, problematic as it may be, did kind of bring in that hopeless desperation in fighting the reapers. They're killing everything in sight, and the beam run looks like everyone is just hurling themselves into the jaws of death, which they pretty much do.

 

It's hard for me to say what I felt was truly lacking in terms of atmosphere. If I had to really pick something, I'd say it would be a lack of liveliness in the only hub we have in the game. It only has two states throughout, the pristine version, and the one broken up after the Cerberus attack, but then it stays that way for the duration. Like, just how long does it take for them to put out that fire and fix those windows? It's a little awkward how Liara admires the view and gets all contemplative while there's still plumes of smoke rising in the background. The Citadel DLC makes up for this a little bit by giving us the much more pleasant Sunset Strip (which becomes Shepard's permanent haunt), but still...

In fairness, this is something I felt was a big problem in ME1 as well. The Citadel was huge, but mainly dead inside. It sometimes spiced things up by having some combat here and there, but it didn't truly liven up until the feces became reality in the end game. ME2 had a great atmosphere, but it was too cramped on both the Citadel and Omega. Hopefully, the technical limitations of the next gen system allows the devs to really go for gusto when it comes to hub worlds.



#6
Iakus

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What does it lack?

 

Logic

Consistency

Connection to ME1 or ME2

Hope

 

Did I miss anything?


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#7
Excella Gionne

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Nudity.

Nah, Underwear sex is the best.



#8
Excella Gionne

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Didn't all of the games have different writers?



#9
KaiserShep

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Connection to ME1 or ME2

 

I've seen this particular complaint before, and quite frankly, I'm not really sure what people are on about. I mean, what connection does ME2 have to ME1? Basically everything is reset and Shepard is, once again, on the outside beating against the wall of stubborn assh*les despite everything that happened, and then even after saving everyone's sorry asses, again, the reapers are coming anyway with no solution in sight. That doesn't really leave a whole lot to work with in terms of the overarching narrative. The threads that carry through the trilogy go in so many directions after the first chapter, that it seems weird that the third game could be accused of not really carrying on where the other two were going, because not even the writers seemed to know where it was going well before this.


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#10
Bakgrind

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I would say it lacked a good thought out main story arc since it didn't feel as fleshed out as  the side stories like Take Back Tunchanka and the Quarian conflict. I find another aspect of it's failings was that critical story arcs were sold as dlc instead of being part of the  released product.



#11
Iakus

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I've seen this particular complaint before, and quite frankly, I'm not really sure what people are on about. I mean, what connection does ME2 have to ME1? Basically everything is reset and Shepard is, once again, on the outside beating against the wall of stubborn assh*les despite everything that happened, and then even after saving everyone's sorry asses, again, the reapers are coming anyway with no solution in sight. That doesn't really leave a whole lot to work with in terms of the overarching narrative. The threads that carry through the trilogy go in so many directions after the first chapter, that it seems weird that the third game could be accused of not really carrying on where the other two were going, because not even the writers seemed to know where it was going well before this.

You are right.  I had similar complaints about ME2 having little connection to ME1.



#12
Han Shot First

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While ME3 wasn't without its flaws, I thought it was the best game of the series up until the ending. 



#13
Kel Riever

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Nah, Underwear sex is the best.

Better than underwear..shower?



#14
Cknarf

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An epic conclusion like ME2 lol.


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#15
Dabrikishaw

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The Mass Effect 2 sqaudmates as party members for the main story.



#16
Hello!I'mTheDoctor

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What does it lack?

 

Logic

Consistency

Connection to ME1 or ME2

Hope

 

Did I miss anything?

 

Hope isn't something that it really needs.



#17
KaiserShep

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I've said this before in multiple threads in the past, but I guess companion reactivity to dialogue choices as well as choices made during missions is probably my biggest one. In fairness, this isn't a fault with ME3 so much as it's a fault with the entire trilogy.


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#18
Hello!I'mTheDoctor

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Nah, Underwear sex is the best.

 

If they're going to do sex scenes, they should do them well. So far, nudity or no, there haven't been a great deal of BW sex scenes that were really good.

 

I'd like more than the rather chaste kiss in KotOR, but I don't want 90 seconds of Liara's sideboob. Looking at all the romance scenes in ME3, Miranda's was the best imo. And while... erotic in ME2, I just don't see the point of doing it in the engine room.

 

I agree with the nudity to an extent. We don't need the full monty or snatch shots, and we definitely don't need penetration, but having a nipple/frontal-topless shot for female characters isn't unreasonable in this day and age (of old men walking around with hard-ons and having strippers bare it all in GTA V).


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#19
KaiserShep

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And while... erotic in ME2, I just don't see the point of doing it in the engine room.

 

She made a promise to Jacob. It wasn't until the moment he looked out the armory window that he truly understood what she meant.


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#20
chris2365

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What does it lack?

 

Logic

Consistency

Connection to ME1 or ME2

Hope

 

Did I miss anything?

 

How about a satisfactory ending  :lol:

 

(I kid, I kid. I'm at peace with ME3 and love it as much as the other 2. Doing a trilogy playthrough at the moment.)



#21
ImaginaryMatter

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I'm not quite sure how to put this into words... lack of focus, maybe? Even before development started this game had a several obstacles to over come and address. It had to resolve the Reaper threat, the Geth/Quarian story line, Cerberus and TIM; the Rachni, Krogan, and genophage; the various individual character arcs, and importing a myriad of past decisions. I can respect the magnitude of this problem especially considering ME2 didn't leave much leeway. However, when it came to the addressing these problems the developers made several large overarching mistakes.

 

One problem here is the elevation of Cerberus (I know we just had a threat about this). This problem though runs much deeper than the organizations sudden acquisition of a military empire. When we left TIM at the end ME2 Shepard had broken up with the guy regardless of the Collector Base decision, and the crew, including the formerly adamant pro-Cerberus Miranda and the shackled AI, sided with Shepard in the divorce. Given how often we're told about the great expense TIM paid to put the Lazarus Cell together, ME3 had a perfect set-up to wrap-up this story arc in one or two missions; where by the end we have either made our peace with TIM, killed him, stolen his resources, or recruited the man. Instead TIM is given a role in the game rivals the Reapers (if not surpassing them), drawing resources, development time, and focus from other, more interesting parts of the game that needed them. Ultimately, Cerberus is dull, nonsensical, and distracting which is why it's so damaging to have them take up half the game.

 

The other problem is the Take Back Earth plot. I get that the intention of this part was to provide a pretext for going to Palaven, Sur'Kesh, Tuchunka, and Rannoch, and delivering on the advertising campaign -- which are all on that to-do list; but it doesn't help the overall story and again distracts from other parts of the story that actually need it. Taking back Earth isn't necessarily invalid from a story point of view (well...) but it at least needs to be explained why so much time is being spent acquiring conventional resources for an engagement we are repeatedly told can not be won conventionally, what the overarching plan is, and why Earth is so important in an in-universe sense. Like the Cerberus plot the developers are trying to tackle large story elements that are unneeded. In a perfect universe they could do this; however, ME3 has all these obstacles that need to be addressed and spending time here pulls focus away from things like the Crucible and the Reapers.

 

The Crucible was ultimately what the developers decided to go with to stop the Reapers but they really halfassed it's implementation. It gets shelved for most of the game while Shepard deals with Cerberus and taking back Earth, only to get shoved back in at the end. The story of it's origin and construction are brief, contrived, nonsensical, and dubious. It is the plan to stop the Reapers that has very little impact for the majority of the game. This was a plot point that was in definite need of some attention.

 

And finally the Reapers, the supposed villains of the series playing second fiddle to Cerberus. By the end of the game they are revealed to have an elaborate plan which has no build up. Instead of fiddling around with the Ivory Mook Brigade and anthrocentrism the game really could have built this up, maybe hinting that the Reapers purpose is something more than empty minded destruction, maybe giving them some manipulative things to do, connect them to their past game incarnations, something. Instead they're pretty much a background noise.

 

Basically the problem comes down to emphasizing and devoting time to the wrong story elements instead of the ones that matter. For me this makes the narrative very jarring as things like Cerberus and Earth keep popping me out of it. The end I think is partly an accumulation of these mismatched priorities.


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#22
KaiserShep

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I agree that the Take Back Earth thing was a bad idea. Take Back the Galaxy may not have that same ring to some, but I think it sounds a lot better (aside from being more accurate).


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#23
Steelcan

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the game overall lacks consistency with the previous games, perhaps blame should be put on ME2 for straying so far from the central plot, but I believe that ME3 should follow the game before it, not ME2 being retroactively re-made.

 

 

Beyond that, impact of choices, choices in general, solid coherent storytelling for a variety of factions.  Really just the scramble of writers leaving and coming and being assigned to different areas led to a very disjointed feeling.

 

there's a lot more to be said, and I will likely add in more when it isn't midnight



#24
ImaginaryMatter

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I agree that the Take Back Earth thing was a bad idea. Take Back the Galaxy may not have that same ring to some, but I think it sounds a lot better (aside from being more accurate).

 

I thought a good line might use the word 'cycle', something like, "Break the Cycle."


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#25
Steelcan

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I thought a good line might use the word 'cycle', something like, "Break the Cycle."

"What cycle?  What game is this?" -target audience for ME3


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