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What do you find ME3 to be lacking?


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#26
KaiserShep

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I thought a good line might use the word 'cycle', something like, "Break the Cycle."

 

I don't really have a problem with this line, but I think the tone of the marketing campaign would have to be a lot different. This would suggest a more high-level type of story, and the trailer would have to reflect that somehow.



#27
Guest_EntropicAngel_*

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I personally find ME3 too linear. You have all your main missions that must be done one after another, ducks in a row. You can do side stuff to spread them out (though side stuff amounts to "play multiplayer map"), but the order you must do them in does not change at all.

 

ME2 spoiled me, with it's surprisingly open-ended "plot" (considering the recruitment and loyalty missions as plot) mission options.

 

Don't get me wrong, I enjoyed ME3 immensely. But I find it hard to replay mainly because of this: there's really very little semblance of an open world (the stupid Act format is a part of it), and the plot is completely linear. And, for that matter, just the whole theme of urgency is not one I particularly care for over an entire game. Over parts of it, sure, but over an entire one it creates that linear experience that makes me enjoy exploring less (I feel like I have to rush). A comparable game in this regard would be Lightning Returns: Final Fantasy XIII.


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#28
AlanC9

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... unfortunately I do not get that exciting sense of dread of fighting an impossible war.

Do you have any insight into why it failed at doing this for you? This aspect worked fine for me, though that might only be because I was subconsciously comparing ME3 to DAO, which failed so hard at this that ME3 looked real good by comparison.

I'll have to think about the topic question. ME3 mostly strikes me as being typical Bio product, and I don't have any particular problems with that.

#29
SilJeff

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It lacked:

 

~ability to holster weapons

~hiding the autodialogue with a dialogue wheel where you say the same thing no matter what choice you make like in the first game

~epic final mission

~decent number of side quests

~a decent journal

~open-ness in the order you play the missions in [why couldn't I decide whether to do the Rannoch arc or the Tuchanka arc first?]

~Anderson as councilor [albeit, ME2 was exactly the same aside from a costume change for him. But that still took into account your decision]

~Krogan squadmate

 

and most importantly: Emily Wong


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#30
KaiserShep

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I don't recall there being many instances where Shepard would say the same thing regardless of the dialogue you selected, The only one I can remember is during the prologue when speaking to the duct rat.



#31
Guest_EntropicAngel_*

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I don't recall there being many instances where Shepard would say the same thing regardless of the dialogue you selected, The only one I can remember is during the prologue when speaking to the duct rat.

 

Siljeff is saying that what we know as autodialog in ME3, was MASKED as "Shepard saying the same thing regardless..." in ME1. Not that ME3 had that problem. I think anyway.



#32
Hello!I'mTheDoctor

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Eh, I have no problem with Anderson not being councilor. I would never make that idiot a Councilor anyway.

 

I need a politician and a diplomat like Udina, not a washed up military man who is too 'honorable' for his own good and doesn't know how to play the Game.


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#33
Obadiah

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It lacks a truly alien encounter - a sense that you are encountering something profoundly different.

ME1: Sovereign (Reapers), Thorian, Rachni
ME2: Geth, Derelict Reaper, mysterious Collectors
ME3: Geth? Catalyst? Hmmm.... not really.

I think Leviathan fixed that somewhat.
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#34
KaiserShep

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I thought the thorian was a pretty big weak spot for two reasons: the creepers were basically recycled vomit husks, which were then recycled again for Dr. Heart's victims, and the asari clone, which required me to turn off my brain.


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#35
Steelcan

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I don't recall there being many instances where Shepard would say the same thing regardless of the dialogue you selected, The only one I can remember is during the prologue when speaking to the duct rat.

less that, and more "where are my options in the first place"



#36
Farangbaa

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Nudity.
Wounds. Apparantly Garrus is the only one in the MEU who gets a scar from his wounds. Even Shepard suddenly wakes up in ME2 scarless. (ignoring the 'scars' from the implants)

And... I'm going to quote someone who can say it much better (and funnier) than me:

This is one of the reasons why I love Grunt and Jack. I hate the fact that most of the time even when I'm being deliberately mean to a character he or she basically responds with "Thank you for your pearls of wisdom, o great and magnificent Shepard. You are absolutely right, I *am* a scumbag and I think you are a fookin' genius." The conversation usually ends with the person violently throwing himself/herself on the ground and doing the "I'm not worthy" routine.

 

Yes, for the most part they did feel flat and uninteresting to me as well. While most characters in ME universe are burdened with at least one parental issue, the theme has never been as obnoxiously prominent as it was in ME2. Generally, character development in ME2 boils down to: I failed as a parent and/or I bet my dad is more messed up than yours. It made me glad my Shep was a childless orphan.



#37
Goonie Vortex

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The biggest thing that Mass Effect 3 is updates. They need to rerun all the weekend events and possibly give us a couple more maps and some different weapons. They should bring back some of the previous weapons from ME and ME2. There is still a large following of current players and new players joining in. I know that I would be willing to pay for a new pack.
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#38
SilJeff

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Siljeff is saying that what we know as autodialog in ME3, was MASKED as "Shepard saying the same thing regardless..." in ME1. Not that ME3 had that problem. I think anyway.


Yeah, this is what I meant. Had they masked the autodialogue in 3 like they did in 1, it wouldn't be the glaring problem in 3 that it currently is

#39
Nitrocuban

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Miranda's bum? A proper ending?



#40
Farangbaa

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I don't recall there being many instances where Shepard would say the same thing regardless of the dialogue you selected, The only one I can remember is during the prologue when speaking to the duct rat.


I counted like 10 instances in the first hour or two of the game. And I wasn't looking for it on purpose, I just noticed it because I had started an ME1 game a month earlier but decided not to continue it, so I made a new one and the intro was still fresh in my memory.

Though at that point I was beginning to doubt it whether they were really 100% identical every time. The tone between the paragon, neutral and renegade line might differ. I am not certain of this though, I did not go back to check this for certainty.

#41
Fixers0

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Yeah, this is what I meant. Had they masked the autodialogue in 3 like they did in 1, it wouldn't be the glaring problem in 3 that it currently is

 

I keep saying this: Relative to the total amount of dialogue option  the amount of times in Mass Effect 1 where all dialogue options would lead to the same outcome is insignificant. if your were to remove all dialogue options ME1 where multiple choices lead to the same line you'd still end up with more dialogue options than in Mass Effect 3.


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#42
von uber

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And yet in the end it made little difference to the games outcome.
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#43
jtav

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The number one thing I missed was any space to make up my own mind. "Liara, Garrus, and Tali are your best friends! The genophage is evil! Geth are victims! Everything about Cerberus is evil! Thessia is the greatest tragedy of the war!" It's condescending and exhausting.


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#44
Hello!I'mTheDoctor

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The number one thing I missed was any space to make up my own mind. "Liara, Garrus, and Tali are your best friends! The genophage is evil! Geth are victims! Everything about Cerberus is evil! Thessia is the greatest tragedy of the war!" It's condescending and exhausting.

 

Absolutely.


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#45
Iakus

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How about a satisfactory ending  :lol:

 

(I kid, I kid. I'm at peace with ME3 and love it as much as the other 2. Doing a trilogy playthrough at the moment.)

Seemed a little on the nose  ;)

 

Also, if it had the above four, it most likely would have had that by extension.

 

Me, i can't do a trilogy run.  Watching the downward spiral would be just too depressing.



#46
ZipZap2000

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Half the story, a fair amount of dialogue, the other characters interacting with each other and having conflicts with each other and nobody seems to stand up to Shepard and ever actually challenge his way of thinking in a meaningful way.



#47
AlanC9

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Siljeff is saying that what we know as autodialog in ME3, was MASKED as "Shepard saying the same thing regardless..." in ME1. Not that ME3 had that problem. I think anyway.


That's maybe the biggest difference between recent Bio designs and earlier ones. Bio doesn't seem to be very interested in masking stuff anymore.

#48
ImaginaryMatter

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Half the story, a fair amount of dialogue, the other characters interacting with each other and having conflicts with each other and nobody seems to stand up to Shepard and ever actually challenge his way of thinking in a meaningful way.

 

Legion/Geth VI stands up to Shepard when siding with the Quarians. Although they get a space knife through the back, so maybe the game is telling us something...


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#49
AlanC9

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I keep saying this: Relative to the total amount of dialogue option  the amount of times in Mass Effect 1 where all dialogue options would lead to the same outcome is insignificant. if your were to remove all dialogue options ME1 where multiple choices lead to the same line you'd still end up with more dialogue options than in Mass Effect 3.


Though in order to truly replicate ME1's dialogue structure in ME3, we'd also have to break out a lot of the autodialogue into investigate options.

#50
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It lacks a lack of annoying children for one thing.


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