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For those of us who level grind.


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#1
Inprea

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I can't think of many games from bioware that you can level grind. Jade Empire, KOTOR and Baulders gate are the ones that come to mind and they're all three a little on the old side, still awesome though. So I'm quite glad to have this option back but with the changing ecosystem there is a bit of a twist to it. How do you believe this is going to influence your leveling habits?

 

In my case I'm liable to hunt until I've removed things I consider undesirable. Bandits, giant spiders, clowns and the like. Bears and wolves seem like they'd be essential parts of the ecosystem so i don't want to risk depopulating them. I'm hoping that will get some feed back from the locals so we know how things are going.

 

This question is mostly for those who were level 32 before they left Two Rivers in Jade Empire or level 20 once you visit your third world in KOTOR. Those who aren't quite so fanatical can feel free to respond but I don't believe we need anyone saying they don't level grind.



#2
Maria Caliban

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I don't believe that you were level 32 before you departed Two Rivers.
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#3
katerinafm

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As someone who 'bleeds' areas dry for XP before moving on, I think we'll probably have plenty of opportunities to gain levels. They've said that populations that are depleted will be replaced by other stuff. For example if you kill all templars in an area, bandits might move in in their place (random example, not necessarily in the game). They have probably also made it possible to go through the main story without doing many, if any side quests so players don't eventually hit a wall by encountering enemies too high a level for the player. So I think that with sidequests + the ecosystem, we'll be fine.



#4
Aurawolf

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Bioware's games except for TOR you don't have to level grind. You can pretty much just play it through the whole game and it is geared for whatever level you are.



#5
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I don't believe that you were level 32 before you departed Two Rivers.

 

LOL I barely crack 20 by end game.



#6
andar91

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Bioware's games except for TOR you don't have to level grind. You can pretty much just play it through the whole game and it is geared for whatever level you are.

 

That is apparently not true of this game, at least not universally. They stated a long time ago that there will be no level scaling and that we may have to leave certain areas for later because they're too difficult. For instance, Emprise du Lion is apparently expected to only be doable after the end of the game. I expect mileage to vary by player, of course.



#7
Inprea

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I don't believe that you were level 32 before you departed Two Rivers.

 

Well I can't show you my xbox save but yes I was and even did it twice once for a closed fist character and once for an open palm. As you may recall the ghost on the mountain keep spawning until you resolve the quest. For a while I left the game on normal until I realized the ghost died faster if I turned the difficulty to easy while the experience point reward was the same. I tried to figure out if using focus let my character run up or down the hill faster but I was never certain. One very important thing to remember is that the tombs or scrolls or whatever they were called rewarded more experience points based on how many experience points you already had. So it was important to grind to level 30 or 31 first so you can get max benefit from them.

 

The ghost in the imperial city only give half the experience and are harder to kill so if you wait until then you've waited too long.

 

 

As someone who 'bleeds' areas dry for XP before moving on, I think we'll probably have plenty of opportunities to gain levels. They've said that populations that are depleted will be replaced by other stuff. For example if you kill all templars in an area, bandits might move in in their place (random example, not necessarily in the game). They have probably also made it possible to go through the main story without doing many, if any side quests so players don't eventually hit a wall by encountering enemies too high a level for the player. So I think that with sidequests + the ecosystem, we'll be fine.

 

Oh neat. I wasn't under the impression humanoids would respawn. I thought it was only things you might expect in an ecosystem. That said I love the bold example and hope we do indeed get such an opportunity. I wonder if there will ever be a moment when I end up screaming, Not them again, thinking on some of the higher difficulties of Diablo 3 they are some spawns I used to absolutely hate seeing especially more then once a session. Perhaps certain groups will be better equipped to counter different builds.

 

I sure hope bandits don't fight like templars. It could be hard to explain.

 

 

Bioware's games except for TOR you don't have to level grind. You can pretty much just play it through the whole game and it is geared for whatever level you are.

 

It isn't about needing to level grind it's about wanting to. I realize due to the level cap this won't be achievable but I love getting a character to the point where she can walk up to the toughest boss of the game on the hardest setting and end him in less then a minute. I just don't get the same feeling by simply lowering the difficulty. It feels more like beating up someone who has been blind folded for you.



#8
Jawzzus

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I don't believe that you were level 32 before you departed Two Rivers.

 

I've never played Jade Empire, so I was like I don't know maybe, if you beat Rowd you'd be lvl 15, then Sindarian ruins you could get up to 22, then if you farmed the troops that spot you maybe..then I realized you were talking about a different game.



#9
Deflagratio

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I used to like Level Grinding. Hell, I reached level 72 in Final Fantasy IX before exiting Gizmaluke's Grotto by farming Grand Dragons out on the "It's Dangerous out there, Kupo!!" mountain plateau.  (Pro-Tip, You need lots of Pheonix Downs and Coral Rings to absorb Thundaga)

 

Then I started to appreciate things like Difficulty curves, pacing and balance. So I try to play games now as "Naturally" as possible, which basically means that I don't overthink or over-plan my game.

 

It's kind of something I'm worried about with Dragon Age: Inquisition. With no scaling, I'm hoping that becoming a "Steamroller" doesn't happen too often. With the Level cap only at around 30, I doubt I'll have to worry too much, as the potential for power creep isn't too high.


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#10
Samahl

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Bandits, giant spiders, clowns and the like.

 

Clowns?



#11
Inprea

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Clowns?

 

They're creepy! Just look here.

clowns2.png


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#12
Samahl

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They're creepy!

 

But why would they be in Dragon Age?



#13
Inprea

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I used to like Level Grinding. Hell, I reached level 72 in Final Fantasy IX before exiting Gizmaluke's Grotto by farming Grand Dragons out on the "It's Dangerous out there, Kupo!!" mountain plateau.  (Pro-Tip, You need lots of Pheonix Downs and Coral Rings to absorb Thundaga)

 

Then I started to appreciate things like Difficulty curves, pacing and balance. So I try to play games now as "Naturally" as possible, which basically means that I don't overthink or over-plan my game.

 

It's kind of something I'm worried about with Dragon Age: Inquisition. With no scaling, I'm hoping that becoming a "Steamroller" doesn't happen too often. With the Level cap only at around 30, I doubt I'll have to worry too much, as the potential for power creep isn't too high.

 

Have they mentioned how those levels are going to work though? Thinking back to Jade Empire. Each level you went up you got more skills points then the previous level gave. It may be that we're on a exponential growth curve rather then a linear one.

 

 

 

But why would they be in Dragon Age?

 

Well it wouldn't be the fully evolved clown we have to deal with in modern times. At least I hope those horrid things don't have another evolution. It would their earlier stage of development. A demon or terror. A jester.



#14
Maria Caliban

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But why would they be in Dragon Age?


1) It was a joke.

2) Clowns have existed since ancient Egypt. That's like asking why brewers or musicians would be in DA; they're ubiquitous in human cultures.
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#15
Zanallen

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Well I can't show you my xbox save but yes I was and even did it twice once for a closed fist character and once for an open palm. As you may recall the ghost on the mountain keep spawning until you resolve the quest. For a while I left the game on normal until I realized the ghost died faster if I turned the difficulty to easy while the experience point reward was the same. I tried to figure out if using focus let my character run up or down the hill faster but I was never certain. One very important thing to remember is that the tombs or scrolls or whatever they were called rewarded more experience points based on how many experience points you already had. So it was important to grind to level 30 or 31 first so you can get max benefit from them.

 

The ghost in the imperial city only give half the experience and are harder to kill so if you wait until then you've waited too long.

 

Good lord, that sounds like a terrible experience. I can't understand why anyone would want to play the game that way. Grinding has always been an aggravating experience for me. Oh well, if that is how you like to play, more power to you.



#16
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Dark Souls is the only cure to anyone addicted to level grinding.


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#17
Samahl

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1) It was a joke.

 

It struck me as really, well... random and out of place, which is why I commented in the first place.

 

2) Clowns have existed since ancient Egypt. That's like asking why brewers or musicians would be in DA; they're ubiquitous in human cultures.

 

And clowns as we know them (see the picture provided above) have not.



#18
KaiserShep

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1) It was a joke.

2) Clowns have existed since ancient Egypt. That's like asking why brewers or musicians would be in DA; they're ubiquitous in human cultures.

 

So clowns are an ancient evil after all.


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#19
Bekkael

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Good lord, that sounds like a terrible experience. I can't understand why anyone would want to play the game that way. Grinding has always been an aggravating experience for me. Oh well, if that is how you like to play, more power to you.

 

Seconded. Those ghosts that respawned in JE already annoyed me, I can't imagine farming them on purpose.

 

EDIT to add: I don't mind some grinding, but I wouldn't avoid completing a quest just to increase my XP. *shrug* To each their own.


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#20
Grand Admiral Cheesecake

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So clowns are an ancient evil after all.

 

A lot of things about our own history make more sense now.


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#21
deuce985

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By that sounds of it DAI will have tons of content to "grind" xp. Maybe not in the way you're thinking but I think we'll be okay having plenty to gain xp from. My concern is the level cap. I don't like level caps in RPGs where a big emphasis is on exploration or big worlds. It crushes my ambition to consistently move forward looking for new things in the world because I feel like I have nowhere to go anymore since I'm not progressing. I'm the type that has to do everything and explore every corner so I often hit level caps way before the devs ever intended. I'm hoping that we not only have a lot of content to grind for xp but a properly balanced level cap for people like me. Unfortunately, I highly doubt Bioware is going to balance their level caps with players like me. It would be nice to struggle to get to that level cap by the time I'm 75% through the game...or better remove level caps. One can only hope.



#22
Bekkael

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By that sounds of it DAI will have tons of content to "grind" xp. Maybe not in the way you're thinking but I think we'll be okay having plenty to gain xp from. My concern is the level cap. I don't like level caps in RPGs where a big emphasis is on exploration or big worlds. It crushes my ambition to consistently move forward looking for new things in the world because I feel like I have nowhere to go anymore since I'm not progressing. I'm the type that has to do everything and explore every corner so I often hit level caps way before the devs ever intended. I'm hoping that we not only have a lot of content to grind for xp but a properly balanced level cap for people like me. Unfortunately, I highly doubt Bioware is going to balance their level caps with players like me. It would be nice to struggle to get to that level cap by the time I'm 75% through the game...or better remove level caps. One can only hope.

 

I share this concern as I also dislike low level capping. DA2's cap was 50! I just don't know why they lock off progress at only 25-30 for DAI. The nice thing about the Awakening expansion for DAO was continuing to level up and gain new skills and abilities. I really enjoy that.


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#23
LPPrince

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You can ABSOLUTELY level grind both DA games;by taking advantage of exploits.

 

In DAO, there's an exploit in Ostagar. You're told by Duncan to go into the Korcari Wilds, get three vials of darkspawn blood, and find the Grey Warden treaties.

 

What you want to do is go collect the three vials of darkspawn blood, then return to Duncan without the treaties.

 

You'll complete the assignment for the treaties and get exp, but Duncan will tell you to go back out to get the treaties.

 

Repeat speaking with Duncan, and you will repeatedly be rewarded with the exp for the vials of blood. This allows you to reach the level cap before meeting even Morrigan.

 

In Dragon Age 2, there was an exploit where on a fetch quest, you would find the item a person needed, come back to them, draw your weapon, then sheathe it and during that process initiate dialogue with them. By continuously pressing the appropriate button you would constantly get rewarded and thus reach the level cap and make serious change in the process. Its since been patched.

 

For Inquisition, if an exploit such as the aforementioned ones exist, I would hope Bioware would leave it as is. They are beneficial exploits that allow a person using them to play the game perhaps a bit easier if they so choose, or allow them to get enjoyment from being super leveled, while those who choose not to exploit are left with the game played as intended.

 

But thats just me. I played DAO normally the first few times and then used the Ostagar exploit afterward to make later playthroughs easier. DA2 I only completed once, and I think in my unfinished second playthrough is where I used its exploit.



#24
Jawzzus

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I share this concern as I also dislike low level capping. DA2's cap was 50! I just don't know why they lock off progress at only 25-30 for DAI. The nice thing about the Awakening expansion for DAO was continuing to level up and gain new skills and abilities. I really enjoy that.

 

There was a lvl cap in either one of the previous games?  I never knew that



#25
Deflagratio

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Dark Souls is the only cure to anyone addicted to level grinding.

 

 

Level 1, or level 500. The game can be completed either way, including NG+

 

I like progression elements too much though, so my Level1 playthrough was pretty miserable, especially because so much of the gear requires certain levels of strength/dexterity.