Aller au contenu

Photo

For those of us who level grind.


  • Veuillez vous connecter pour répondre
58 réponses à ce sujet

#51
fchopin

fchopin
  • Members
  • 5 061 messages

I hope the game has a developer console that we're able to enable or is moddable enough so that if I consider that my game would be enhanced by more XP, I can just cheat it to my character, rather than messing around with grinding or exploits.
 
(The previous DA games benefited from a moderate level bump to start, but they had level scaling so it didn't especially make the game easier, it just meant you had a few more talents to play with.  DA:I may be different)


I want to fight for my XP not get it for free. :huh:
  • SofaJockey et Vroom Vroom aiment ceci

#52
Inprea

Inprea
  • Members
  • 1 048 messages

By that sounds of it DAI will have tons of content to "grind" xp. Maybe not in the way you're thinking but I think we'll be okay having plenty to gain xp from. My concern is the level cap. I don't like level caps in RPGs where a big emphasis is on exploration or big worlds. It crushes my ambition to consistently move forward looking for new things in the world because I feel like I have nowhere to go anymore since I'm not progressing. I'm the type that has to do everything and explore every corner so I often hit level caps way before the devs ever intended. I'm hoping that we not only have a lot of content to grind for xp but a properly balanced level cap for people like me. Unfortunately, I highly doubt Bioware is going to balance their level caps with players like me. It would be nice to struggle to get to that level cap by the time I'm 75% through the game...or better remove level caps. One can only hope.

 

I'd prefer the level cap to be taken away as well but I'm hoping that the first five levels come fairly quickly and everything else comes very slowly. Baulder's gate if I recall correctly had a relatively low level cap but it was hard to reach it. There is other forms of improving your character as well. Perhaps you obtain the material you need to upgrade your arms and armor through killing enemies. I know Diablo 3's loot system keeps me playing even though my character is level seventy already. I'm always just hoping for my next piece of class specific set gear.

 

Has there been any word on how much we can improve our equipment?

 

 

Good lord, that sounds like a terrible experience. I can't understand why anyone would want to play the game that way. Grinding has always been an aggravating experience for me. Oh well, if that is how you like to play, more power to you.

 

 

Seconded. Those ghosts that respawned in JE already annoyed me, I can't imagine farming them on purpose.

 

EDIT to add: I don't mind some grinding, but I wouldn't avoid completing a quest just to increase my XP. *shrug* To each their own.

 

 

Because the pleasure chemicals that my brain releases whenever I see a female character growing stronger are quite substantial.



#53
Wulfram

Wulfram
  • Members
  • 18 948 messages

I want to fight for my XP not get it for free. :huh:

 

Good for you.  I'm lazy.  And cheating is my sacred right as a PC gamer (in singleplayer)



#54
AlanC9

AlanC9
  • Members
  • 35 624 messages

Intrusive exploits are exploits that the player must take an active role in avoiding. For example: The entire Arcane Warrior class in Dragon Age: Origins, or Everything Smithing in Skyrim. These are toxic to the game because in working around the poor design and/or balance, one must forgo natural play taking them out of the experience. Terrain or pathfinding abuse falls into this category as well, and it's not uncommon for First Order Optimal Strategies and Intrusive exploits to be used as interchangeable terms.


I agree about DAO, but TES gameplay is usually so boring that I want the exploits left in.

#55
zambingo

zambingo
  • Members
  • 1 460 messages
I like to grind because the work put in and the challenge of getting to Steamroller Level is fun to me. Then being a Steamroller after working for it feels like a reward.

eg. In Dragon's Dogma I was level 100 before I faced Grigori. The grind in DD was the most fun grind I've played in a while, I think because there is no scaling which made leveling it's own reward not tied to plot... you can defeat a Drake now not because it's time in the story to do that, but because you put work in and can do it.
  • Inprea, Bekkael, Icy Magebane et 1 autre aiment ceci

#56
Inprea

Inprea
  • Members
  • 1 048 messages

I like to grind because the work put in and the challenge of getting to Steamroller Level is fun to me. Then being a Steamroller after working for it feels like a reward.

eg. In Dragon's Dogma I was level 100 before I faced Grigori. The grind in DD was the most fun grind I've played in a while, I think because there is no scaling which made leveling it's own reward not tied to plot... you can defeat a Drake now not because it's time in the story to do that, but because you put work in and can do it.

 

I agree the feeling that it has been earned is one of the major draws to leveling up and not exploiting or turning the difficulty down. I find the thrill can also be duplicated upon acquiring a very difficult peace of equipment. Though when I say difficult I'm talking about games like Diablo in which there is no guarantee of what you'll get and much of the equipment is tied to difficulty. If you want the best gear you have to up that difficulty slider and put in the time.


  • zambingo aime ceci

#57
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages

I can't think of many games from bioware that you can level grind. Jade Empire, KOTOR and Baulders gate are the ones that come to mind and they're all three a little on the old side, still awesome though. So I'm quite glad to have this option back but with the changing ecosystem there is a bit of a twist to it. How do you believe this is going to influence your leveling habits?

 

In my case I'm liable to hunt until I've removed things I consider undesirable. Bandits, giant spiders, clowns and the like. Bears and wolves seem like they'd be essential parts of the ecosystem so i don't want to risk depopulating them. I'm hoping that will get some feed back from the locals so we know how things are going.

 

This question is mostly for those who were level 32 before they left Two Rivers in Jade Empire or level 20 once you visit your third world in KOTOR. Those who aren't quite so fanatical can feel free to respond but I don't believe we need anyone saying they don't level grind.

 

 

I am curious where is the fun in level grinding to break the Balancing in games like Jade Empire.



#58
Inprea

Inprea
  • Members
  • 1 048 messages

I am curious where is the fun in level grinding to break the Balancing in games like Jade Empire.

 

You're kind of getting into the area of what is fun here, like some people wondering how I find writing fun, but I'll answer how I can. I receive a thrill seeing my character be bettered and grow more powerful and it's more intense when dealing with a female character. However, the ultimate expression of that improvement isn't really in the numbers. What do they mean anyway? Rather it's best shown when using those improved abilities against others. If an enemy that took 30 seconds to kill at level 5 still takes 30 seconds to kill at level 15 there is no feeling of betterment.

 

It's the thrill of being rewarded. Sort of similar like after weeks of arm curls, push ups and dead lifts you find yourself carrying with one hand what would have required two before hand. Have you ever spent a few months exercising only to find yourself moving furniture and suddenly realized. "Wow this is way lighter then before!" That's the best comparison I can give it. Except in a game it only takes me hours to get that buzz while with exercise it takes much longer.


  • Magdalena11 aime ceci

#59
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages

You're kind of getting into the area of what is fun here, like some people wondering how I find writing fun, but I'll answer how I can. I receive a thrill seeing my character be bettered and grow more powerful and it's more intense when dealing with a female character. However, the ultimate expression of that improvement isn't really in the numbers. What do they mean anyway? Rather it's best shown when using those improved abilities against others. If an enemy that took 30 seconds to kill at level 5 still takes 30 seconds to kill at level 15 there is no feeling of betterment.

 

It's the thrill of being rewarded. Sort of similar like after weeks of arm curls, push ups and dead lifts you find yourself carrying with one hand what would have required two before hand. Have you ever spent a few months exercising only to find yourself moving furniture and suddenly realized. "Wow this is way lighter then before!" That's the best comparison I can give it. Except in a game it only takes me hours to get that buzz while with exercise it takes much longer.

 

Not that I agree with you, but I can understand you.