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#176
Gorthaur the Cruel

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I actually got the Middle-earth mod right away. I was doing sorta-okay as Angband for a while, but then an army of 6,000 Rhudaur wiped out my 11,000 Orcs. No idea how.

I believe the orcs in that mod were purposely made to be weaker than humans/elves/dwarves, but they get sheer numbers to make up for their lack of strength, so you'll just need to overwhelm your enemy to win.

 

But that could also be the result of a few things. Disadvantageous terrain is often one of the biggest reasons you'll lose a battle, try to avoid river crossings and mountainous terrain when attacking. The martial stat of the commanders is also pretty important, so make sure you put your highest martial courtiers in charge of your armies.



#177
Steelcan

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Oh I haven't tried the LotR mod yet



#178
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I believe the orcs in that mod were purposely made to be weaker than humans/elves/dwarves, but they get sheer numbers to make up for their lack of strength, so you'll just need to overwhelm your enemy to win.

 

But that could also be the result of a few things. Disadvantageous terrain is often one of the biggest reasons you'll lose a battle, try to avoid river crossings and mountainous terrain when attacking. The martial stat of the commanders is also pretty important, so make sure you put your highest martial courtiers in charge of your armies.

 

I'm glad they included racial stat combat differences then. That's good.



#179
Steelcan

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I've been inspired to finally get the Third Age: Total War mod for Medieval: Kingdoms

 

Not sure how I feel about CK2 for LotR, its kind of the wrong focus, plots and intrigue is less what LotR is about



#180
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Oh but there's a little of it in the Silmarillion. I wouldn't say that politics didn't play a part in Arda, just that Tolkein didn't write too much on it. So yeah, the spirit's not there, but it's not entirely impossible.

 

The Silmarillion is a darker book though.



#181
Steelcan

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Oh but there's a little of it in the Silmarillion. I wouldn't say that politics didn't play a part in Arda, just that Tolkein didn't write too much on it. So yeah, the spirit's not there, but it's not entirely impossible.

 

The Silmarillion is a darker book though.

While I agree, its still not the sort of thing that CK2 is built around.

 

the destruction of Numenor and Beleriand etc... doesn't make for a good game mechanic

 

also Melkor would be OP



#182
AventuroLegendary

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I tried the Middle-Earth mod and it felt a little off, for the reasons already mentioned. Politics, depravity and corruption did play a part in Tolkien's universe (kind of the point of the Rings of Power) but the Middle-Earth universe doesn't really lend itself to CK2's mechanics.

 

On a different note, lol you can marry Gandalf to Shelob.

 

I've been inspired to finally get the Third Age: Total War mod for Medieval: Kingdoms

 

You should download MOS if you have the patience for it. It reworks the unit rosters and adds lots of events.



#183
Steelcan

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You should download MOS if you have the patience for it. It reworks the unit rosters and adds lots of events.

I'm gonna try it vanilla first



#184
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Third Age Total War is incredbily fun. On a CK2 note though, I watched some tutorials and got the basics down. Like you guys said, the mechanics don't fit all that well; some of them are perfect for the Western and Easterling kingdoms, but marriage and royalty being important in Orc or Melkor-worshipping society seems out of place. Still fun, though, and it's got lots of content. I'm enjoying the game itself, modded or not. Still can't beat Durin's Folk, though. I always manage to expand Gundabad quite far, but those little shits declare war on me and my men can barely inflict 100 casualties on their armies before we rout.


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#185
AventuroLegendary

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Third Age Total War is incredbily fun. On a CK2 note though, I watched some tutorials and got the basics down. Like you guys said, the mechanics don't fit all that well; some of them are perfect for the Western and Easterling kingdoms, but marriage and royalty being important in Orc or Melkor-worshipping society seems out of place. 

 

Didn't the Easterlings (Rhun in particular) worship Melkor as a deity? I could be wrong on that. Third Age: Total War doesn't get off easily. Orcs paying taxes? Hobbits exterminating towns? Ha.



#186
Steelcan

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Didn't the Easterlings (Rhun in particular) worship Melkor as a deity? I could be wrong on that. Third Age: Total War doesn't get off easily. Orcs paying taxes? Hobbits exterminating towns? Ha.

Many men worshiped Melkor as a deity, because well he was one



#187
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Didn't the Easterlings (Rhun in particular) worship Melkor as a deity? I could be wrong on that. Third Age: Total War doesn't get off easily. Orcs paying taxes? Hobbits exterminating towns? Ha.

 

Orcs paying taxes could be passed off as the tougher Orcs/leaders taking away some of the raid profits or possessions from the lesser Orcs. The exterminating thing is pretty funny though, especially if you end up making the Hobbits a giant empire with unmatched cruelty. As for the Easterlings, yeah, many of them did worship Melkor and Sauron both as deities, as did the Haradrim and many tribes of Variags. Beyond that, though, Rhun and Harad had typical medieval styles of government, similar to that of the medieval Middle East. You had kings, queens, various warlords and princes. The Variags of Khand were more like the Mongols or Huns, though.



#188
AventuroLegendary

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Orcs paying taxes could be passed off as the tougher Orcs/leaders taking away some of the raid profits or possessions from the lesser Orcs. The exterminating thing is pretty funny though, especially if you end up making the Hobbits a giant empire with unmatched cruelty. 

 

I wish that could be reflected in-game as provinces are bordered by Orcs, as in the prosperity would go down due to Orc raids barely inside the borders. Eh, modding limitations, I guess.

 

And don't you dare insult Bilbo the Butcher.



#189
Ravensword

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I bought EUIV recently, but I haven't had a chance to play it yet. How different is it from CKII?
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#190
Kimosabe

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I bought EUIV recently, but I haven't had a chance to play it yet. How different is it from CKII?

That is a pretty big question as they are 2 completely different games..

Basicly, CK II is about persons/dynasties whereas EU IV is about countries

 

Some other differences:

- It is a completely different time and it plays out on a global scale so you can play as Asian/African and Native American countries

- Technology is much more important in EU IV. It is more detailed and much bigger. Choose the right tech and you can have a massive advantage over your neighbours

- Economy is also more detailed/complex in EU IV. You don't have the kind of laws as in CK II, and trading is pretty important

- Whereas in CK II, you could only take in a war what you declared it for, in EU IV you can pretty much take anything you want as long as your warscore is high enough

- In EU IV, you control all territory in your nation (unlike CK, where most provinces are controlled by a vassal) and your army works solely from retinues (standing army)

- IN EU IV you can form alliances etc with other countries regardless of dynastic ties, but you can't plot against someone

- And there are many many more differences that are best found through playing


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#191
Gorthaur the Cruel

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Europa Universalis is a pretty fun game. Even though I've spent a fraction of the time playing it compared to CK2, I've learned to like a lot of EU4's mechanics better. CK2 has a lot of wonkiness in it.

 

For example, being stuck to only dynastic and marriage alliances is hardly fun. The Byzantine Empire essentially functions like a feudal western nation, and the great grey blob doesn't have nearly enough internal division. If Paradox could mix together elements from both CK2 and EU4, then I honestly think you'd have the perfect paradox game.



#192
Steelcan

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While I enjoy EUIV immensely, and am super hyped for the Art of War expansion, CK2 will win out in the end for me



#193
Kaiser Arian XVII

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Now I'm regretful that I haven't played any Victoria II or EU-IV in summer. CK II is just a mental torture with all those rebellions, has pseudo-politics and It takes such a long long time to reach 1453.

 

I have to reload when one of those huge nonsensical rebellions happens. You have 400K units from all the country max, suddenly a 650K rebellion happens in a province.



#194
Aimi

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The Byzantine Empire essentially functions like a feudal western nation, and the great grey blob doesn't have nearly enough internal division.


I think it's hilarious - and so typically Paradox - that they set aside a whole expansion for the Greeks, and instead of giving the Empire game mechanics that made historical sense, they gave it a bunch of flavor for the fangirls while leaving the basic functioning of the French-style Western sociopolitical system intact.
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#195
AventuroLegendary

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Now I'm regretful that I haven't played any Victoria II or EU-IV in summer. CK II is just a mental torture with all those rebellions, has pseudo-politics and It takes such a long long time to reach 1453.

 

I have to reload when one of those huge nonsensical rebellions happens. You have 400K units from all the country max, suddenly a 650K rebellion happens in a province.

 

Your vassals' opinions determine your levy size so it makes sense... sort of. I dislike how limited I am in preemptively stopping dissident factions from rebelling. I find myself either bribing, assassinating or waiting for them to pop up so I can grind them into dust.


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#196
Kimosabe

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I have to reload when one of those huge nonsensical rebellions happens. You have 400K units from all the country max, suddenly a 650K rebellion happens in a province.

So far, in all my experiences I have never found rebellions to be a big problem. You cannot stop religious and single country independence uprisings but they are easily dealt with. The only thing you have to look out for is civil war when a faction becomes to big and that only tends to happen after your current character just died (unless ofcourse you have a terrible ruler).

 

Meanwhile, Paradox gave us the last Dev Diary for Charlemagne and there are some interesting things in it:

- The new Tribal holding is quite different from the holdings of the feudal world, with one holding representing everyone living in the province who is not living in any of the old holdings ( a province can contain a mix of a tribal and non-tribal holdings ). Because they represent the entire province all output of the holding ( tax and troops ) is multiplied by half the number of empty holding slots in the province ( so a province with 3 empty holding slots will produce 150% more tax and troops ).

- Tribal countries make a LOT less money but the don't need it as much as feudal countries plus they can raid for it. Many buildings etc can be bought with Prestige

- Since Tribal countries are not Feudal nations, you don't have vassals. You are more like a leader that people respect. This also means that your 'vassals' do not owe you levy or taxes. Instead, tribal vassals can be called to war as though they where allies, but they do of course have the choice of saying no

 

 

 
 


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#197
Kaiser Arian XVII

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Terrible ruler? doesn't happen in my Empire!

 

That sad moment when I have to assassinate my useless son to put my grandson on the throne.

The other way is to give my younger son more lands, then automatically he becomes the heir.

 

And... I'm content with medium authority and levy size. I can't stand the amount of hate, intrigue and rebellion (factions) toward me on higher levels of them.



#198
Kimosabe

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That sad moment when I have to assassinate my useless son to put my grandson on the throne.

The other way is to give my younger son more lands, then automatically he becomes the heir.

 

And... I'm content with medium authority and levy size. I can't stand the amount of hate, intrigue and rebellion (factions) toward me on higher levels of them.

Yea, that can be a big problem, sometimes I switch succession laws for that very reason and make my country an elective for a while.

 

As for laws I tend to grab either Medium or High Authority and minimum levy size for all holdings as this prevents too much inter-vassal fighting, grants you a sizeable levy while preventing a big opinion hit.

 

The Levy Law only influences maximum levy but the actual amount you get is still influenced by crown law and relationship score so often (especially when relationship score is under 100) you get more armies from having low levy law then high levy law

If you really want more armies, increase Crown Law and not Levy Law; You will get -10 relation (-20 for High Authority and +10 for min levy) but you will get more armies then with medium authority and medium levy which also results in -10 relation (-10 Medium Authority and 0 levy) since your minimum is higher



#199
Steelcan

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ALL MY HYPE

 

full changelog, copied from the dev diary

 

Spoiler



#200
AventuroLegendary

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Imperial Administration Law for the Byzantines?

<3