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Does "Rate of Fire" bonus apply to beam weapons?


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52 réponses à ce sujet

#1
JoseRayber

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I had been told that the effect of RoF increase, benefited from powers like Marksman, Hunter Mode and Devastator Mode, also shortens the duration of weapon reloading.

 

Yet I wonder if the same effect applies to those "beam weapons" like Prothean Particle Rifle, Lancer, CSR and CSMG, during the animation of ammo regeneration?

 

Had consumed a few respec cards on my Destroyer but no significant changes were observed :huh:



#2
Alfonsedode

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i am not a big user of those but IIRC RoF increase is quite a pain on the PPP (wort on th CSR i guess), wasting most of the magazine before ramping up. It shortens the reload animation in general, but i am not sure it does anything on those long ones. I ll follow :)



#3
me0120

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I believe beam weapon regeneration is separate from RoF but it is effected by mods. The only mod being the SMG heatsink which effects it negatively.

#4
Pearl (rip bioware)

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I don't believe it has any impact.

ROF increases are detrimental to the Particle Rifle, as they only make it consume more ammo before ramping up, meaning you get less time at full damage with no discernible benefit.

#5
Guest_IamBECKY_*

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It has a huge affect. With a Particle Rifle GI it's best to pick RoF evo in HM so you can get more shots in while under TC.

 

Wisdom from good ol' OP Ashen Earth.

 

edit ..wait wtf weapon reload? hell no



#6
Tonymac

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It has a huge affect. With a Particle Rifle GI it's best to pick RoF evo in HM so you can get more shots in while under TC.

 

Wisdom from good ol' OP Ashen Earth.

 

edit ..wait wtf weapon reload? hell no

Cloaking  does seem to make the reload faster though....



#7
Pheabus2009

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ROF increase does affect beam weapons, for the PPR it might be two-fold though: you waste more ammo in the ramp-up phase, however infiltators might benefit a little in this case because TC buffs more shots.

Does it increase ammo-regen speed? I guess not.


Modifié par Pheabus2009, 12 août 2014 - 10:24 .


#8
Deerber

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RoF bonuses affect beam weapons.

RoF bonuses do not shorten the reload animation on any gun. They simply make it so you can start that animation sooner after emptying the magazine. Depending on the RoF of the gun, that might turn into quite a considerable bonus.

However, given what I said, I consider it unlikely that charge up weapons get any "reload" bonus by RoF bonuses.
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#9
NuclearTech76

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I'll echo what everyone else has said and add a few things.

 

ROF bonuses do increase the fire rate of beam weapons but do not decrease ramp up time. You will lose some damage to cold shots on a weapon like the PPR that gets a ramp up damage bonus, however once it does get ramped up you apply more damage over a shorter window than usual but also exhaust your clip faster. Bonuses like MM if activated while the PPR is firing will increase headshot damage but not ROF; you would have to stop firing then start refiring to get ROF bonus. 

 

Marksman will also start ammo regen if the PPR has been locked up as will devastator mode. DM is also good because it will give you a full clip if you've locked up the PPR and it's not even active; engage DM and weapon swap back and you have a full clip. 


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#10
Deerber

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ROF bonuses do increase the fire rate of beam weapons but do not decrease ramp up time. You will lose some damage to cold shots on a weapon like the PPR that gets a ramp up damage bonus, however once it does get ramped up you apply more damage over a shorter window than usual but also exhaust your clip faster. Bonuses like MM if activated while the PPR is firing will increase headshot damage but not ROF; you would have to stop firing then start refiring to get ROF bonus. 

 

Marksman will also start ammo regen if the PPR has been locked up as will devastator mode. DM is also good because it will give you a full clip if you've locked up the PPR and it's not even active; engage DM and weapon swap back and you have a full clip. 

 

Really? Wow, didn't know that about DM and PPR. Nice.

 

However, as far as I know, active RoF bonuses (MM) work right away on charge up weapons, you don't need to stop firing and start again.



#11
NuclearTech76

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Really? Wow, didn't know that about DM and PPR. Nice.

 

However, as far as I know, active RoF bonuses (MM) work right away on charge up weapons, you don't need to stop firing and start again.

I don't think so. Hard to test at least on my end. However I notice no change in the time to exhaust a clip if say I engage MM while firing when the beam gets hot. On a weapon like the ADAS you see the fire rate doesn't change if you are firing out of MM and then engage MM while still holding the trigger. If you let off the trigger then start firing again the ROF noticeably increases.



#12
capn233

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Ammo regen on most of the "infinite" ammo weapons is defined as a percent capacity regen per unit time.  So the only thing that increases the regen rate is increasing the magazine size.

 

I do not think that ROF bonuses decrease the delay before regen when overheated.  Pretty sure that is just defined as a set time.

 

Likewise, ramp time is a set time so ROF bonuses don't shorten it.  There used to be wringing of hands over this as you theoretically do less total damage per clip, but your DPS is higher.  The exception is potentially the CSR and CSMG which have somewhat unpredictable shot loss (CSR potentially gains shots under some ROF bonuses though).



#13
Black_Mage

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Marksman will also start ammo regen if the PPR has been locked up as will devastator mode. DM is also good because it will give you a full clip if you've locked up the PPR and it's not even active; engage DM and weapon swap back and you have a full clip. 

 

Engaging DM starts the ammo regen process even if the PPR is locked up.  If you have DM engaged when the PPR locks up, you can disengage DM and then re-engage again to start the ammo regen.  At 100% CD, the recharge time for DM is 1.5 seconds so this is quite fast.



#14
NuclearTech76

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Reegar mileage would also vary. You're getting hit loss at 60 FPS at normal ROF. Increasing the ROF would only lower clip efficiency, how much would be dependent on FPS. At least that's my thinking.



#15
Deerber

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I don't think so. Hard to test at least on my end. However I notice no change in the time to exhaust a clip if say I engage MM while firing when the beam gets hot. On a weapon like the ADAS you see the fire rate doesn't change if you are firing out of MM and then engage MM while still holding the trigger. If you let off the trigger then start firing again the ROF noticeably increases.

 

As I said, that only works for charge up weapons like PPM and Typhoon. I'm pretty sure I remember Peddro mentioning that.



#16
NuclearTech76

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Engaging DM starts the ammo regen process even if the PPR is locked up.  If you have DM engaged when the PPR locks up, you can disengage DM and then re-engage again to start the ammo regen.  At 100% CD, the recharge time for DM is 1.5 seconds so this is quite fast.

Pretty much the clip capacity bonuses resets the weapons clip; it might be in the same ballpark as just reloading/cooling the weapon normally BUT you can also execute normal actions instead of being locked into that weapon cooling animation.  DM works regardless of whether the PPR is the active weapon or not. 



#17
NuclearTech76

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As I said, that only works for charge up weapons like PPM and Typhoon. I'm pretty sure I remember Peddro mentioning that.

You maybe correct? Hell I can't remember I thought someone said the headshot bonus applied but the ROF remained the same if you applied while the weapon was being fired.  



#18
Deerber

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You maybe correct? Hell I can't remember I thought someone said the headshot bonus applied but the ROF remained the same if you applied while the weapon was being fired.  

 

That's definitely true for most weapons, yeah. Pretty noticeable too. But, as I said, I'm pretty sure I remember Peddro mentioning that charge up weapons are the exception. Don't make me dig that tho, pls XD

 

Edit: I should have probably used the term "heat up" instead of charge up. I mean weapons like Typhoon and PPR.



#19
cato potato

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You maybe correct? Hell I can't remember I thought someone said the headshot bonus applied but the ROF remained the same if you applied while the weapon was being fired.  

 

Just to muddy the waters further, I thought that the Marksman RoF boost would work while the weapon was being fired but only for weapons with variable RoF like the Typhoon, GPSMG, Striker etc., but not for the PPR which only has a damage multiplier.



#20
Deerber

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Just to muddy the waters further, I thought that the Marksman RoF boost would work while the weapon was being fired but only for weapons with variable RoF like the Typhoon, GPSMG, Striker etc., but not for the PPR which only has a damage multiplier.

 

Lol. I give up. Can't remember, I'm getting old  :lol:



#21
NuclearTech76

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Just to muddy the waters further, I thought that the Marksman RoF boost would work while the weapon was being fired but only for weapons with variable RoF like the Typhoon, GPSMG, Striker etc., but not for the PPR which only has a damage multiplier.

Well, now I'm really confused.  :lol:



#22
capn233

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It is "charge automatics."  Typhoon, PPR, GPSMG, Striker...



#23
cato potato

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It is "charge automatics."  Typhoon, PPR, GPSMG, Striker...

 

So Marksman's RoF boost will apply to those weapons if you activate it whilst firing?



#24
capn233

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So Marksman's RoF boost will apply to those weapons if you activate it whilst firing?

 

Yes.  Or it is supposed to.  I have never personally checked some of them.  I am repeating what peddroelmz stated on the subject.  I use the Typhoon under MM pretty regularly though.


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#25
corlist

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Just to muddy the waters further, I thought that the Marksman RoF boost would work while the weapon was being fired but only for weapons with variable RoF like the Typhoon, GPSMG, Striker etc., but not for the PPR which only has a damage multiplier.

 

Actually, it is not as simple as that and doesn't really make sense, as seen in these tests.


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