the real reason why u shouldnt brag about outscoring a tgi
#1
Posté 12 août 2014 - 04:15
now we all agree that overload is awesome, detonates, stuns, good power.
but the other two powers tac cloak and stim packs, arent really powers that "boosts" ur score.
instead the simple sheer fact that the TGI can spam tac cloak and stim packs ALLOWS the tgi to engage the enemy near constantly without necesarily needing soft cover. basically he can go balls deep. thats he TGIs true advantage.
now lets take a friendly scoring competition between an tgi vs human engineer... or any NON talon merc engineer OR any biotic.. most of the enemies killed by the tgi will be with his sheer offensive power but it wont translate into most score per kill as lets say a biotic causing explosions every 3 seconds or so... thus these kits will have more score per enemy slain.
IF both players are equal skill and NEITHER player dies, then the non tgi player SHOULD outscore a tgi because the constant offense of a tgi is negated by both players skill cap, since neither player dies they both are on offense thus the non tgi player of equal skill suffers loss of score from the SAME abilities that makes him so darn powerful.
so please stop bragging about outscoring a tgi... because thats what should happen.
bigdaddyZAE just drop some edjamacashun on yallz. now stay tuned for my next lesson on half effect.
p.s. feel free to refer to me as Dr. Zae for now on. laters my break at work is over, peace!
- PurpGuy1, Melee or Die et crashsuit aiment ceci
#5
Posté 12 août 2014 - 04:18
#6
Posté 12 août 2014 - 04:18
this needs to be tested in the thunderdome then
agreed
#7
Guest_IamBECKY_*
Posté 12 août 2014 - 04:21
Guest_IamBECKY_*
agreed
well what about one more time for old time's sake? you and me
#8
Guest_IamBECKY_*
Posté 12 août 2014 - 04:30
Guest_IamBECKY_*
- straight_wardens aime ceci
#9
Posté 12 août 2014 - 04:36
I've got some magic beans I'd like to sell you, zae, how about it?
- FullSpe3D, q5tyhj et Ghostknife72 aiment ceci
#10
Posté 12 août 2014 - 04:37
I stopped reading when you said that Tac Cloak doesn't help with score.
- q5tyhj aime ceci
#11
Posté 12 août 2014 - 04:49
- Ghostknife72 aime ceci
#14
Posté 12 août 2014 - 05:00
- straight_wardens aime ceci
#15
Posté 12 août 2014 - 05:06

#16
Posté 12 août 2014 - 05:27
Zae, when was te last time you actually played ME?
december 2013
#17
Posté 12 août 2014 - 05:28
All I see are theory-crafting wolfnerds, who will accept Reefa's challenge?
spoken like a true spectre
#18
Posté 12 août 2014 - 05:30
So cloak doesn't help boost your score? Hmm.........
I've got some magic beans I'd like to sell you, zae, how about it?
it helps u get kills om bosses faster... mooks die instantaneously by any means necessary if ur not brain dead (on host phantoms and dragoons excluded obviously)
ur knowledge of this game is laughable after all these years cato potato boy
#19
Posté 12 août 2014 - 05:32
well what about one more time for old time's sake? you and me
no disc anymore. but mass effect 4 on xbox one ill be there.
#20
Posté 12 août 2014 - 05:33
it helps u get kills om bosses faster... mooks die instantaneously by any means necessary if ur not brain dead (on host phantoms and dragoons excluded obviously)
ur knowledge of this game is laughable after all these years cato potato boy
So.....you want to buy the beans or not?
- CrimsonN7, me0120, Pearl (rip bioware) et 2 autres aiment ceci
#21
Posté 12 août 2014 - 05:35
TGI has overload tac cloak and stimpacks.
now we all agree that overload is awesome, detonates, stuns, good power.
but the other two powers tac cloak and stim packs, arent really powers that "boosts" ur score.
instead the simple sheer fact that the TGI can spam tac cloak and stim packs ALLOWS the tgi to engage the enemy near constantly without necesarily needing soft cover. basically he can go balls deep. thats he TGIs true advantage.
now lets take a friendly scoring competition between an tgi vs human engineer... or any NON talon merc engineer OR any biotic.. most of the enemies killed by the tgi will be with his sheer offensive power but it wont translate into most score per kill as lets say a biotic causing explosions every 3 seconds or so... thus these kits will have more score per enemy slain.
IF both players are equal skill and NEITHER player dies, then the non tgi player SHOULD outscore a tgi because the constant offense of a tgi is negated by both players skill cap, since neither player dies they both are on offense thus the non tgi player of equal skill suffers loss of score from the SAME abilities that makes him so darn powerful.
so please stop bragging about outscoring a tgi... because thats what should happen.
bigdaddyZAE just drop some edjamacashun on yallz. now stay tuned for my next lesson on half effect.
p.s. feel free to refer to me as Dr. Zae for now on. laters my break at work is over, peace!
your post doesn't make any sense.
- straight_wardens aime ceci
#22
Posté 12 août 2014 - 05:43
#23
Posté 12 août 2014 - 06:21
december 2013
we really need more ME next news so we can actually have fresh discussion around here. You getting an xbox one anytime soon?
#24
Posté 12 août 2014 - 06:25

- The NightMan Cometh aime ceci
#25
Posté 12 août 2014 - 06:25
sooo... the pills keep you alive and increase the DPS, all the (aggressive) evolutions on TC will increase the DPS, if you choose the AR evo on TC and you use the carrier+Incendiary every TC+OL+fire generate and explosion (+even more DPS)......
That is a boatload of bonuses that the poor engy does not have...




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