Okay I'm bored.

I'll be cutting out some clutter from your posts to clean them up for quoting purposes.
TGI has overload tac cloak and stimpacks.
now we all agree that overload is awesome, detonates, stuns, good power.
but the other two powers tac cloak and stim packs, arent really powers that "boosts" ur score.
instead the simple sheer fact that the TGI can spam tac cloak and stim packs ALLOWS the tgi to engage the enemy near constantly without necesarily needing soft cover. basically he can go balls deep. thats he TGIs true advantage.
now lets take a friendly scoring competition between an tgi vs human engineer... or any NON talon merc engineer OR any biotic.. most of the enemies killed by the tgi will be with his sheer offensive power but it wont translate into most score per kill as lets say a biotic causing explosions every 3 seconds or so... thus these kits will have more score per enemy slain.
IF both players are equal skill and NEITHER player dies, then the non tgi player SHOULD outscore a tgi because the constant offense of a tgi is negated by both players skill cap, since neither player dies they both are on offense thus the non tgi player of equal skill suffers loss of score from the SAME abilities that makes him so darn powerful.
Yes, Overload is awesome. It is actually the BEST non-grenade crowd control and shield stripper. The advantage of the TGI is his Cloaked Overload can use the triple Overload evolutions and still be more powerful than a double Overload from an Vanilla Engineer. What advantage does this have? Oh, I don't know... It actually helps you kill faster by controlling 50% more enemies at once, stripping the shields from 50% more enemies, heck maybe it even has the potential to cause 50% more bursts.
Stimpacks do allow you to be balls deep in enemies. Some may even say it allows you to sustain more damage, or possibly to go to positions that allow you to kill more enemies without dying. Either way Stimpacks allow you to kill more things (more quickly).
How does neither player dying mean they both were offensive the entire match? Furthermore, even if they were offensive the entire match you supplied zero supporting facts as to why the TGI would score less considering it does more damage on both mooks and bosses as opposed to any other Overload user. Your "target prioritization" argument is a wash because the TGI can control more mooks and kill them more quickly using just as many powers and weapons as another engineer, but also has the added benefit of shredding bosses.
it helps u get kills om bosses faster... mooks die instantaneously by any means necessary if ur not brain dead (on host phantoms and dragoons excluded obviously)
all that damage serves to kill bosses faster, the score comes from how well u prioratize and kill mooks, which most kits can kill instantly unless ur gold level spectre
u can only kill mooks so fast. excluding certain grenades obviously
Feeling a little brain dead, Mr. Gold level non-spectre?
Hell, I'm even using your words there so you can't be upset for me being an *******. You're just being an ******* to yourself.