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Game Thread: Fuldor's Farm to Vintiver

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#351
berelinde

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Summary: Fabian is bored and wants in on the action.

 

Such tedium this is, waiting until the master is asleep before I can do something useful with my time. Whatever possessed me to choose such a pastoral refuge?... Ah, yes. The fact that few would ever come here voluntarily.

 

Yet my sentence here has been well spent. Six months hence, should I regain the Maker's favor, I may depart with references, and the skill to maintain the facade necessary for my survival, if that is indeed possible. If not, I shall have earned enough coin to go somewhere more interesting and make the most of my remaining days.

 

For now, I will continue to beat plough-shares for this oaf and hone more useful talents while he slumbers.

 

If anyone is slumbering in this place! What is that sound? Someone running, under the very eaves of the smithy? Many someones, by the sound of it! Can all of Vintiver be that large?

 

I shall investigate. No one ever runs from the safety of the village after dark without need, and as luck would have it, I am already armored. The leather I wear is commissioned for another, but perhaps he will not mind if I test its worth in battle. And he may not! The warden is most generous with his custom.

 

Bow or daggers, the eternal conundrum. I will choose expedience over modesty and take both. Why should I not show these rustics of my skill!

 

--J



#352
Mahumia

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{Bartha, Brawling is a dexterity focus that all characters get for free, so Bartha may apply both her dexterity and the focus to the attack, which you've already done, so good, but you forgot to add your strength score to the attack and to deduct Marl's armor rating.

 

2(damage roll) +2 (mighty blow) + 2 (Strength) - 3 (Armor Rating) = 3. Bartha does 3 points damage to Marl.}

{Sorry! Had trouble thinking when I was typing this, so of course I forgot something... thanks for the correction!}



#353
berelinde

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Summary: Sarel's opponent fails his opposition roll, Digger Dace is on the move, and Archer 2 casts Winter's Grasp at Sarel for 9hp.

 

Sarel's opponent fails his opposition roll and will therefore have to roll again next round and every round thereafter until he passes or dies.

 

Longsword 2, the other human who was holding Bartha abandons his former position and rushes toward the party. His round will be spent in movement.

 

 

Archer 2 seems oddly reluctant to draw. Instead, she raises her hand, palm extended. Fractals of ice crystalize in the air as a Winter's Grasp spell speeds toward Sarel. The spell is successful. Sarel must pass an opposition roll Constitution(Stamina) TN 17, but he takes 4 points of damage this round regardless, and another 5 for the mighty spell.

 

{Weapon Groups:Bow is a possible starting talent for elven apostates. The bandit party does contain a mage, it just wasn't the one you thought. And if Sarel was close enough to strike the person standing immediately beside her with Winter's Grasp, she was close enough to strike Sarel with the same spell, even without moving. Damage will be re-rolled every round and the mighty spell damage will only apply to the first round, but the target number for Sarel's opposition roll will not change. The spell was just that good.}

 

Spoiler


#354
obsessedwjpn

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Mercuriel unsheathes his greatsword and continues to run towards the enemies. He has his eyes set on the spell-casting archer. He hopes that he can make it there in time to do some good damage before the spellcaster does any significant harm to Sarel.

 

Dog is running by Mercuriel's side and bares his teeth in preparation for the imminent battle. The fun-loving, adorable nature of this mabari hound has completely changed. Once battle became apparent, Dog focused on his master and took point. The two are a sight to behold on the battlefield. Dalish elf, sword in hand, and faithful mabari running into battle head-on. 



#355
Brian ofthe Dialogue Wheel

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Sarel, winded from the run, can't resist the ice damage and get out of the icy cloud.


TN17
Con check: 13
Spoiler


#356
ChachiBobinks

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With Tessa back on her feet, Etienne quickly placed his hand on her back, once again asking that she not stab him nor mind the magic radiating from his fingertips. Beautiful wings of shimmering gold erupted from her back, sparkling in the air between them. And just as quickly as they appeared, the magic dissipated. "Fight well, serah!" 

 

He continued on to plant himself just outside of the casting range, between the cluster of enemies and Rael.

 

Spoiler



#357
berelinde

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{Etienne's spell generated 3 spell stunt points. You may elect to spend 2 of them to reduce your mana cost by 1 or you may spend all 3 and give yourself +2 defense until your next turn. Tessa is +1 on all rolls for the duration of the encounter.}



#358
berelinde

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Archers 3 & 1
 
Summary: Archer 3 strikes Mercuriel in the left upper arm for 4 health points. Archer 1 strikes Beldin in the left shoulder for 9 health points as a result of a combination of stunts.
 
Spoiler


#359
berelinde

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Beldin Post:
 
Summary: Beldin generates aggro and keeps running.
 
Blue-white light flashed in the periphery of Beldin's vision. Someone behind him had cast a spell.
 
Andraste's mercy! his brain screamed. I'm nowhere near striking distance.
 
Predictably, the bandits turned toward the source of the flash. Less predictably, one of the archers completely failed to raise her bow, and she launched a spell right back!
 
Visions of arrow-flecked friends flitted across his inner eye.
 
"Not this time!" he roared, even as an arrow impaled his shoulder. He turned his pain to rage, and charged up the hill, beating his axe against his shield and bellowing.
 
"Bring it, you bastards!" he screamed. "Bring it, and your mongrel-humping grandmothers, too!"
 
For better or worse, his antagonism seemed to work. He kept running and commended his soul to the Maker.
 
Spoiler


#360
berelinde

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Combat Post: 2H Axe(Bors)

 

Q: Axeman A leaves Muster Point A traveling at 24 yards per round and Axeman B leaves Bandit HQ traveling at 24 yards per round. Muster Point A and Bandit HQ are 30 yards apart. Where will their paths intersect?

 

A: At the 15 yard mark. Both men were running this round, so neither can attack, but Bors wants to introduce Beldin to Fluffy. Fluffy is not a kitten.



#361
ChachiBobinks

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{Etienne's spell generated 3 spell stunt points. You may elect to spend 2 of them to reduce your mana cost by 1 or you may spend all 3 and give yourself +2 defense until your next turn. Tessa is +1 on all rolls for the duration of the encounter.}

 

{Etienne will take the +2 defense}



#362
Lorien19

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Maybe it was the fact that Laurelin was still numb from the cold,or the perhaps the amount energy she used on her shape-shifting spell left her drained,but whatever the cause the result was the same.Laurelin lost her concentration and failed to cast arcane lance.

 

3d6+3 → [1,4,2,3] = (10)    

 

However she couldn't tell whether archer 3,noticed her unsuccessful attempt to attack.



#363
berelinde

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{Laurelin's ranged attack (arcane lance) is actually a fumble. Lorien, you will need to roll a Willpower(Self-Discipline) Test, TN12. If you succeed at that test, you fall over (knocked prone), but you may get up and use arcane lance next round. If you fail that roll, your dragon die, the first number you roll, determines the result, from the fumble table.}



#364
TreeHuggerHannah

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Tempest frowned as a wicked-looking cloud descended on Sarel. Such magic was rarely a good thing, and when she witnessed him taking damage, her fears were confirmed. Although the injury wasn't devastating, it concerned Tempest that the cloud continued to hover over the other mage. She wasn't sure how to help him break free, but she cast a healing spell to buy him a little more time still conscious to fight it off.

 

(Tempest casts Healing on Sarel 3d6+3=12 (TN 10). She spends 2 mana points and heals him for the 9 HP. 2d6=9)



#365
BFace

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"I... I'm glad you've got my back, and I'll always have yours."

 

Tessa imagined her cheek burning where Beldin touched it. She had so many thoughts and images going through her head, the shock of Laurelin exploding into their presence, the scars on Beldin’s back, the touch of his hand…

 

She lost her footing in the dark and stumbled, cursing and discombobulated enough to actually allow Etienne to help her to her feet again. She was thankful again for the darkness so that the mage would not see that she’d blushed scarlet.

 

When she felt his hand on her back, she stiffened, then heard his request that she not stab him at the same time she felt a tingle of warmth snake its way up her spine. She squared her shoulders, took a deep breath and nodded at Etienne in thanks just as she saw Sarel throw magic at one of the archers, who then threw magic back at him.

As she barreled past Sarel on her way toward that archer that was actually a mage, she shouted, “Maker damn you, Sarel! GET BACK!”

 

(And Tess is running. Which is better than we can say for Quarterstaff Tom. :D )



#366
berelinde

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Combat Post: Leader Marl and Archer 4

 

Summary: Marl, the leader, closes on Tessa. Archer 4 hits Beldin in the right shoulder for 8 health points in an attack augmented by Lethal Blow.

 

"We have a tough girl here, lads!" Marl sneered, and started running. Her trajectory may change, but so far, it suggests that Tessa is the intended target.

 

Wood and sinew creaked as Archer 4 drew back his bowstring. The arrow whistled through the air and thudded home in Beldin's right shoulder.

 

Beldin grunted at the impact and stared at the feathered shaft protruding from under his collarbone. It missed his lung, thank the Maker, but he'd never be able to raise the shield like that. Gritting his teeth, he shifted his axe in his hand, seized the arrow, and ripped it from his flesh. It did more damage coming out than it did going in, but there was no help for it. That big axe coming at him made demands of its own.

 

Tom held his round.

 

Spoiler

 
{We're going to stop here, folks. When Brian's ready, he can begin the next round by posting at will, but take whatever time you need.}


#367
Lorien19

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Laurelin's hands were shaking,to the point that even gripping her own staff became a challenge.She had put so much effort into that failed spell,perhaps her body wasn't ready for it.

Magic would work in mysterious way at times,and the person wielding this power would have to face the consequences of using their mana so recklessly.Apparently,it was one if these times and Laurelin was that person.

And when she thought, that she couldn't  find herself in a more vulnerable position in the middle of combat,it was then that her vision began to blur,it didn't take her long to loose her balance either.

 

Laurelin is knocked prone.

 

3d6+3 → [6,3,1,3] = (13) 



#368
berelinde

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{Thanks for the reminder! I had forgotten that Laurelin used a huge chunk of her available mana during shapeshifting. You don't really need mana for Arcane Lance, but let's not let that get in the way of good narrative! :)}



#369
berelinde

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Combat Post: Round 2
 
{We aren't resuming combat yet, but I'm posting this now to give players a chance to plan their strategy. Post away! Please check the combat spreadsheet for available targets!
 
After rethinking time and distances, I've decided that it would not take Fabian 4 minutes to grab weapons and get out the door, so he'll arrive in Round 8 instead of Round 15}
 
Sarel: 17/27 health
Longsword 1(Pavel): Status: Winter's Grasp, 13/25 health.
Bartha: Status: unarmed, 28/34 health.
Dog: moving under Mercuriel's orders, 15/15 health.
Fen'Harel: defending Sarel, no specific orders, 15/15 health.
Longsword 2: moving, Default Target(Beldin), 1/25 health.
Rael: reloading, 32/32 health.
Archer 2(mage): Previous Target: Sarel, 15/20 health.
Mercuriel: 33/37 health
Archer 3: Previous Target: Mercuriel, 20/20 health
Archer 1: Previous Target: Beldin, 20/20 health
Fabian: move, may attack in round 8
Etienne: 16/25 health
Beldin: Status: Designated Target, 0/36 health (will die in Round 10)
Axe(Bors): Status: Enraged(Beldin), 2/30 health
Laurelin: Status: prone*, 26/26 health
Tempest: 27/27 health
Leader(Marl): Assumed Target: Tessa, 25/25 health
Archer 4: Status: Stay Aware, Previous Target: Beldin, 20/20 health
Tessa: Status: Heroic Offense, 36/36 health
Quarterstaff(Tom): Status: dead
 
 *(must get up as minor action, no spells or archery this round, but Arcane Lance is possible)
 
Color-code Key:
Dinged: 75-100% health
Dented: 51-75% health
Hurting: 26-50% health
Critical: <25% health


#370
Brian ofthe Dialogue Wheel

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Sarel, shivering now, tried to summon up his constitution to resist the wintery blasts surrounding him; his run combined with the effort of casting his own spell meant he couldn't resist well, and his joints began to ache in protest.

Spoiler
13 v 17, did not resist. Takes 3 damage.

Sarel glanced around, teeth chattering and noticed he had the swordsman he hit was on the move.. He couldn't protect the elven mage that struck him, but could understand being driven to this to survive. He started to channel mana through his staff at her. He hesitated. Maybe I can at least convince Etienne to heal her and send her to the Dalish or the Circle. Damn Shems will pay for this. He loosed the energy through the staff at her. it connected, but softly as it could. They can't say I didn't try, though.
15 roll 5 damage
Spoiler

Spoiler


The swordsman would surely want revenge, so Sarel called out to Fen'Harel, "Bora dar, Fen! Ve mi shem!" He hoped the mabari listened, understood, and intercepted the attacker before he got to him, but that wasn't a guarantee.
Elvish:
Spoiler


Fen'Harel's rolls, when they're needed.
Spoiler

 



#371
berelinde

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{Sadly, Longsword 1 is wearing leather armor, AR3, so Fen'Harel's bite succeeds, but does no damage.}

 

Longsword 1
 
Summary: Pavel takes 6 points damage from Sarel's Winter's Grasp and is still under the effects. He harbors a grudge and attacks Sarel and hits his torso for 7 points damage.
 
Ice continues to crystallize on and around the lean warrior, and his face seems blue-tinged in the moonlight, but he continues to fight, delivering a heavy blow to Sarel's side.
 
Spoiler


#372
Mahumia

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Bartha let out a shriek when a crossbow bolt hit the man who was holding her. For a split second, she wondered whether the bolt was actually meant for her… She heard Beldins voice booming over the field, and her heart surely missed a beat. ‘He’s there… he’s alive! Oh thank you, Makers, gods, ancestors, whatevers!’ Her excitement was shortly lived though, as she realized that the whole party was there, and was charging the group of bandits. ‘Why did they come?’ Then the other man let go of her arm as well, and ran away from her. ‘Those guys are armed… no please, don’t put yourself into danger people!’ She glanced at the man next to her, who was squirming from the pain and clutching his bloody tunic. “Let’s see if you like this yourself, eh?” She moved back her fists, and hit the man square into his jaw. She growled as she noticed she was actually hurting herself more than the man in front of her… ‘I’m getting out of shape.’

 

Rolls:

Spoiler


#373
berelinde

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{You forgot to add your strength bonus. Those rolls were actually 4s, so they do 1 point apiece. But that is not an unreasonable conclusion to reach. And Bartha would have had to chase Longsword 1 across the field. Not a problem, but it changes her position.}



#374
Mahumia

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{Wait, but didn't the guy who took the bolt keep his position? I thought the other one went running... argh, please do it for me: I'm wrapping up things at work, the internet in the hotel is pretty much non-existent, and tomorrow I'll be traveling whole day. Bartha will grab the nearest one, preferably one who hit her. Also has a preference for those who aren't wielding their weapon... something with being unarmed. I'll delete my post later}



#375
berelinde

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{My bad! I thought you were going after Longsword 1. I'll change the spreadsheet. And done. No need to change your post.

 

In the future, if everyone would please identify their targets by label, it would really help. Sorry if that sounds out of character to say that you're striking Archer 4, but I need it.}


Modifié par berelinde, 19 septembre 2014 - 05:42 .