Game Thread: Fuldor's Farm to Vintiver
#376
Posté 19 septembre 2014 - 08:08
#377
Posté 19 septembre 2014 - 10:11
#378
Posté 19 septembre 2014 - 10:30
Rael watched in horror as fighters and arrows swarmed Beldin and knew he would not last much longer under such attacks. Maker, let him not avoid one death to meet another here, she thought as she feverishly reloaded her crossbow.
#379
Posté 20 septembre 2014 - 02:09
The arrow protruding from his shoulder didn't slow Mercuriel down at all. He pushed through the searing pain spreading throughout the right side of his body and advanced. The enemies had converged on top of Beldin and it seemed they all were too focused on him to pay further heed to Mercuriel and Dog. It was a mistake they would soon regret.
Dog and Mercuriel both turned their attention on the axe-wielding man that seemed intent on ending Beldin's life. Dog rushed ahead of Mercuriel and got in close, clamping his teeth down on the enemy's leg. Dog broke skin and a guttural growl emptied from his mouth. Mercuriel soon joined Dog in the fray. He confronted the man with his sword, concentrated all his energy and channeled it into his attack for massive damage (Might Blow, adding another 5 damage points).
Mercuriel followed up his attack by lashing out at the closest long-sword wielding enemy. His greatsword made a beautiful arc through the air before biting into the enemy's arm. Flecks of blood flew onto the blade and spattered into tiny droplets across Mercuriel's face.
Dog let go of the axe-wielder's leg and rushed back over to his master's side. He let loose a howl midst the sounds of battle and chaos, ready to answer Mercuriel's next call to action.
(This is my first time doing combat so if I messed something up please let me know. I appreciate it! Here are all my rolls for both Dog and Mercuriel:
Dog: Attack Roll = 3d6+4 Damage = 1d6+1
3d6+4 → [4,5,1,4] = (14)
http://invisiblecast...r/view/4650224/
1d6+1 → [3,1] = (4)
http://invisiblecast...r/view/4650226/
Mercuriel: Attack Roll = 3d6+5 Damage = 3d6+3
3d6+5 → [6,6,4,5] = (21)
http://invisiblecast...r/view/4650227/
3d6+3 → [4,3,1,3] = (11)
http://invisiblecast...r/view/4650228/
Mighty Blow damage
1d6 → [5] = (5)
http://invisiblecast...r/view/4650267/
Dog does 1 damage and Mercuriel does 13 damage to Bors,
Mercuriel does 8 damage to Long sword 2 as well
Thanks for the advice, Ruth!)
#380
Posté 20 septembre 2014 - 02:33
{Merc, you've got 6 stunt points. May I recommend Dual Strike and Mighty Blow? You can get Longsword 2 with that Dual Strike, and Mighty Blow against Bors would be really handy. You don't have to worry about the Dual Strike rolls. That applies your original rolls to a second target. You would only need to roll 1d6 for extra Mighty Blow damage.
}
#381
Posté 20 septembre 2014 - 03:34
#382
Posté 20 septembre 2014 - 04:07
((Chachi asked me to post for her))
Etienne heals Sarel for 13 points
Etienne shrieked as the arrow pierced the tender flesh on the side of his neck. His hand flew up to the wound instinctively and he clutched it to staunch the blood that oozed through his fingers. His first impulse was to heal himself, but then he saw Sarel staggering in a cloud of ice, drained of color and in dire straits. Without aid, the mage would surely fall and Etienne wasn't about to let that happen, injured or not.
Fighting against pain and panic, he whispered a prayer as golden sparks traveled from his fingers to Sarel's freezing back.
#383
Posté 20 septembre 2014 - 04:31
#384
Posté 20 septembre 2014 - 04:32
#385
Posté 20 septembre 2014 - 11:23
The situation demanded her to be on guard,not to lay flat on the ground.
But most importantly,it demanded her to assist her comrades,in what appeared to be a challenging battle.
Therefore she stood,rather abruptly but still retaining her grace at the same time.Her grip around her staff was gentle yet firm,a look of determination in her eyes.Determination turning to anger,however she didn't know whether she was angry with her enemies or herself,and she had plenty of reasons to be with both.
Laurelin lifted her staff in the air,aiming at the same archer she did before,suddenly a cloud of frost surrounded her and her wooden staff, the fractals that were forming sparkling under the moonlight.
3d6+3 → [3,3,6,3] = (15)(success)
http://invisiblecast...r/view/4650709/
Suddenly,she didn't feel that cold anymore,hopefully she wouldn't have to say the same for her target.(archer 3)
Laurelin successfully casts winter grasp at archer 3,for 8 pts damage.
1d6+3 → [5,3] = (8)
http://invisiblecast...r/view/4650723/
#386
Posté 21 septembre 2014 - 12:20
{Alright, I let Sarel do it, so I'm going to let Laurelin do it, too, but eventually, we're going to have to decide as a group if preparing to cast a spell is a minor action. I have always played that it is, but none of the spellcasters seem to be treating it that way. I realize that Dungeons & Dragons 4th Edition allows casters to cast spells and do other things that round, but I've never played it, and no previous editions allowed it, nor have any other gaming systems I've used.
The middle of combat isn't really the time to work out house rules, so let's table the discussion until combat is over and we can all work it out in a discussion thread. I'd like to hear everybody's input about this, not just the casters. It really doesn't matter to me which way we do it, but whichever way you choose, enemy mages will be following the same rules. ![]()
For the time being, we'll assume that casters may take a minor action and cast that round, since that seems to be the way it's working out this combat.}
EDIT: Laurelin, your spell generated 3 spell stunt points. If it were me, I'd pick 3 points in Puissant Casting, which raises the target number of the opposition roll to 17. That's a hard roll to beat. ![]()
Winter's Grasp actually does 1d6 per round, but I can adjust that on my end.
Please, don't you or anyone else stress if you don't catch every little detail in your post. We're all still learning, and even once we're experts, we're all going to forget things. Even (especially) me.
Modifié par berelinde, 21 septembre 2014 - 12:32 .
#387
Posté 21 septembre 2014 - 01:42
{I'll post Archer 3's opposition roll after you decide how to spend your stunt points.}
#388
Posté 21 septembre 2014 - 02:49
(Oh no, hope someone can heal Merc! Are these bad guys going to do us all in? lol Seems like it!)
Mercuriel was beginning to regret his flashy display. He'd garnered the attention of two enemies and now suffered severe injuries because of them. Another arrow protruded out of his body, his right thigh to be exact, and he'd acquired a deep gash across his forehead. He felt his body give out for just a moment, landing on one knee, before he pushed himself back up and removed both arrows from his body. He hollered in pain as he wrenched the arrows free and tossed them on the ground.
Blood started flowing out of his wounds and Dog whimpered at the sorry sight of his master.
#389
Posté 21 septembre 2014 - 02:58
{Just a reminder that speech is a free action and may be performed at any time. Mercuriel's post is not out of turn, as he isn't actually doing anything but RP, which is fine. Same goes for anyone.}
#390
Posté 21 septembre 2014 - 03:38
#391
Posté 21 septembre 2014 - 03:47
Tom deals Bors a hand of Wicked Grace in the Void.
#392
Posté 21 septembre 2014 - 04:10
#393
Posté 21 septembre 2014 - 08:17
#394
Posté 21 septembre 2014 - 09:47
Archer 3's opposition roll:
#395
Posté 21 septembre 2014 - 04:53
Round 5! Now with map!
#396
Posté 21 septembre 2014 - 05:34
First up: Sarel, then Longsword 1, then Bartha and the mabari (which is *not* the name of a rock band, despite how good it would be for one), then Longsword 2 and Rael.
#397
Posté 22 septembre 2014 - 05:41
Saving throw v. Winter's grasp
Sarel, shaken, focuses his energy into the ground, then pulls it back, adding a rock hard coating to his skin. He yells at Fen'Harel to continue attacking.the longsword.
Sarel Casting Roll
Fen'Harel Attack Roll
Sarel nods his thanks to Etienne.
#398
Posté 22 septembre 2014 - 10:37
{Brian, I've been operating under the assumption that Sarel cast Rock Armor on the way out the door, and I've been applying it to the last few rounds' worth of attacks. If you would like to apply that Casting Roll to a different spell (don't forget to use those 5 stunt points!), I will allow it. In the future, I'm going to ask you to specify when you're casting Rock Armor, but we're all still learning, and the other players have have had more in-game combat practice than you or Ann, so I'm going to allow you two the occasional do-over, just as I allowed everyone during the wolf attacks.
If you would like to choose a different spell, I'm going to allow it, but I don't want to hold up combat while you choose. Longsword 1 is out of Bartha's range anyway, so her going won't affect things much. Longsword 1 will make an attack. If you choose a spell that kills him, then his attack may be struck from the record. ![]()
So, Longsword 1 goes next, then Bartha, then Dog (although that will probably be applied retroactively, since Ann probably won't post Dog's attack until she posts Merc's), and then Longsword 2 and Rael.}
#399
Posté 22 septembre 2014 - 10:43
Longsword 1
Summary: Pavel seems to thaw, but he still takes 6 points of residual damage from Winter's grasp. He swings at Sarel's right shoulder, but fumbles. He's fatigued, and falls to the ground. All attacks against Longsword 1 are at +1 to attack (but not to damage).
#400
Posté 22 septembre 2014 - 09:42
Bartha cursed under her breath as the man with the sword had practically ignored her and ran off to annoy Beldin instead. "I didn't hurt my knuckles for fun, you idiot!" She yells after him, although she is quite aware that he wouldn't pay attention anyway. Much to her dismay, she saw Beldin fall down headfirst. Shocked, she stood there for a few moments. 'No! He can't just die here...' She could resist the urge to ran over to him when Tessa and Tempest hurried over to help. 'I need to buy them time...' She turned around, facing the ranged bandits. 'No more playing nice...' She runs over to the closest one: an archer who still has her bow on her back. The elf was apparently too busy with paying attention to Beldin, so didn't notice Bartha until the dwarf had appeared behind her and pulled the elf to the ground by hanging on her cloak. The dwarfs hands grasped the edges of the cloak and pulled it tight around the elf's neck.
{Bartha attacks archer 2, knocks her prone and tries to choke her. If applicable, she does 8 damage}
Rolls:




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