Aller au contenu

Photo

Del Toro & Kojima collaborating on Silent Hill (Cancelled)


  • Veuillez vous connecter pour répondre
134 réponses à ce sujet

#26
TheChris92

TheChris92
  • Members
  • 10 631 messages

Are you talking about "Western horror" as it pertains to just video games or "Western horror" as it's presented in all media including movies, video games, etc?
 
Reason I ask is because:
A. I've seen plenty of incredible Western horror works in addition to plenty of crappy Eastern horror works (and vice versa)
B. You do realize that the Silent Hill series, especially those first few games, took a HUGE amount of inspiration from the Western horror film "Jacob's Ladder", right?

Jacob's Ladder is a fine film so if feel you the need to wipe my nose with it to make a point then go ahead, but don't you think I've taken things like that into consideration? Of course I'm talking about the games here, movies are superficial in this discussion, hence why the inclusion of Del Toro doesn't do much for me when it's a survival horror game we're talking -- He's an okay film-maker: A big comic book nerd and probably a video game fan too, but his element is not game development. I'd like a game made by game designers, not film-makers where visual representation, cinematography comes aheads of gameplay. I'm not interested in sitting through 40 minutes of cutscene, when playing Silent Hill. Given Kojima's big hard-on for hollywood and his dream being a filmmaker didn't work out so he went over to games is well-established, then I can't say it speaks volumes for Silent Hill, now titled "Silent Hills" for some reason. First of all -- Generally speaking, westerners traditional approach to horror usually always go for these really cliché and dumb tropes, which were all evident in previous Silent Hill games from Origins and onward. This is games I'm talking about, but it certainly pertains to films as well -- I'm sure you can mention plenty of good horror flicks, so can I -- Lots of good stuff from Cronenberg or Hitchcook, but the amount of crap that adheres to badly done clichés, lack subtlety and torture porn violence seemingly outweighs the former in this day and age Hollywood. In gaming, we see self-proclaimed horror games trying way too hard to do what Amnesia did, which wasn't very good to begin with, and we see too few horror games like Eternal Darkness or Team Silent stuff.

So you'll have to forgive me if I don't exactly see the inclusion of Hollywood and Mr. Wanna-be-Hollywood himself tackling Silent Hill to be a good thing, when it comes to games. Silent Hill, as a franchise, is over at this point, so instead of trying to recapture what the good ones did right they could instead just try and do it over like Shinji Mikami with Evil Within.
That's what I'm saying.

#27
TheChris92

TheChris92
  • Members
  • 10 631 messages

After Downpour and Homecoming this series needed a reboot. BAD.

No, it just needed to die.

#28
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages

No, it just needed to die.

Always the pessimist.



#29
TheChris92

TheChris92
  • Members
  • 10 631 messages

Always the pessimist.

Don't presume to know me, please :)

But, if thinking that Silent Hill is basically a dead franchise that developers desperately try to cling back to life, by failing again and again to capture the spirit of Team Silent is pessimistic, instead going for new horror IPs, then yeah... I guess I'm a pessimist. So, I'll take that as a compliment regardless. :)

But I'll definitely continue this discussion when I get back home from work with AVP, since I feel he has a response headed my way soon. I feel the need to underline why placing the Boondock Saints and awful Walking Dead tv-series, actor in it isn't exactly encouraging either then.

#30
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages

Don't presume to know me, please :)

But, if thinking that Silent Hill is basically a dead franchise that developers desperately try to cling back to life, by failing again and again to capture the spirit of Team Silent is pessimistic, instead going for new horror IPs, then yeah... I guess I'm a pessimist. So, I'll take that as a compliment regardless. :)

Take it any way you want. Though I apologize for my arrogance.

 

The main reason I think the original 4 Silent Hill games worked was the same reason Star Wars worked.

It took ideas from countless films and brought them together in a fresh, engaging way.

Kojima and Del Toro are both giant movie buffs, and like I said talented guys. If anyone was to breathe life back into this series and return it to its roots it'd be them.

Especially if they do 1 specific thing.

KEEP PYRAMID HEAD OUT OF IT!

Especially since Revelations turned him into a damn superhero. There is no recovery for Pyramid Head.



#31
ForgottenWarrior

ForgottenWarrior
  • Members
  • 680 messages
omg, life didn't prepared me for this!

#32
Shepenwepet

Shepenwepet
  • Members
  • 3 830 messages


 

And as far as leads go, Norman Reedus is a good actor, and is popular with people familiar with AMCs Walking Dead and The Boondock Saints. Survival Instincts problems had less to do with Reedus and more to do with this...

*snip*

Completely true, of course. But having him in it didn't help the game either. It would have been exactly the same with unestablished characters because it was fundamentally terrible. I'm sure a lot of folks bought it solely because it had Merle and Daryl in it, so I can understand wanting to have a big name to drum up interest, but it can also be something to distract you from the game itself.

 

I just don't think Reedus fits. It reeks of trying to ride the coattails of TWD's popularity. They might pique the interest of TWD fans, and there's nothing wrong with that, but in doing so, they're also making a lot of their old fans mighty wary of what's to come.

 

I'm willing to give him a chance, I remember balking at the idea of Jean Reno in Onimusha 3, but hey, that worked. 

 

As long as we don't end up riding a motorcycle with an entire arsenal on our back through a crowd of SH-brand zombies. If I see that, I'm out. I still haven't seen the interactive trailer, I should look for that.



#33
TheChris92

TheChris92
  • Members
  • 10 631 messages
I'll add a little bit to it as well -- The reason why I also think he's out of place is because it's Kojima who's in the lead, and judging from the rather not so subtle sudden inclusion of Kiefer Sutherland, as Big Boss in MGS, it feels like yet another attempt of him trying royally kiss Hollywood's ass -- Konami can't be arsed to shape a new team to work for Silent Hill, so they pick the only bloke who actually brings a paycheck home to dear old daddy. I personally don't associate Kojima with quality, at least not post-Snake Eater, his writing is an inconsistent mess, that requires an editor to leash him.
Also, what does them being movie buffs have anything to do with 'game development'? I am not interested in a pretentious hollywood flick, plastered together with choreographed set pieces, at the expense of actual gameplay like I've seen before.
What the first 4 Silent Hill games did right, well the first 3, anywway, wasn't to pick a bunch of concepts from films and make them work -- It was subtlety, atmosphere, telling a story without words but through its gameplay with elaborate symbolic clues left in its environment, something which wouldn't work in non-interactive medium, which Christopher Gans discovered to his smelly, baguette-eating cost, when making those awful movies of his.

Pyramid Head was a twisted personification of James' subconscious desire to seek repentance for his sins of murdering his wife. The nurses were meant to symbolize his frustrated sexual desires towards his late wife, while in SH3 and 1 they were reminiscent of Alyssa's memories of her nurse, twisted by the town's curse. SH2, however, added more complexity to the franchise by making it uncertain whether it's the town that is manipulating James, or himself, or something third. It was a novelty concept, in terms of its narrative, and paved way for a lot of speculation as clues would be left for players to come to their own conclusions.

But back to the Boondock Saints bloke. A Silent Hill protagonist generally tends to keep his trap shut for most of the game outsideof occasional cutscenes, unlike your average western horror game, or even movie, where you can't go five minutes without somebody constantly spout panicky self-affacement, with the hope that you don't realize that it's completely phoned in and any lack subtlety must have been left at the door -- Again, I'm not defending Japanese horror as the god saviour of all mankind, I'm talking about horror games here in general and from my perspective, the Japanese seem to have a general idea of what Survival Horror really is all about, outside of people like Capcom.

What I really don't get is why choose this man over anybody else, if not for cheap publicity or Kojima's hard-on for the Hollywood spotlight? That's what I really don't get at all. But I could go on, so I'm gonna take a break here.
What

#34
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages
If you recall Kojima isn't the main front runner. Del Toros working on it too. And while Pacific Rim is his most well known work, he also did Pans Labyrinth, Mama, Blade 2, and both the Hellboy movies. Guy knows his stuff (even if the last two were action movies. But he was also going to do an adaptation of HP Lovecrafts Mountains of Madness had Prometheus not come out)
As for "Silent Hill characters are usually quiet". Do you remember Heather at all? The only ones that kept their traps shut were Harry and Henry.

My optimism comes from the fact Silent Hill has hit so low, there's really nowhere to go but up.

#35
TheChris92

TheChris92
  • Members
  • 10 631 messages

If you recall Kojima isn't the main front runner. Del Toros working on it too. And while Pacific Rim is his most well known work, he also did Pans Labyrinth, Mama, Blade 2, and both the Hellboy movies. Guy knows his stuff (even if the last two were action movies. But he was also going to do an adaptation of HP Lovecrafts Mountains of Madness had Prometheus not come out)
As for "Silent Hill characters are usually quiet". Do you remember Heather at all? The only ones that kept their traps shut were Harry and Henry.

My optimism comes from the fact Silent Hill has hit so low, there's really nowhere to go but up.

What do you mean recall? You're speaking as if there was a stated pecking order for who has the largest influence on this game's development, when it's only just been announced -- Is that really the retort you'd choose to use against me? What makes you think Del Toro's presence will take presedence over Kojima's influence, when Kojima is the one who is actually making games (sort of I suppose) and the other one isn't. The only film that was exemplary from Del Toro was Pan's Labyrinth, whereas the others on his CV ranged from mediocrity to ****. The Blade movies were a bunch of awfulness. But again, what does his accomplishments in the world of cinema have to do with game development? It'll be like having Lynch write a book, and base the expected high quality on his accomplishments with film making. It's ludicrous.
Do I remember Heather? Certainly, one of the best Silent Hill protagonists, and based on your comment I'd actually question on whether you're sure you played the old games. Most of the entirety of Silent Hill 2, James barely emotes or say anything, in other words he generally keeps his trap shut outside of the occasional few cutscenes, without spouting annoying panicky self-effacement, being an inexplicably all powerful badass with a love interest in hand, and an annoying side kick in the other, whereas western horror usually fall into the opposite category of awful clichés.

#36
TheChris92

TheChris92
  • Members
  • 10 631 messages
Another main reason why I believe Silent Hill is officially over is because the whole concept of survival horror, and how it plays, does not sit right with gaming publishers of today. If there are no elaborate set pieces, or cinematic spectacle, action scenario, cover-based/third-person shooter gameplay, then it's a no-go. It's about as interesting to them as an isometric RPG or a Monkey Island-styled adventure game. It's a genre that has basically been dead for a while now. Essentially, how "survival horror" games are represented today are either your "Dead Space" type of horror, or Amnesia knock-offs, where you might find a decent atmosphere with no imagination or anything else to balance it out.

#37
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages

Dark Souls is best survival horror. And you're easily offended.

I'm done here, you're no fun to talk to.



#38
TheChris92

TheChris92
  • Members
  • 10 631 messages

Dark Souls is best survival horror. And you're easily offended.
I'm done here, you're no fun to talk to.

I wasn't offended at all, just stating my opinion, and why wouldn't I want to defend it when it's being challenged? A discussion isn't necessarily meant to end with a mutual agreement from both parties, but rather to establish a definite propositiion, and I think so far we've done that at least. You like Kojima's work and Del Toro, and I'm rather meh about both of 'em. You think Silent Hill needs a reboot -- I think it should die already. Mission accomplished. ;)
Dark Souls is a boring game, btw. :P

#39
Guest_Stormheart83_*

Guest_Stormheart83_*
  • Guests

Jacob's Ladder is a fine film so if feel you the need to wipe my nose with it to make a point then go ahead, but don't you think I've taken things like that into consideration? Of course I'm talking about the games here, movies are superficial in this discussion, hence why the inclusion of Del Toro doesn't do much for me when it's a survival horror game we're talking -- He's an okay film-maker: A big comic book nerd and probably a video game fan too, but his element is not game development. I'd like a game made by game designers, not film-makers where visual representation, cinematography comes aheads of gameplay. I'm not interested in sitting through 40 minutes of cutscene, when playing Silent Hill. Given Kojima's big hard-on for hollywood and his dream being a filmmaker didn't work out so he went over to games is well-established, then I can't say it speaks volumes for Silent Hill, now titled "Silent Hills" for some reason. First of all -- Generally speaking, westerners traditional approach to horror usually always go for these really cliché and dumb tropes, which were all evident in previous Silent Hill games from Origins and onward. This is games I'm talking about, but it certainly pertains to films as well -- I'm sure you can mention plenty of good horror flicks, so can I -- Lots of good stuff from Cronenberg or Hitchcook, but the amount of crap that adheres to badly done clichés, lack subtlety and torture porn violence seemingly outweighs the former in this day and age Hollywood. In gaming, we see self-proclaimed horror games trying way too hard to do what Amnesia did, which wasn't very good to begin with, and we see too few horror games like Eternal Darkness or Team Silent stuff.So you'll have to forgive me if I don't exactly see the inclusion of Hollywood and Mr. Wanna-be-Hollywood himself tackling Silent Hill to be a good thing, when it comes to games. Silent Hill, as a franchise, is over at this point, so instead of trying to recapture what the good ones did right they could instead just try and do it over like Shinji Mikami with Evil Within.That's what I'm saying.

I can agree with this for the most part, but I think it would help if you could make a small list of what you consider good "Horror Games". Because I don't think I ever played one other then the original Dead Space. A list would provide good insight(at least for me) as I generally don't play Survival Horror games that often. And yes, I agree torture porn is a poor substitute for true horror.

#40
TheChris92

TheChris92
  • Members
  • 10 631 messages

I can agree with this for the most part, but I think it would help if you could make a small list of what you consider good "Horror Games". Because I don't think I ever played one other then the original Dead Space. A list would provide good insight(at least for me) as I generally don't play Survival Horror games that often. And yes, I agree torture porn is a poor substitute for true horror.

I feel I should probably level a bit here with some people -- It's not that I dislike western-designed horror games, in fact it was a bit hypocritical on my part, and I think generally my frustration is based around the general mistreatment of horror, as a genre, as it is today. In that respect, when I see the reboot to Fatal Frame on Wii-U, I can'thelp but think, that it seems to be mostly the Japanese, who manages to capture that exact type of "survival horror"Iwant. From a cinema point of view, I'd argue horror hasn't been the same since Cronenberg's early days, Hitchcock orwhen George Romero didn't suck.

But anyway, let me oblige here.

My favorite horror game of all time is Silent Hill 2 -- I wrote little bit about what it is I think that is so great about it, on my "still in progress" Super Star Tag Team Best Games of all Time list, formerly a Top 30 list but that isn't enough for me. I still need to fill out, but I've written a bit for Silent Hill 2 here.

Other than that there is..

Eternal Darkness: Sanity's Requiem. This game actually juxtaposes everything one might expect from western developers, but it was made in a better time, back when console manufactors cared more about the games instead of brands, cable TV or comparing willies with the competitors. It's a Lovecraftian inspired horror game of which Amnesia has definitely taken some pointers from. It has this surreal edge to it. The game will litterally break the fourth wall, as the "Sanity meter" which is a concept unique to Lovecraftian inspired material -- It adds this psychological edge to the game's overall spookyness. Essentially, it's a green bar on screen, which is depleted through various events that occur to the player as the game progresses, generally it's when you're hurt by enemy monsters. You restore it by performing certain "finishers" on knocked down foes. As the bar becomes low, subtle changes are made to the environment and random unusual events begin to occur, reflecting the character's slackening grip on reality, and as a result... the player as well. If you've ever played the first Metal Gear Solid, then think Psycho Mantis and it's basically that but 10x more of it and even more intense.

As a result, the depleting sanity meter will cause certain "sanity effects" to occur on screen, consistently used is a skewed camera angle accompanied by whispers, cries, and unsettling noises. The lower the sanity meter, the more skewed the camera angle and the louder the sound effects. Fourth wall breaking effects include simulated errors and anomalies of the TV or GameCube (one effect being a Blue Screen of Death); this does not affect gameplay unless the player misconstrues them as actual technical malfunctions and attempts to correct them. bugs will show up on the screen. Some of these abnormalities and effects will actually be different depending on which character you play, there are many different playable characters throughout the game, and they'll usually reflect the inner psychological fears of your player character. It's such a novelty concept, and add that with an engaging enough story of which you'd expect from H.P. Lovecraft, plus a young Jennifer Hale as the main heroine, and you got yourself an excellent horror game.

It exist only on Gamecube though, so you're out of luck if you don't own one or a Wii that is.

Other than that game there is Silent Hill 3 -- That game is essentially, but not completely, great for the same reason as Silent Hill 2. I promise I'll write more detailed recommendations for all of my examples in the future.

Condemned is an excellent game too -- I like the combat, the atmosphere, the vulnerability it brings, the melee combat functions so well. It actually paces quite well, on a down to the eart level, where it feels fluid, and you're not the invincible son of Zeus who can take all the punks down. You're as vulnerable as the psychotic drug attics and maniacs you're fighting against. Essentially, the game plays like a crime-solving murder mystery, mixed with the some neatly toned horror. The protagonist is an FBI on the run from the law, as he suddenly gets framed for the murder of two colleagues, who gets murdered infront of him by a serial killer he has to pursue. The journey of trying to catch him is intense. Let me tell you just that. I'd go on but I feel there are other examples I like to mention, just short, without derailing this thread too much longer.

Other quick examples would be the Resident Evil remake (there's an HD remaster coming out soon so be sure to pick that one up)

The first Dino Crisis had that same edge the old Resident Evil had too, but I feel Resident Evil tries a bit too hard with jump scares and doesn't quite get to that same level as Silent Hill does. Silent Hill manages to weave in an interesting story, along with a great soundtrack and interesting flawed characters. It's got lots of things covered for it to earn its adoration from its fans -- That's for certain.
There are others I can't think of right now -- So I'll mention them some other time in a PM to you, if you'd like, and you're interested in delving into some neat horror games.


  • Dominus aime ceci

#41
Arcian

Arcian
  • Members
  • 2 462 messages

Is the world truly ready for a Kojima-Del Toro collaboration?



#42
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

Curious from the demo, will this be first person? The game?



#43
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

Silent Hill: Homecoming had first person view as well if I remmeber



#44
AVPen

AVPen
  • Members
  • 2 599 messages

Silent Hill: Homecoming had first person view as well if I remmeber

So did Silent Hill 4: The Room.

 

For this new Silent Hills game, I think it'd be pretty cool if it did 3rd Person for exploration and navigating the town, then would switch to 1st Person when the player enters a house/building (like it is in the PT demo).



#45
ZeroPhoenix94

ZeroPhoenix94
  • Members
  • 225 messages
If the atmosphere and tension building is anything like the P.T., Silent Hills could be quite the frightening ride. Say what you will about Kojima and Del Toro, they knew what they were doing when they made the demo.

#46
Shepenwepet

Shepenwepet
  • Members
  • 3 830 messages

Well, I watched some of the demo, I had to stop because the particular video I was watching was 90% the uploader messing about on his phone and I was rather pressed for time.

 

I'm not a fan of jump scares, and that's pretty much all I got out of it. (The creepy woman that slams the door to the baby's room, the ghostly creature that tackles you out of the blue, I only got a bit farther than that before i had to go). Ehh. I hope they don't just rely on stuff like that to create tension.

 

To those that have seen the rest, is it all pretty much like that?



#47
Guest_Stormheart83_*

Guest_Stormheart83_*
  • Guests

I feel I should probably level a bit here with some people -- It's not that I dislike western-designed horror games, in fact it was a bit hypocritical on my part, and I think generally my frustration is based around the general mistreatment of horror, as a genre, as it is today. In that respect, when I see the reboot to Fatal Frame on Wii-U, I can'thelp but think, that it seems to be mostly the Japanese, who manages to capture that exact type of "survival horror"Iwant. From a cinema point of view, I'd argue horror hasn't been the same since Cronenberg's early days, Hitchcock orwhen George Romero didn't suck.
But anyway, let me oblige here.
My favorite horror game of all time is Silent Hill 2 -- I wrote little bit about what it is I think that is so great about it, on my "still in progress" Super Star Tag Team Best Games of all Time list, formerly a Top 30 list but that isn't enough for me. I still need to fill out, but I've written a bit for Silent Hill 2 here.
Other than that there is..
Eternal Darkness: Sanity's Requiem. This game actually juxtaposes everything one might expect from western developers, but it was made in a better time, back when console manufactors cared more about the games instead of brands, cable TV or comparing willies with the competitors. It's a Lovecraftian inspired horror game of which Amnesia has definitely taken some pointers from. It has this surreal edge to it. The game will litterally break the fourth wall, as the "Sanity meter" which is a concept unique to Lovecraftian inspired material -- It adds this psychological edge to the game's overall spookyness. Essentially, it's a green bar on screen, which is depleted through various events that occur to the player as the game progresses, generally it's when you're hurt by enemy monsters. You restore it by performing certain "finishers" on knocked down foes. As the bar becomes low, subtle changes are made to the environment and random unusual events begin to occur, reflecting the character's slackening grip on reality, and as a result... the player as well. If you've ever played the first Metal Gear Solid, then think Psycho Mantis and it's basically that but 10x more of it and even more intense.
As a result, the depleting sanity meter will cause certain "sanity effects" to occur on screen, consistently used is a skewed camera angle accompanied by whispers, cries, and unsettling noises. The lower the sanity meter, the more skewed the camera angle and the louder the sound effects. Fourth wall breaking effects include simulated errors and anomalies of the TV or GameCube (one effect being a Blue Screen of Death); this does not affect gameplay unless the player misconstrues them as actual technical malfunctions and attempts to correct them. bugs will show up on the screen. Some of these abnormalities and effects will actually be different depending on which character you play, there are many different playable characters throughout the game, and they'll usually reflect the inner psychological fears of your player character. It's such a novelty concept, and add that with an engaging enough story of which you'd expect from H.P. Lovecraft, plus a young Jennifer Hale as the main heroine, and you got yourself an excellent horror game.
It exist only on Gamecube though, so you're out of luck if you don't own one or a Wii that is.
Other than that game there is Silent Hill 3 -- That game is essentially, but not completely, great for the same reason as Silent Hill 2. I promise I'll write more detailed recommendations for all of my examples in the future.
Condemned is an excellent game too -- I like the combat, the atmosphere, the vulnerability it brings, the melee combat functions so well. It actually paces quite well, on a down to the eart level, where it feels fluid, and you're not the invincible son of Zeus who can take all the punks down. You're as vulnerable as the psychotic drug attics and maniacs you're fighting against. Essentially, the game plays like a crime-solving murder mystery, mixed with the some neatly toned horror. The protagonist is an FBI on the run from the law, as he suddenly gets framed for the murder of two colleagues, who gets murdered infront of him by a serial killer he has to pursue. The journey of trying to catch him is intense. Let me tell you just that. I'd go on but I feel there are other examples I like to mention, just short, without derailing this thread too much longer.
Other quick examples would be the Resident Evil remake (there's an HD remaster coming out soon so be sure to pick that one up)
The first Dino Crisis had that same edge the old Resident Evil had too, but I feel Resident Evil tries a bit too hard with jump scares and doesn't quite get to that same level as Silent Hill does. Silent Hill manages to weave in an interesting story, along with a great soundtrack and interesting flawed characters. It's got lots of things covered for it to earn its adoration from its fans -- That's for certain.
There are others I can't think of right now -- So I'll mention them some other time in a PM to you, if you'd like, and you're interested in delving into some neat horror games.

Thank you, for the reply and list. After reading it I have to agree I actually played Condemned on the 360, I can't believe I forgot all about it. That game scared the hell out of me numerous times and you're absolutely right about the feeling of vulnerability you have when you're pistol has no ammo and all you have is a busted fire axe as you navigate through a dilapidated building.
  • TheChris92 aime ceci

#48
Shepenwepet

Shepenwepet
  • Members
  • 3 830 messages

Well, I managed to get my hands on the demo myself, thinking it'd be better than just watching someone stumble through it. I couldn't finish it, as there seem to be weird arbitrary conditions to complete the final puzzle that nobody quite understands. In every solution I've seen, they say you have to use a mic, which I didn't have access to.

 

The demo was definitely creepy, sometimes bordering on unpleasant, but it really didn't feel like Silent Hill. I know this sounds stupid, but I think I would have enjoyed it more if it wasn't a Silent Hill game. Had nobody discovered that it was, and it was still known as "PT", I'd be okay with it. There's no expectation there, there's no history. As it stands right now, though, it just doesn't stack up for me. I know Kojima and Del Toro have said they wanted to make a game where you'd "**** your pants". They want you to be frightened to turn every corner. Silent Hill has never been like that (well, at least for me). As long as the pants-crapping isn't all tied to jump scares like this...

 

Spoiler

 

I know the demo has no relation to the main game, but I don't see them making a demo that is completely unlike the final product. Supposedly the real thing is in third person (I don't know where I heard/read this so I might be wrong).

 

I will play it, but I'm really going to be holding off for reviews. And probably a price drop.



#49
ZeroPhoenix94

ZeroPhoenix94
  • Members
  • 225 messages
Jump scares work if the game builds up to them right. Anyway, from my counting, there are only like three jump scares in P.T. and they all work perfectly. The rest of the demo just builds off atmosphere and ambience, which is especially creepy if you're wearing a nice headset. Considering I wasn't even playing the game and was just watching a thorough video on the Internet, there were parts where I seriously thought I couldn't continue watching because I was getting really uneasy. To me that's a sign of a great horror game in the making.

#50
Shepenwepet

Shepenwepet
  • Members
  • 3 830 messages


Jump scares work if the game builds up to them right. Anyway, from my counting, there are only like three jump scares in P.T. and they all work perfectly.

 

For some reason, I only got one, the bathroom door slam. I'm not sure why. I never saw Lisa in the hall, I never saw the ghost on the upper balcony, nothing. The weird yellow screen with the "I'll call later" in a bunch of different languages made me *kinda* jump, (I sat back and said "gah") but I don't think you're referring to that.

 



Considering I wasn't even playing the game and was just watching a thorough video on the Internet, there were parts where I seriously thought I couldn't continue watching because I was getting really uneasy.

 

Has a previous Silent Hill game made you feel this way? For me, they haven't. That's why I think while this will probably be a good horror game, it won't be a good Silent Hill game. It has a completely different feel. I've never wanted to put down the controller while playing a previous Silent Hill. (well, the good ones.) I did during the PT demo. It's not just the creep factor - I was stuck in the repeating red hallway with the spinning eyeball pictures for so long because it was nearly impossible to spot the trigger for the next loop, even when I knew what it was. Silent Hill usually gives you tiny clues (sometimes very cryptic, but at least they're there.) This is just running around and looking at things, over and over again, because you don't know what you're looking for.

 

Again, this demo is not necessarily indicative of the final game, I'm sure there will be more to it than zooming in slightly on things.


  • TheChris92 aime ceci