I've made 3 complete characters that did both Origins and Awakening and have only completed this DLC for one of them. It came with the Ultimate Edition and I'd never buy it knowing what it was. There are several issues I have with it.
1. It feels very out of place story-wise.
2. It potentially feels very out of character.
3. It's boring.
1. Dragon Age tends to have a flow when it comes to story-telling, and Golems of Amgarrak has no real story. It comes across simply as a money-grab using copy/paste settings. I feel the ideal storyline pacing is Origins, Awakening, and then Witch Hunt. Granted, Witch Hunt is very flawed as well but it at least has some dialogue and works as an epilogue. It gives a farewell to Morrigan and a cryptic foreshadowing of ...maybe Inquistiion's events. GoA feels out of place. It's just a random, flat adventure in-between story-arcs that leads nowhere.
2. If you destroyed the Anvil of the Void or preserved it with immense guilt then aiding a dwarven family to duplicate Caridin's research in order for this family to become wealthy without even being given much details beforehand about their endeavor comes across as very out of character. When role-playing it's not just what your pc does but what they don't do (ex: recruiting certain characters). Seriously, what is the Hero of Ferelden even doing there? Looking for lost adventuring dwarves trying to make golems? Doesn't the Hero of Ferelden have better things to do? And why would they want to aid in making golems if they were against it before?
3. This is purely subjective. I've never found DA:O's (and its respective DLC's) gameplay invigorating and without a single choice and practically no dialogue this DLC has no purpose but for those who simply like fighting.
As a PS3 user, I find very little reason to sacrifice a character slot (of 10 max) for this. How do you feel about this DLC?





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