I don't see why'd they would give us Hawke but not the Warden. I mean, if you are already going to include a character creator, why go halfway?
Canon Warden and Hawke?
#76
Posté 13 août 2014 - 09:22
- Chari et woj0404 aiment ceci
#77
Posté 13 août 2014 - 09:23
He said it wasn't our Warden in the trailer but we don't know if he will still make an appear or not.
#78
Posté 13 août 2014 - 09:24
I don't see why'd they would give us Hawke but not the Warden. I mean, if you are already going to include a character creator, why go halfway?
Maybe they're saving the Warden for DA V.
#79
Posté 13 août 2014 - 09:25
Looks like a bad idea to me.
Neither of those were mine. My Wardens/Hawkes looked different and most likely have completely different personalities than what BioWare might try to anticipate. Putting them into the game as interactive characters would be, in my honest opinion, a disastrous misappropriation of their own formula of player controlled roleplaying by taking the player control out of those previous protagonists. The chances for them to even remotely guess right how any single interation of my Wardens/Hawkes would behave (looks can be imported, but then again it would likely not work for modded appearances) are realistically pretty low.
This is of course assuming those would be interactive characters based on our own creations and not something entirely different, even though all points to the former.
Striking the Warden as it's official it's not the case, They still say it's Hawke though, so my opinion applies for that one.
#80
Posté 13 août 2014 - 09:27
They could be saving the Warden for another time, but in the past interviews I can remember them saying that they only wanted to bring back the Warden and/or Hawke if they could "do it right."
Hawke has a voice, and even a set personality (sarcastic/aggressive/diplomatic). Warden not so much. It's understandable that they'd bring back one but not the other.
That said, they still might bring the Warden back. Maybe we'll spot them from afar or something.
#81
Posté 13 août 2014 - 09:29
Looks like a bad idea to me.
Neither of those were mine. My Wardens/Hawkes looked different and most likely have completely different personalities than what BioWare might try to anticipate. Putting them into the game as interactive characters would be, in my honest opinion, a disastrous misappropriation of their own formula of player controlled roleplaying by taking the player control out of those previous protagonists. The chances for them to even remotely guess right how any single interation of my Wardens/Hawkes would behave (looks can be imported, but then again it would likely not work for modded appearances) are realistically pretty low.
This is of course assuming those would be interactive characters based on our own creations and not something entirely different, even though all points to the former.
I'm pretty sure their appearance in the trailer is just stating they will have customization in the game.
Canon warden is dead and I think Hawke is male.
But doesn't matter. Someone will start ranting off about mah canon and betrayal or something anyway.
I was right ![]()
#82
Posté 13 août 2014 - 09:31
Looks like a bad idea to me.
Neither of those were mine. My Wardens/Hawkes looked different and most likely have completely different personalities than what BioWare might try to anticipate. Putting them into the game as interactive characters would be, in my honest opinion, a disastrous misappropriation of their own formula of player controlled roleplaying by taking the player control out of those previous protagonists. The chances for them to even remotely guess right how any single interation of my Wardens/Hawkes would behave (looks can be imported, but then again it would likely not work for modded appearances) are realistically pretty low.
This is of course assuming those would be interactive characters based on our own creations and not something entirely different, even though all points to the former.
Mike Laidlaw confirmed it was Hawke...it WASN'T our Warden & it sounds like we Will be able to adjust at least what Hawke looks like
https://twitter.com/...481119927320577
https://twitter.com/...483172787478528
#83
Posté 13 août 2014 - 09:31
Looks like a bad idea to me.
Neither of those were mine. My
Wardens/Hawkes looked different and most likely have completely different personalities than what BioWare might try to anticipate. Putting them into the game as interactive characters would be, in my honest opinion, a disastrous misappropriation of their own formula of player controlled roleplaying by taking the player control out of those previous protagonists. The chances for them to even remotely guess right how any single interation of myWardens/Hawkes would behave (looks can be imported, but then again it would likely not work for modded appearances) are realistically pretty low.
This is of course assuming those would be interactive characters based on our own creations and not something entirely different, even though all points to the former.
Striking the Warden as it's official it's not the case, They still say it's Hawke though, so my opinion applies for that one.
If you modded your game, that's not really Bioware's problem. As to the rest, I am sure Bioware knows the risks, and I'm also sure they wouldn't have done this unless they were confident that could pull it off. We'll have to see how it goes, but I for one am extremely optimistic.
#84
Posté 13 août 2014 - 09:33
I was right
You are right with your prediction that people would voice their (possibly negative) opinions.
You are wrong to assume it's just a roundabout confirmation for customization.
Mike Laidlaw has official confirmed that is Hawke in the trailer. As in, Hawke, not an Inquisitor who looks like Hawke.
My point stands.
If you modded your game, that's not really Bioware's problem. As to the rest, I am sure Bioware knows the risks, and I'm also sure they wouldn't have done this unless they were confident that could pull it off. We'll have to see how it goes, but I for one am extremely optimistic.
I am not optimistic.
BioWare can not mirror myself. The point about player agency in BioWare games is that you play the game. The protagonist isn't as much his own character as it's a skin for the character you are playing as. BioWare isn't you, ergo any BioWare approximated Hawke is not your Hawke. It's a systematic limitation.
Can it go right, or conversely may some people think BioWare did it right? Yes.
But it can also spectacularily fail for so many other people who were roleplaying their characters.
This is an endeavour than go wrong so many ways. Hence why I think it's a bad idea.
As for the mods, it's still something BioWare has to consider. DAO was heavily modded. Mods solved some game problems before patches did. There are still some problems the game has that can only be solved by installing community patches. And whilst DAII did not enjoy the same level of modding (mostly because they didn't release a toolset), people still did mod them.
If BioWare truly reasoned along the lines that modded characters are not supported because they are out of the original games' scopes, it would only reaffirm my fear of them taking away the past player agency gamers enjoyed with their Hawkes for their appearance in DAI.
#85
Posté 13 août 2014 - 09:35
They throw in Commander Shepard too and they'll have a winner on their side.
- Maria Caliban aime ceci
#86
Posté 13 août 2014 - 09:35
Maybe that warden is the Orlesian warden because the default setting for non-imports is the ultimate sacrifice, but in games where you import it could be your warden. It's very possible they would have accounted for both scenarios and the one they show just happens to be the sacrifice scenario.
#87
Posté 13 août 2014 - 09:37
Maybe they're saving the Warden for DA V.
I dunno. The Warden's fate is a lot more variable, and she doesn't have a voice.
#88
Posté 13 août 2014 - 09:39
Oooooooh.
I dunno. The Warden's fate is a lot more variable, and she doesn't have a voice.
I am cool not seeing that character again, but they might want to bring her/him back for whenever they wrap up the OGB storyline.
#89
Posté 13 août 2014 - 09:41
The Orlesian Warden could still exist, even if you import your Warden from DAO into DAA. Therefore, Orlesian butterballs appearing next to Hawke might actually work. I just wonder what happened to Hawke and how butterballs got involved.
*Orlesian Warden could be in Orlais during DAA, that's what I mean.
#90
Posté 13 août 2014 - 09:42
so my hawke and warden may be in dragon age i
#91
Posté 13 août 2014 - 09:47
You are right with your prediction that people would voice their (possibly negative) opinions.
You are wrong to assume it's just a roundabout confirmation for customization.
Mike Laidlaw has official confirmed that is Hawke in the trailer. As in, Hawke, not an Inquisitor who looks like Hawke.
My point stands.
Bioware has already stated the previous protagonists are no longer your characters post ending; they've become NPCs. They would respect decisions you made for them, but they can't account for any head canon issues you may have come up with for decision making.
If you're really bothered by the fact that Bioware may "change" the way your pcs thought, you can think of it like this: people change.
Though it's easier just to get over it and enjoy the story.
so my hawke and warden may be in dragon age i
Hawke confirmed, Warden semi-confirmed rumor.
#92
Posté 13 août 2014 - 09:48
Well, good on Mike Laidlaw for confirming it...as I mentioned in another thread, I don't know where on earth people came up with the rubbish that the Warden is in the trailer since there's no 'default' appearance for the Warden from DAO unlike Hawke from DA2, who is clearly identifiable in this new trailer.
Being able to make Hawkes and Wardens that look like those characters from our playthroughs would be absolutely wonderful...I doubt they'll be voiced, though; that would just be too troublesome to pull off.
#93
Posté 13 août 2014 - 09:49
Or maybe 'The' Warden wouldn't show up in the same scene as Hawke ... not sure why / how they would end up in the same place at the same time unless they are "best buddies".
On the other side "Hawke" (male or female) do have an iconic look and therefore are instantly recognized. For a "game play / trailer" feature for a new game they have probably more things to worry about than customzing a probably "side character" for it. Putting a default (aka iconic) Hawke in the trailer means people instantly recognize her (at least people who played DA2). Same thing wouldn't even remotely apply to "The" Warden. Would never recognize any of the default looks for DA:O and didn't even get into the CC for DA:A due to import.
#94
Posté 13 août 2014 - 09:50
I don't see why'd they would give us Hawke but not the Warden. I mean, if you are already going to include a character creator, why go halfway?
I'll give you 3 reasons:
1.
Hawke ends up almost always the same.
The Warden can end up dead OR end up in 1248171 different locations/stories by the end of Origins/Awakening.
Therefore, placing The Warden in the story in more difficult, I'd even say borderline impossible.
There are soo many variables regarding how the warden ended up, seriously think about it.
2.
Hawke already has an established voice actor/actress.
The Warden doesn't.
DA:O fans would get mad if their Warden wouldn't sound as they imagined him/her to in DA:I
3.
Hawke is Just/Sarcastic/Violent
How does our warden act?12941919 variables?
fans would be dissapointed if the warden acted in a generic way, diffrent from their RP values.
EDIT: I edited the format for better clarity.
#95
Posté 13 août 2014 - 09:51
IMHO mr.Laidlow is suspiciouly specific about this warden not being the warden from DA:O yet no mention of DA:A whatsoever
- Vroom Vroom aime ceci
#96
Posté 13 août 2014 - 09:54
Bioware has already stated the previous protagonists are no longer your characters post ending; they've become NPCs. They would respect decisions you made for them, but they can't account for any head canon issues you may have come up with for decision making.
If you're really bothered by the fact that Bioware may "change" the way your pcs thought, you can think of it like this: people change.
Though it's easier just to get over it and enjoy the story.
Or, they could just let those characters be and not force their image of anyone's characters on the player whilst saying "deal with it".
Of course, BioWare didn't do that and both your points as mine are speculative so there's little point trying to argue when there's little actual facts we could argue about.
In the end, I just find the very idea of taking previously player controlled characters, taking away the character control and putting them as camoes in another game to be a bad move.
You are welcome to disagree, but this is my opinion and it will not change under the current circumstances.
#97
Posté 13 août 2014 - 09:57
It takes me sooooo long to go through the CC... (Mainly because I'm not very good at it)
Think about doing it for the Inquisitor... And then for Hawke... And then the Warden... With that feeling that the more you want to start the game, the more you're not satisfied with the looks you created...
Oh the agony ![]()
- New Kid aime ceci
#98
Posté 13 août 2014 - 10:00
I'll give you 2 reasons:
1.
Hawke ends up almost always the same.
The Warden can end up dead OR end up in 1248171 different locations/stories by the end of Origins/Awakening.
Therefore, placing The Warden in the story in more difficult, I'd even say borderline impossible.
2.
Hawke already has an established voice actor/actress.
The Warden doesn't.
DA:O fans would get mad if their Warden wouldn't sound as they imagined him/her to in DA:I
EDIT: I edited the format for better clarity.
This. And maybe that's Alistair. I don't get how people say "That can't be Alistair, it doesn't look like him." Really? Same hair color, same hair style, same pointy nose? Hazelish eyes? Same Grey Warden armor that he was wearing when he met Hawke during the battle in Kirkwall with the Qunari? Is carrying a big long sword in his hand? And if you want to say it still doesn't look like him, well, Cullen looks pretty different from Origins, to DA2, to Inquisition, also.
#99
Posté 13 août 2014 - 10:04
It could be an Orlesian warden but whether it's the pc warden from DAA depends on if a US is imported or not.
Hawke's adventure with a warden could be tied to Varric's reason for being with the Inquisition.
#100
Posté 13 août 2014 - 10:05
So........we can Romance Hawke right? #Confirmed
qunari female inquisitor + femhawke = domestic bliss





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