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Canon Warden and Hawke?


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#201
andy6915

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Don't expect our Warden. Hawke will be easy, set voice and set personalities will make it quite easy to put Hawke in. All you will need to do is select which personality your previous Hawke had (aggressive or sarcastic or friendly) and set their appearance, and they're all set to be an NPC or party member with non-selectable dialogue for them without betraying who your Hawke was. Your previously sarcastic ass of a mage women in DA2 will still be that way in DAI even if you can't actually select her dialogue options anymore, because choosing that personality will get the same result. The Warden lacked a set voice and personality was anything but defined, so it would be impossible to not have them utterly betray the personality you had for them.

 

Only thing that makes it hard for Hawke is that Hawke will require 3 separate scripts, one for each personality and that personalities dialogue. But Bioware can handle it.


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#202
cronshaw

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See, my answer to this is, "Nope", so that's the disconnect. :)



Try to sell a bunch of t-shirts with "your" hawke and see how that works out for you.
The amount of creative energy the player puts into "creating" their own version of the main character in any of these games is so relatively minuscule that it is completely negligable when it comes to ownership. Your agency comes in your ability to not buy subsequent BioWare games if you don't like what they do with their characters and intellectual properties.
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#203
Lady Shayna

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If you imagine things outside that framework, and the developers later break that "headcanon", that's not really their concern.

 

Correct.  If they decide that before the events in DA:O, Mariah Cousland could NOT have thrown her first arranged husband-to-be out a window for abusing her elven maid, causing consternation and rumor-mongering for months, then I'll just have to live with that.

 

Not sure why they would, but that is 'headcanon' I made up whole cloth, and they shouldn't have to worry about that.


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#204
pdusen

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Ugh... Going to repeat the same complaint... That's not my Warden (I know it isn't supposed to be The Warden, but still), and that certainly isn't my Hawke. 

 

I seems like such a waste to carefully construct the looks and personalities of past protagonists only to meet with their bland, generic versions in this game...   

 

Please repeat after me:

 

I'll get to customize my old player characters.

I'll get to customize my old player characters.
I'll get to customize my old player characters.

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#205
Chari

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Don't expect our Warden. Hawke will be easy, set voice and set personalities will make it quite easy to put Hawke in. All you will need to do is select which personality your previous Hawke had (aggressive or sarcastic or friendly) and set their appearance, and they're all set to be an NPC or party member with non-selectable dialogue for them without betraying who your Hawke was. Your previously sarcastic ass of a mage women in DA2 will still be that way in DAI even if you can't actually select her dialogue options anymore, because choosing that personality will get the same result. The Warden lacked a set voice and personality was anything but defined, so it would be impossible to not have them utterly betray the personality you had for them.

 

Only thing that makes it hard for Hawke is that Hawke will require 3 separate scripts, one for each personality and that personalities dialogue. But Bioware can handle it.

Ugh, no

"Personalities" defined neutral responses and some special ones yet decisions had nothing to do with them

Just because my Hawke was goodie it doesn't mean she didn't joke or shouted at people

Such NPC would anger more people than no Hawke NPC at all



#206
WildOrchid

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Please repeat after me:

 

I'll get to customize my old player characters.

I'll get to customize my old player characters.
I'll get to customize my old player characters.

 

 

No matter how many times you say this, ppl will still think we won't get to customize them. -_-


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#207
Icy Magebane

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Ugh, would have rather they not have Hawke and The Warden appear or even mentioned,Bioware are either very confident they can pull it off or are really desperate to win people back. This whole "significant returning cast" thing they have going on is actually putting me off the game

 

I agree, but there's nothing we can do about it.  It will be very disorienting talking to characters I once played as, but I guess I'll adapt to it... we'll see what happens.



#208
drake heath

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Try to sell a bunch of t-shirts with "your" hawke and see how that works out for you.

Who would buy a t-shirt with Hawke on it in the first place?


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#209
ElitePinecone

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Who would buy a t-shirt with Hawke on it in the first place?

 

Anders

 

He'd wear it in his rock band


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#210
MKDAWUSS

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Please repeat after me:

 

I'll get to customize my old player characters.

I'll get to customize my old player characters.
I'll get to customize my old player characters.

 

And if you can't do it in game, there are always mods. ;)

As mentioned earlier, Hawke is a lot easier to implement than the Warden. Hawke has a set voice, the iconic template (the one seen in all the promo material and Varric's DA2 intro), and possibly a set personality.

The Warden would obviously be a lot more difficult to implement. No set voice and no base appearance. Some people's Wardens would be easier to do than others, though.



#211
Chari

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And if you can't do it in game, there are always mods. ;)

As mentioned earlier, Hawke is a lot easier to implement than the Warden. Hawke has a set voice, the iconic template (the one seen in all the promo material and Varric's DA2 intro), and possibly a set personality.

The Warden would obviously be a lot more difficult to implement. No set voice and no base appearance. Some people's Wardens would be easier to do than others, though.

We can change appearance. As for voice acting... who said they even had to talk? Just appear, kick some butt and disappear



#212
andy6915

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We can change appearance. As for voice acting... who said they even had to talk? Just appear, kick some butt and disappear

 

So you're not okay with Hawke becoming a little more hard-lined about personality than your Hawke was, but you are okay with your Warden going from a talkative person to a complete mute? Okay... :huh:



#213
Dutchess

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I'm not sure how much corpses would help....oh wait, you didn't kill those two?

 

I think you're confusing Fenris with Anders.  :D



#214
Chari

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So you're not okay with Hawke becoming a little more hard-lined about personality than your Hawke was, but you are okay with your Warden going from a talkative person to a complete mute? Okay... :huh:

Eh, I never really heard my Warden talking XD As Anders said she... well, wasn't the most talkative person or sth

Though the thing I am saying: we won't see much of both (if both appear). Only an important, but brief cameo. Hawke was more than one set of personality, Warden had not set personality whatsoever, Bioware don't want to make people angry by OOCing our PCs. It's all obvious. So not talking Warden is not "mute", it's more of a funny gag like never using the PC's name. It is very possible and can be done, hence I see no reason why not. They both are more of fanservice, IMHO, than really needed characters so why stop halfway? We can modify how they look, that's already one big epic win



#215
andy6915

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Eh, I never really heard my Warden talking XD As Anders said she... well, wasn't the most talkative person or sth

Though the thing I am saying: we won't see much of both (if both appear). Only an important, but brief cameo. Hawke was more than one set of personality, Warden had not set personality whatsoever, Bioware don't want to make people angry by OOCing our PCs. It's all obvious. So not talking Warden is not "mute", it's more of a funny gag like never using the PC's name. It is very possible and can be done, hence I see no reason why not. They both are more of fanservice, IMHO, than really needed characters so why stop halfway? We can modify how they look, that's already one big epic win

 

Thing is though, I wouldn't mind Hawke being stuck with a set personality for dialogue half as much as I would mind my Warden apparently going mute for some random reason. Either my Warden got super badly disturbed by some horrible event or monster that shocked them into muteness, or they got a throat injury that destroyed their vocal cords. Either way, I would hate that.



#216
Chari

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Thing is though, I wouldn't mind Hawke being stuck with a set personality for dialogue half as much as I would mind my Warden apparently going mute for some random reason. Either my Warden got super badly disturbed by some horrible event or monster that shocked them into muteness, or they got a throat injury that destroyed their vocal cords. Either way, I would hate that.

You would hate that but many would be totally okay

You would be okay with a set-personality Hawke but many wouldn't be

This is the best solution (probably) for returning the Warden. There is no other way to returning them with a set appearance, voice and attitude without retconning experience of players

Either they are neutral, or never seen again

And the second case would be just unfair for all the fans who loves their Wardens and for Wardens themselves (like, why Hawke is getting a cameo and they aren't? Is Hawke any better or what?)



#217
movieguyabw

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Thing is though, I wouldn't mind Hawke being stuck with a set personality for dialogue half as much as I would mind my Warden apparently going mute for some random reason. Either my Warden got super badly disturbed by some horrible event or monster that shocked them into muteness, or they got a throat injury that destroyed their vocal cords. Either way, I would hate that.

 

I fail to see how not talking in a cameo appearance somehow means that the Warden is *unable* to speak.  0o



#218
cronshaw

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Thing is though, I wouldn't mind Hawke being stuck with a set personality for dialogue half as much as I would mind my Warden apparently going mute for some random reason. Either my Warden got super badly disturbed by some horrible event or monster that shocked them into muteness, or they got a throat injury that destroyed their vocal cords. Either way, I would hate that.

The Warden not speaking or not being able to speak would be unbelievable moronic. 



#219
andy6915

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I fail to see how not talking in a cameo appearance somehow means that the Warden is *unable* to speak.  0o

 

Because a person not saying a single word in the entire time you're near them tends to mean something significant. And furthermore, my Wardens are talkers. They love to talk, nonstop sometimes. The Warden being a mute would be a bigger betrayal of their personality than my Hawke's becoming slightly less nuanced.



#220
movieguyabw

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Because a person not saying a single word in the entire time you're near them tends to mean something significant. And furthermore, my Wardens are talkers. They love to talk, nonstop sometimes. The Warden being a mute would be a bigger betrayal of their personality than my Hawke's becoming slightly less nuanced.

 

A ) again, the key word is *short* - I highly doubt Hawke and Warden will be palling around for an extended period of time.

 

B ) you do remember that every dialogue in Origins boiled down to you *listening* to other people talk, 95% of the time, and when you were given the choice to say something, your options usually weren't more than a sentence long, right?  Because even if you went around and talked to your party members constantly, I'm having a hard time imagining how your Warden would talk 'nonstop'.



#221
wtfman99

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Well they have 2 VO for female and male. Let's say your inquisitor is male, and your warden is male, just use the male VO that wasn't used as the Inquisitor or pick from the 2 female VO's for your warden if they were female.

 

That's the idea that makes the most sense to me...it's not perfect but I would be okay with it.



#222
LPPrince

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I wonder when we'll see past-character CC editing



#223
andy6915

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I'm having a hard time imagining how your Warden would talk 'nonstop'.

 

Really?

 

*hears "can I get you a ladder so you can get off my back?" for the thousandth time again*

 

Sure...



#224
Chari

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Really?

 

*hears "can I get you a ladder so you can get off my back?" for the thousandth time again*

 

Sure...

Pfft, you mean a little default voice shouting bug defines that a warden is chatty?

Geeze

Not to mention that these little voice, eh, defaults were not significant story-wise whatsoever


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#225
movieguyabw

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Really?

 

*hears "can I get you a ladder so you can get off my back?" for the thousandth time again*

 

Sure...

 

Hah, yeah, honestly I kinda forgot that for a second.  Mainly because for the longest time I had no idea that was supposed to be my Warden speaking.  XD

 

That being said, I still feel it's a stretch to say that because of those instances, the Warden is usually very gabby.  The ladder line and a few others (I always assumed) were aimed towards the player - as it only occurs when the player gives a command.  Unless Alistair's standing there telling the Warden "Open that door!" and the Warden is responding with "Can I get you a ladder..."  I don't personally feel like that really counts...  unless he was talking to himself - which is a whole other issue.  :P

 

As for the whole "It's a good day to die!" battle cries; I don't know.  Again, personally, I don't see why those really *need* to be there.  Just because you don't talk in a combat scenario doesn't mean you're mute - and as I said before, it's likely that Warden and Hawke won't be hanging around us too long.  It's possible the Warden might show up for a fight and then leave; but even if not, I don't think he'll be sticking around long enough to where it becomes awkward that he isn't speaking.


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