Before I commit to pre order DA Inquisition I wish to know if Bioware will allow the game to be completely modifiable? Otherwise, for me at least, it will be a waste of money. Thank you.
Mods for DA inquisition?
#1
Posté 13 août 2014 - 12:34
- ratcatfish et FrightX aiment ceci
#2
Posté 13 août 2014 - 12:36
No.
#3
Posté 13 août 2014 - 12:40
LOL what? You only consider a game worth buying if you can mod it? Then you probably shouldn't buy DAI, but we all know you will anyway.
- yullyuk aime ceci
#4
Posté 13 août 2014 - 12:48
I swear a topic like this comes up at least once a month...
Anyway answer is same as always(assuming I can remember correctly): A modding toolkit will certainly not be there for release and it is unlikely that one will even be made after release (but not impossible).
#5
Posté 13 août 2014 - 12:49
#6
Posté 14 août 2014 - 01:25
Before I commit to pre order DA Inquisition I wish to know if Bioware will allow the game to be completely modifiable? Otherwise, for me at least, it will be a waste of money. Thank you.
I know your feels, bro, but the answer is unfortunately no. It won't feel like DA without modding for me, but I am willing to give it a chance.
- DarthLaxian aime ceci
#8
Posté 16 août 2014 - 02:04
Firstly, your unrealistic "totally modable" request is a tiny bit suspect.
Secondly, (View Nexus Mods website) See what they Fixed/Did for Dragons Age: Origins, and to a much lesser extent, da2. (also Fixed ME3!!!!)
Thirdly, as this is ea(who wholly and completely controls Bioware) it its less and less likely that profitable DLC will be allowed to be blunted by (Free and surprisingly, sometimes superior Mods).
Fourthly, as someone who has played thru Dragon's Age: Origins, completely for All Races, but dodged entirely da2, I will wait and see how "consolized" this next one is..
You most likely weren't part of the "Love Fest" which was the Forums when Dragon's Age: Origins was first being discussed, so you missed out one the ten mile long romance threads, customization/modding discussions, et al. with NOT ONE "LOCKDOWN
" or deleted thread.
THAT, my friend, was PURE BIOWARE, and we will NEVER know, how the Original Owners' currently view their "reinvisioned game" , as I am absolutely Certain, they signed an agreement to this effect.
But much like "True Blood"'s Author, they will wipe their tears with hundred dollar bills... ![]()
"Mods Make the Difference" (formerly Yuni "LOCKDOWN
" Sticks it deep).
#9
Posté 16 août 2014 - 03:06
Moding this time around, or the lack there of, has very little to do with what the folks on the floor at Bioware want. This game is built on the Frostbite 3 engine and it is notoriously hard to mod. There has already been examples of this.
Not to mention that they are only licensing the engine as opposed to having built it/own it. Frostbite belongs to Dice believe? (someone clarify if I am incorrect, please) Which means they would have to pay to be permitted to create a toolset like they had with Origins. Which means even if they DO get permission, and they DO eventually make a toolset, it more then likely will not be free for us either.
That being said, the players of these games are creative and intuitive. It may take some time, but even with out a toolset there are bound to eventually be mods available. And Bioware has said that a toolset at this point is not off the table, though there will not be one available at launch.
As for the above poster, the lack of "love fest" on these forums has very little to do with Bioware themselves either. That has almost directly to do with the fans who post here being entitled little snots. Mind you not everyone is like that. And this time around it has been more love-fest then hate-fest. That may change as we get closer and closer to release.
I wasn't here for when DA:O dropped, but I was here when DA2 dropped, and the weeks leading up to it's release were awful. Folks from the Witcher forums and other places trolled these (or rather the prior version of these) forums unrelentingly. Once the game went live DA2 wasn't what hardcore fans of DA:O thought it was going to be, or hoped it was going to be, and due to their disappointment the place erupted in arguments and hate-filled bile. All of that, and more is what caused the forum mods here to be a lot more vigilant in closing down discussions that were/are created to cause drama and hurt feelings.
All in all, if you want these forums to be a place of love, then we as posters have to make it so. If you've got criticism, make it constructive and respectful. They never lock posts or deny us our voice here, so long as we're being respectful to the creators and to other posters.
- Realmzmaster et Lilacs aiment ceci
#11
Posté 17 août 2014 - 04:51
One correction: Frostbite 3 is owned by DICE, but DICE is own by EA just like Bioware. Bioware gets to use the Frostbite 3 engine without license because EA owns it.
The reason Bioware is using the Frostbite 3 engine is simple economics. Bioware does not have to pay anyone for the license to use the engine. If Bioware had used any other engine it would have to pay for the license and may have to pay royalties. If Bioware created its own engine that would cost more money. It is simply more economical to use an engine that EA/DICE already owns.
Yes, the Frostbite engine is notorious for being difficult to mod (but not impossible).
As far as a toolkit, Bioware does not have to provide one. The only item Bioware has to provide is the game that it announced which is DAI.
As far as mods affecting sales of dlc that is a myth that some posters keep repeating. Mods did not affect the sale of DAO dlc or expansions. Mods have not affected the sales of dlc for Skyrim. In fact mods are only available for the PC which represents a much smaller percentage of the sales for DAO, DA2 and Skyrim. In fact PC sales (for any developers who releases of all platforms) represent a much smaller percentage of sales.
Also creating a toolkit means that the developer has to provide some degree of support like bug fixes etc. That support costs money. Let face it Bioware will not be generating most of its sales from the PC market so what is the point in investing money in a toolkit?
id Software took a year to provide a toolkit for Rage even then the toolkit was marked not consumer ready and only for the adventurous. It also came in at 36GB in size. The reason that it took a year is that it took that long to get all the parts together in a single package that could be installed on a single machine. That toolkit costs id Software money and it was released a year after the game release. Most gamers had played Rage and moved on by that time. If the toolkit is not ready at launch or at least two months after the golden window of opportunity will have passed.
If not having a toolkit is a breaking point, then do not buy the game. That is your power as the consumer.
- ratcatfish, Cyberbobmkii et GrimmPrince aiment ceci
#12
Posté 20 août 2014 - 12:00
Thirdly, as this is ea(who wholly and completely controls Bioware) it its less and less likely that profitable DLC will be allowed to be blunted by (Free and surprisingly, sometimes superior Mods).
Mods add to the re-playability of a game, Origins and Skyrim had a lot of mods and a lot of DLC and both games sold a lot of that DLC ( I think at least) because modders kept the game worth replaying long enough for people to still be into the games when the official DLC dropped. Without mods I wouldnt have still been playing Skyrim by the time Dragonborn came out but I was and I got the DLC when it came out.
I wasn't here for when DA:O dropped, but I was here when DA2 dropped, and the weeks leading up to it's release were awful. Folks from the Witcher forums and other places trolled these (or rather the prior version of these) forums unrelentingly. Once the game went live DA2 wasn't what hardcore fans of DA:O thought it was going to be, or hoped it was going to be, and due to their disappointment the place erupted in arguments and hate-filled bile. All of that, and more is what caused the forum mods here to be a lot more vigilant in closing down discussions that were/are created to cause drama and hurt feelings.
All in all, if you want these forums to be a place of love, then we as posters have to make it so. If you've got criticism, make it constructive and respectful. They never lock posts or deny us our voice here, so long as we're being respectful to the creators and to other posters.
That just isn't true. Things were very pro-DA2 before release and only after it dropped did people take a turn. Also as for other forums 'trolling' I remember when Bioware made those claims and said it was all 4chan trolls (never heard anyone say witcher forums were trolling here until just now) and they made a 'DA2 for registered customers only' comment section and it didn't slow the hate threads one bit.
Honestly it was a plain mess of hate that unfortunately got the focus instead of the many, many posts that went on in great detail and were very fair, well written and respectful as to what the problems were in the game that people didn't like.
But I do agree with you that if posters want this place to be a nice place on the web to visit they need to take charge and be respectful of others.
#13
Posté 20 août 2014 - 03:45
Mods add to the re-playability of a game, Origins and Skyrim had a lot of mods and a lot of DLC and both games sold a lot of that DLC ( I think at least) because modders kept the game worth replaying long enough for people to still be into the games when the official DLC dropped. Without mods I wouldnt have still been playing Skyrim by the time Dragonborn came out but I was and I got the DLC when it came out.
That just isn't true. Things were very pro-DA2 before release and only after it dropped did people take a turn. Also as for other forums 'trolling' I remember when Bioware made those claims and said it was all 4chan trolls (never heard anyone say witcher forums were trolling here until just now) and they made a 'DA2 for registered customers only' comment section and it didn't slow the hate threads one bit.
Honestly it was a plain mess of hate that unfortunately got the focus instead of the many, many posts that went on in great detail and were very fair, well written and respectful as to what the problems were in the game that people didn't like.
But I do agree with you that if posters want this place to be a nice place on the web to visit they need to take charge and be respectful of others.
I will have to respectfully disagree. The forums were raging before the release. Once the game was released the amount of hate hit the stratosphere. It got so bad that if you praised anything about DA2 posters were instantly jump upon. That in turn caused people who liked DA2 to staunchly defend why they liked it.
The negativity on the forums at that time was not pretty. Bioware development members were being threaten and calls for firings of members were rampant.
Some gamers held off buying DA2 (who once they bought the game actually like it) because of vitriol.
Many posters were very respectful of differing opinions, but others turn the forums toxic. I agree with you that we can all agree to disagree as long as we are respectful.
As far as mods go there are still posters on this forum who think they are entitled to a modkit. The reality is that the only thing that anyone is entitled to is a working game that is supported by the developers with bug fixes and dlc. Everything else is gravy
#14
Posté 20 août 2014 - 07:16
Not one? I'm calling BS. I was there, and we had a fair number of obnoxious clowns back then too. Not as many as we do these days, though, which is why more threads need to be locked in this era. But I've never seen a locked thread that shouldn't have been locked, or a banned poster who didn't richly deserve it. (Not saying there haven't been any, just that I haven't seen it.)You most likely weren't part of the "Love Fest" which was the Forums when Dragon's Age: Origins was first being discussed, so you missed out one the ten mile long romance threads, customization/modding discussions, et al. with NOT ONE "LOCKDOWN
" or deleted thread.
IIRC most of the threads I've seen locked lately have been because of OT social issue debates -- raging homophobia, for instance. We didn't get that sort of thing in the old days because Bio's games didn't touch on RL issues so much. But now they do. It's a good thing.
Actually, I'm not at all sure the pre-release DAO boards were that much of a love-fest. I remember a lot of skepticism about the lack of meaningful time mechanics (day/night, rest, etc.). And IIRC adopting MMO-style aggro mechanics was outright hated by some folks, although this was poorly understood pre-release so most of the hate came later.
#15
Posté 20 août 2014 - 07:39
I will have to respectfully disagree. The forums were raging before the release. Once the game was released the amount of hate hit the stratosphere.
I had gone dark by then, I guess. What was the pre-release rage about? Combat animations? ME-style voiced dialogue controlled via wheel and paraphrase?
#16
Posté 20 août 2014 - 11:22
Thirdly, as this is ea(who wholly and completely controls Bioware) it its less and less likely that profitable DLC will be allowed to be blunted by (Free and surprisingly, sometimes superior Mods).
The theory that modding capabilities reduce consumption of DLC is a myth that was destroyed with Skyrim.
- SirGladiator et FrightX aiment ceci
#17
Posté 20 août 2014 - 11:31
The theory that modding capabilities reduce consumption of DLC is a myth that was destroyed with Skyrim.
I agree. Because it does not matter how good modders are at manipulating existing resources, retexturing textures, changing mechanics etc. and even building new resources, things like proper lore-based story content and voice acting will always be lacking severely.
[edit]
I will also add that for Skyrim, the extensive modding was done from a NEED to make the game properly playable.
If the developer spends the time needed to polish the game in the first place, modding will not be such a big thing. So in a sense, a game with thousands of mods reflects badly on the developer.
- dekarserverbot aime ceci
#18
Posté 20 août 2014 - 02:47
I will also add that for Skyrim, the extensive modding was done from a NEED to make the game properly playable.
If the developer spends the time needed to polish the game in the first place, modding will not be such a big thing. So in a sense, a game with thousands of mods reflects badly on the developer.
I find mods just to be overall fun.... sure some of the mods are textures and cosmetic (most are for your preference), but so much is new characters (with voices), houses or locations, adding completely random fandoms (DW, Star Wars, GoT, etc...)and just having fun with it! I think that, if anything, it reflects amazingly on Bethesda that they made the game to be able to handle the mods as easily as they are!
Back to the main topic... DA:I will not be easily modded, if able at all. The engine they are developing using\ Frostbite 3 is not going to be easily modded due to it being based off of the Frostbite 3 engine itself. I'm pretty sure I read that from Mike Laidlaw on Twitter
#19
Posté 20 août 2014 - 02:56
I completely disagree.I will also add that for Skyrim, the extensive modding was done from a NEED to make the game properly playable.
If the developer spends the time needed to polish the game in the first place, modding will not be such a big thing. So in a sense, a game with thousands of mods reflects badly on the developer.
What constitutes "properly playable" will differ from player to player.
For example, Skyrim's UI was widely disliked, and millions of players (literally millions) have downloaded the SkyUI mod.
But I didn't. I didn't think the Skyrim UI needed modding. I wanted to put VATS in it, but given Skyrim's mechanics I found thw default UI perfectly acceptable.
If BethSoft had put the supposedly improved UI in the game initially, maybe I would have wanted to mod it.
No, that a game has lots of mods downloaded tells us about the diversity of the player-base, not the competence of the developers.
- 2much41 et The_Prophet_of_Donk aiment ceci
#20
Posté 20 août 2014 - 05:19
I had gone dark by then, I guess. What was the pre-release rage about? Combat animations? ME-style voiced dialogue controlled via wheel and paraphrase?
After the demo release the complaints about the combat came in waves. ![]()
- TsaiMeLemoni aime ceci
#21
Posté 20 août 2014 - 05:49
After the demo release the complaints about the combat came in waves.
Oh wow that took me a while. 'What an odd way to phrase th-wait......AHAHAHAHAHA' ![]()
#22
Posté 20 août 2014 - 07:36
I will also add that for Skyrim, the extensive modding was done from a NEED to make the game properly playable.
If the developer spends the time needed to polish the game in the first place, modding will not be such a big thing. So in a sense, a game with thousands of mods reflects badly on the developer.
100% agree, how could Bethesda let Skyrim go out the door without letting you pick a my little pony race with a Star Wars lightsaber for a weapon and 40k Space Marine Armor smithing?

And no Macho Man Dragon options? Seriously?

Or how about the fact that there are no, you heard me right, NO kittens controlling human robot bodies in vanilla Skyrim?

Bethesda was so lucky the modding community fixed these problems in their broken mess of a game. 'Properly playable' vanilla Skyrim? I think not Bethesda...
Joking aside I know there are bug fixing mods out there but aside from a few minor side quests that were still left bugged they did fix a lot of errors with patches officially. The only thing you need a mod for, IMO, is if you want to play a mage at high levels of the game. Every other combat option out there you can buff as you get stronger where magic you could only make it cost less magicka.
- 2much41, BioBrainX, am0n et 1 autre aiment ceci
#23
Posté 20 août 2014 - 09:33
[edit]
I will also add that for Skyrim, the extensive modding was done from a NEED to make the game properly playable.
If the developer spends the time needed to polish the game in the first place, modding will not be such a big thing. So in a sense, a game with thousands of mods reflects badly on the developer.
I disagree with that wholeheartedly, Skyrim was quite playable out of the box.
Mods add a lot of things that, while not necessarily needed, add to the enjoyment of a game for a lot of people. No amount of dev polishing can accomplish everything players want out of a game and in my case, for example, it was mods that added more realistic looking weapons and removed the magic glow from enchanted gear in Skyrim that kept me playing. Being unable to do either of that in DA:I, has definitely lowered my interest by a large margin.
Will I play it regardless? Possibly. Will I enjoy looking at unrealistic weapons/armour and overly flashy VFX? Definitely not.
- 2much41 aime ceci
#24
Posté 21 août 2014 - 12:58
100% agree, how could Bethesda let Skyrim go out the door without letting you pick a my little pony race with a Star Wars lightsaber for a weapon and 40k Space Marine Armor smithing?
Skyrim was playable, sure, but it was rushed out the door and had no satisfying mechanics at all.
The Dragon combat sucked, the Civil War was unfinished, the combat was an unsatisfying clunky mess and it was rife with balancing issues.
I like the saying 'Skyrim is an ocean with the depth of a puddle'.
That being said, I liked the game when installed with mods that actually improved the game's mechanics, atmosphere, graphics and questlines.
- GrimmPrince aime ceci
#25
Posté 21 août 2014 - 03:01
This is one of the most ignorant, cherrypicking posts I've ever seen.
Skyrim was playable, sure, but it was rushed out the door and had no satisfying mechanics at all.
The Dragon combat sucked, the Civil War was unfinished, the combat was an unsatisfying clunky mess and it was rife with balancing issues.
I like the saying 'Skyrim is an ocean with the depth of a puddle'.
That being said, I liked the game when installed with mods that actually improved the game's mechanics, atmosphere, graphics and questlines.
Well it's very clear you didn't read my post, only looked at the images. Here is the part you failed to read...
"Joking aside I know there are bug fixing mods out there but aside from a few minor side quests that were still left bugged they did fix a lot of errors with patches officially. The only thing you need a mod for, IMO, is if you want to play a mage at high levels of the game. Every other combat option out there you can buff as you get stronger where magic you could only make it cost less magicka."





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