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Question on xp


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6 réponses à ce sujet

#1
Kossith123

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What is the best way to have a xp table, e.g. Know how much xp a creature will give?

I know the higher level you are, the less xp lower creatures give, but I was curious if there's a way to stop that?

 

I'd like it so that, if I created a goblin, I could give it 30 xp once killed.



#2
rjshae

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It's part of the D&D XP award system to provide fewer XP for killing less challenging creatures.

 

You could always use a custom On Death Script to award more XPs. If it is a special Goblin, you could assign XP through a Journal quest entry.

 

If you want to change all XP awards at once, you can set the XP Scale for the module.



#3
Dann-J

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Xptable.2da controls how much XP is rewarded. It compares average party level to the CR of the creature, and looks up the corresponding XP amount. There'd be a lot of cells to modify though.



#4
Darin

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You could set the cr to 0 and script the XP.



#5
Dann-J

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You could set the cr to 0 and script the XP.

 

That's one approach I've used, when I've levelled up enemies to match the party level (since you can't alter their CR via script). In my case, I graphed the XPtable in Excel and fit a rough linear regression line to it, using the regression formula to approximate the XP reward. Although it'd be much easier to use a fixed XP amount by setting it as a local variable on the creature blueprint.

 

CR 0 also returns XP to certain player levels (1 to 8, I think). I wonder if you can set a negative CR on a creature blueprint? Or maybe make it greater than 40 so it won't be in xptable.2DA (assuming the game doesn't round things up or down to between 0 and 40).



#6
Morbane

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challenge rating is arbitrary, isn't it? ...just to scale encounters and to look more like D&D rules in the creature properties?



#7
Dann-J

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Setting the CR value in the blueprint is an arbitrary decision, but it determines how much xp you get for killing that creature (after other factors are accounted for, like party size and experience penalties).