Dude = typical I want this guy to look badass person
Looks kind of like a mix between Jon Hamm and Ken from Street fighter
Dude = typical I want this guy to look badass person
Looks kind of like a mix between Jon Hamm and Ken from Street fighter
btw, anybody knows how can I check if I have installed the DLC and the patch right? non steam version.

Better activities, better customization, better story, a better sense of progression than that of SR3 for sure, more stuff to do.
SR2 > the rest
Activities were on the meh side. They beat the escort missions SR3 had but were still bland. Customization wasn't... outlandish enough for my tastes
Though, the layers were cool. The story was fine but I've honestly had more laughs for SR3. It's an apples to oranges comparison.
As for more stuff to do, no arguments here. I only have 12 hours on my SR3 playthrough and it feels like I'm maxing it out.
Activities were on the meh side. They beat the escort missions SR3 had but were still bland. Customization wasn't... outlandish enough for my tastes
Though, the layers were cool. The story was fine but I've honestly had more laughs for SR3. It's an apples to oranges comparison.
As for more stuff to do, no arguments here. I only have 12 hours on my SR3 playthrough and it feels like I'm maxing it out.
Throwing old ladies into jet turbines, fight club and demolition derby was fun -- Also, I'm not sure we've played the same game. The customization is nothing short but insane in Saints Row 2, ranging from giving you choices of clothing to socks, to shoes, to pants, to belts, etc. Except of being scrawnyly forced into one section "upper body". The jokes, and the fun part, weren't dick jokes or toilet humor like SR3 -- SR3 represented the series downfall into sheer minded retardation, which I suppose is fine if it wanted to seperate itself from Grand Theft Auto, but now it feels more or less like copy of Crackdown and inFamous with SR4, so if that's the case I'd say that plan backfired. SR2 was everything Grand Theft Auto forgot. It was pure mindless fun without crossing the border of being dumb.
So there.
I can say without shame that SR2 was one of my most enjoyable gaming exprience ever. Then again, I never really played the old GTAs. The soundtrack was pretty good, I still remember listening to "Everybody wants to rule the world" full blast while chilling on a motorcross. Pierce was awesome too. Loved Stillwater despite its greyness.
I played a bit of SR3 but I have yet to finish it.
I quite liked GTA5, but same I have not finished it yet.
Throwing old ladies into jet turbines, fight club and demolition derby was fun -- Also, I'm not sure we've played the same game. The customization is nothing short but insane in Saints Row 2, ranging from giving you choices of clothing to socks, to shoes, to pants, to belts, etc. Except of being scrawnyly forced into one section "upper body". The jokes, and the fun part, weren't dick jokes or toilet humor like SR3 -- SR3 represented the series downfall into sheer minded retardation, which I suppose is fine if it wanted to seperate itself from Grand Theft Auto, but now it feels more or less like copy of Crackdown and inFamous with SR4, so if that's the case I'd say that plan backfired. SR2 was everything Grand Theft Auto forgot. It was pure mindless fun without crossing the border of being dumb.
So there.
Well, um.
SR3 and 4 have Laura Bailey.
I think we're done here.
On a serious note about the story, I call them different types. SR2 was a mostly serious story with comedic undertones and an over-the-top protagonist. SR3/4 was an absurdist story with something resembling a serious plot in the background to act as a skeleton for all of the events. That's why they shouldn't be compared.
That car XD
Da gold trim dawg so ghetto.
here a real car.
*snip*
My Emu >
Tales of Graces has Laura Bailey, still doesn't make it any less of a shite game.Well, um.
SR3 and 4 have Laura Bailey.
I think we're done here.
On a serious note about the story, I call them different types. SR2 was a mostly serious story with comedic undertones and an over-the-top protagonist. SR3/4 was an absurdist story with something resembling a serious plot in the background to act as a skeleton for all of the events. That's why they shouldn't be compared.
i was just looking thru the internet to see if there was any saint's row news---nope. but i log in the bsn and this thread was right up there.glad there's athread abt it here.
anyway, i first played sr3 and really, really liked. i liked it so much i went back and got sr2. i fell in love with sr2. my favorite of the sr series.
i enjoyed all the games for diff reasons, tho. wat i like abt SR2 is that stillwater felt more alive. there was more detail. as in the npc's had much more to say as you're just walking by. barbershop quartets. ppl fishing, etc. and they have some crazy/funny dialogue.
i liked the shops where the owners/clerks would actually comment on what you were buying. i liked having more than one crib. a crib that was actually yours..and your gang. i liked being able to upgrade the cribs--though i wish that had been more detailed instead of just templates, but that was okay.
i liked that you could blow the elevated train off the tracks with your rocket launcher. lol! and the cops weren't all over you right away.
i also liked the way you got to get a closer look at the enemies. like with the ronin, and that guys relationship w/his father. i almost felt sorry for him, but oh, well. i just felt like the enemies were more fleshed out characters and believable.
and the Boss was a gangster. the Boss had more of an edge to them than sr4. i also liked having the lil homies around. seeing them walking around, populating the cribs, etc. i missed them in sr4.
It's hard not to compare them when they are still connected by a brand title and its characters, content etc.
So that argument doesn't really hold stick here, yo.
But SR3 isn't a shite game. It's just outrageously short.
As for the point of comparison, I argue the contrary. They're only connected by brand and characters and the changes have almost rendered them completely different.
But I will say that the story in SR3 isn't as well-developed.
i had the latina voice for sr2 and sr3. really disappointed she was not in sr4.
i loved sr4 missions. the variety of their missions was fun. although, i just used the hover bike for the platform missions. one of my fav scenes in sr4 was the fight between Joe the Steelport statue and that awful aluminum can. loved that.
maybe it was the idea that sr4 was a game within a game? or...idk, but something abt it made me not as invested emotionally. i didn't care abt the world. not really. it was fun, although those alien/cop things got on my nerves. i felt like i could not really have free roam fun. it felt more confined in a way.
but there still alot of great things in sr4. the shaundi mission was fun. i liked the focus on your immediate homies.
But the argument seemed to imply, that because Laura Bailey voices a character, in this case the protagonist, then it's an instant thumbs up, when that of course isn't true -- Regardless of whether you were serious about that statement which you seemingly weren't I felt I had to point it out anyway.But SR3 isn't a shite game. It's just outrageously short.
As for the point of comparison, I argue the contrary. They're only connected by brand and characters and the changes have almost rendered them completely different.
from what i hear sr4 was the end of the saint's. but volition is one of those companies that can pretty much do whatever they want cuz reasons.
i hope sr5 is not as ott has sr4. not interested in saints row sci fi. i want a gangster game.
My Knoxville >My Emu >
But the argument seemed to imply, that because Laura Bailey voices a character, in this case the protagonist, then it's an instant thumbs up, when that of course isn't true -- Regardless of whether you were serious about that statement which you seemingly weren't I felt I had to point it out anyway.
As for the rest of your post...
The combat in SR3 felt more fluid and fast-paced, as if you were free of the bonds placed upon your character in SR2. There's still the problem with regenerating health (which SR4 solved). The consequence is that the city is less interesting because of the faster pace. The leveling system would be fine if you could switch off some of the goodies you bought, but it's an issue.
I remember watching Yahtzee's review of SR3, which makes a few points similar to yours, and I'd agree. To add, the three gangs were interesting ideas (luchadores, sadists, cyberpunks) that weren't well-developed liked the three in SR2.
from what i hear sr4 was the end of the saint's. but volition is one of those companies that can pretty much do whatever they want cuz reasons.
i hope sr5 is not as ott has sr4. not interested in saints row sci fi. i want a gangster game.



