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The Official Saints Row Discussion Thread


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#76
Ophir147

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Dude = typical I want this guy to look badass person

 

Looks kind of like a mix between Jon Hamm and Ken from Street fighter


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#77
Nate Assassin

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He looks like a typical badass, is what I am saying.

My guy look unique.
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#78
UnknownIntrigue

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btw, anybody knows how can I check if I have installed the DLC and the patch right? non steam version.



#79
UnknownIntrigue

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10608778_556997637740255_617401055429760



#80
AventuroLegendary

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Better activities, better customization, better story, a better sense of progression than that of SR3 for sure, more stuff to do.

 

SR2 > the rest

 

Activities were on the meh side. They beat the escort missions SR3 had but were still bland. Customization wasn't... outlandish enough for my tastes :P Though, the layers were cool. The story was fine but I've honestly had more laughs for SR3. It's an apples to oranges comparison.

 

As for more stuff to do, no arguments here. I only have 12 hours on my SR3 playthrough and it feels like I'm maxing it out.



#81
TheChris92

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Activities were on the meh side. They beat the escort missions SR3 had but were still bland. Customization wasn't... outlandish enough for my tastes :P Though, the layers were cool. The story was fine but I've honestly had more laughs for SR3. It's an apples to oranges comparison.

 

As for more stuff to do, no arguments here. I only have 12 hours on my SR3 playthrough and it feels like I'm maxing it out.

Throwing old ladies into jet turbines, fight club and demolition derby was fun -- Also, I'm not sure we've played the same game. The customization is nothing short but insane in Saints Row 2, ranging from giving you choices of clothing to socks, to shoes, to pants, to belts, etc. Except of being scrawnyly forced into one section "upper body". The jokes, and the fun part, weren't dick jokes or toilet humor like SR3 -- SR3 represented the series downfall into sheer minded retardation, which I suppose is fine if it wanted to seperate itself from Grand Theft Auto, but now it feels more or less like copy of Crackdown and inFamous with SR4, so if that's the case I'd say that plan backfired. SR2 was everything Grand Theft Auto forgot. It was pure mindless fun without crossing the border of being dumb.

 

So there.


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#82
FiveThreeTen

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I can say without  shame that SR2 was one of my most enjoyable gaming exprience ever. Then again, I never really played the old GTAs. The soundtrack was pretty good, I still remember listening to "Everybody wants to rule the world" full blast while chilling on a motorcross. Pierce was awesome too. Loved Stillwater despite its greyness.

 

I played a bit of SR3 but I have yet to finish it.

 

I quite liked GTA5, but same I have not finished it yet.



#83
AventuroLegendary

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Throwing old ladies into jet turbines, fight club and demolition derby was fun -- Also, I'm not sure we've played the same game. The customization is nothing short but insane in Saints Row 2, ranging from giving you choices of clothing to socks, to shoes, to pants, to belts, etc. Except of being scrawnyly forced into one section "upper body". The jokes, and the fun part, weren't dick jokes or toilet humor like SR3 -- SR3 represented the series downfall into sheer minded retardation, which I suppose is fine if it wanted to seperate itself from Grand Theft Auto, but now it feels more or less like copy of Crackdown and inFamous with SR4, so if that's the case I'd say that plan backfired. SR2 was everything Grand Theft Auto forgot. It was pure mindless fun without crossing the border of being dumb.

 

So there.

 

Well, um.

 

SR3 and 4 have Laura Bailey.

 

I think we're done here.

 

On a serious note about the story, I call them different types. SR2 was a mostly serious story with comedic undertones and an over-the-top protagonist. SR3/4 was an absurdist story with something resembling a serious plot in the background to act as a skeleton for all of the events. That's why they shouldn't be compared.


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#84
ObserverStatus

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That car XD

Da gold trim dawg so ghetto.

here a real car.

*snip*

My Emu >



#85
TheChris92

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Well, um.
 
SR3 and 4 have Laura Bailey.
 
I think we're done here.
 
On a serious note about the story, I call them different types. SR2 was a mostly serious story with comedic undertones and an over-the-top protagonist. SR3/4 was an absurdist story with something resembling a serious plot in the background to act as a skeleton for all of the events. That's why they shouldn't be compared.

Tales of Graces has Laura Bailey, still doesn't make it any less of a shite game.
Her performances aren't exactly always something to be held in high esteem, quite a few parts she's done come off as phoned in and terrible. Like that one character she voiced in the latest Star Ocean game, yikes.

It's hard not to compare them when they are still connected by a brand title and its characters, content etc.
So that argument doesn't really hold stick here, yo.

#86
rapscallioness

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i was just looking thru the internet to see if there was any saint's row news---nope. but i log in the bsn and this thread was right up there.glad there's athread abt it here.

 

anyway, i first played sr3 and really, really liked. i liked it so much i went back and got sr2. i fell in  love with sr2. my favorite of the sr series.

 

i enjoyed all the games for diff reasons, tho. wat i like abt SR2 is that stillwater felt more alive. there was more detail. as in the npc's had much more to say as you're just walking by. barbershop quartets. ppl fishing, etc. and they have some crazy/funny dialogue.

 

i liked the shops where the owners/clerks would actually comment on what you were buying. i liked having more than one crib. a crib that was actually yours..and your gang. i liked being able  to upgrade the cribs--though i wish that had been more detailed instead of just templates, but that was okay.

 

i liked that you could blow the elevated train off the tracks with your rocket launcher. lol! and the cops weren't all over you right away. 

 

i also liked the way you got to get a closer look at the enemies. like with the ronin, and that guys relationship w/his father. i almost felt sorry for him, but oh, well. i just felt like the enemies were more fleshed out characters and believable.

 

and the Boss was a gangster. the Boss had more of an edge to them than sr4. i also liked having the lil homies around. seeing them walking around, populating the cribs, etc. i missed them in sr4.



#87
AventuroLegendary

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It's hard not to compare them when they are still connected by a brand title and its characters, content etc.

So that argument doesn't really hold stick here, yo.

 

But SR3 isn't a shite game. It's just outrageously short.

 

As for the point of comparison, I argue the contrary. They're only connected by brand and characters and the changes have almost rendered them completely different.

 

But I will say that the story in SR3 isn't as well-developed.



#88
rapscallioness

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i had the latina voice for sr2 and sr3. really disappointed she was not in sr4.

 

i loved sr4 missions. the variety of their missions was fun. although, i just used the hover bike for the platform missions. one of my fav scenes in sr4 was the fight between Joe the Steelport statue and that awful aluminum can. loved that.

 

maybe it was the idea that sr4 was a game within a game? or...idk, but something abt it made me not as invested emotionally. i didn't care abt the world. not really. it was fun, although those alien/cop things got on my nerves. i felt like i could not really have free roam fun. it felt more confined in a way.

 

but there still alot of great things in sr4. the shaundi mission was fun. i liked the focus on your immediate homies.



#89
TheChris92

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But SR3 isn't a shite game. It's just outrageously short.
 
As for the point of comparison, I argue the contrary. They're only connected by brand and characters and the changes have almost rendered them completely different.

But the argument seemed to imply, that because Laura Bailey voices a character, in this case the protagonist, then it's an instant thumbs up, when that of course isn't true -- Regardless of whether you were serious about that statement which you seemingly weren't I felt I had to point it out anyway.

Mechanics are generally the same, whereas a leveling system that feels ridiculously unbalanced has been shoo-horned in as a new feature --the city looks uninspired and not that different from Stillwater.
There's no real sense of progression overall either. You are seemingly granted unlimited access to attack helicopters and airstrikes in the first minutes of the game. What's really changed from SR2 to SR3 is its tone, and it's humor, ranging from childish dick jokes to toilet garbage.

The customization has been severely taken down a notch or two.. I'd say it's an ultimate downgrade of the greatness in SR2.

In of itself, the game feels like an uintentional metaphor towards its own plot's message. The Saints have sold out, become pop culture celebrities, abandoning the things that made them great, in a somewhat shocking simlarity to how the game has seemingly sold out its core soul and become a caricature of itself, which doesn't say much.
One can call it a satire if they want -- Smear some feces in your face, make an ironic statement if you want, but you still smell like poo.

#90
rapscallioness

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from what i  hear sr4 was the end of the saint's. but volition is one of those companies that can pretty much do whatever they want cuz reasons.

 

i hope sr5 is not as ott has sr4. not interested in saints row sci fi. i want a gangster game.



#91
Nate Assassin

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My Emu >

My Knoxville >

#92
AventuroLegendary

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But the argument seemed to imply, that because Laura Bailey voices a character, in this case the protagonist, then it's an instant thumbs up, when that of course isn't true -- Regardless of whether you were serious about that statement which you seemingly weren't I felt I had to point it out anyway.

 

Congrats.

 

As for the rest of your post...

The combat in SR3 felt more fluid and fast-paced, as if you were free of the bonds placed upon your character in SR2. There's still the problem with regenerating health (which SR4 solved). The consequence is that the city is less interesting because of the faster pace. The leveling system would be fine if you could switch off some of the goodies you bought, but it's an issue.

 

I remember watching Yahtzee's review of SR3, which makes a few points similar to yours, and I'd agree. To add, the three gangs were interesting ideas (luchadores, sadists, cyberpunks) that weren't well-developed liked the three in SR2. 



#93
ZeroPhoenix94

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from what i hear sr4 was the end of the saint's. but volition is one of those companies that can pretty much do whatever they want cuz reasons.

i hope sr5 is not as ott has sr4. not interested in saints row sci fi. i want a gangster game.


Well I'm afraid you're going to be disappointed. Saints Row has shown it doesn't want to be just a gangster game and, quite frankly, that's a good thing.

#94
Cassandra Saturn

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that might be, but it's all good and fun in every SR game.

#95
Nate Assassin

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SR is amazing, nothing beats getting unlimited ammo with an RPG and just wiping out city blocks with it.

#96
Cassandra Saturn

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or nuking a city block with powers in SR4

#97
Nate Assassin

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Or flipping alien takes with a golf kart.

#98
Cassandra Saturn

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or hitting aliens while dressed up as your favorite characters from any tv show or series such as princess Peach that's gone "Wonder Woman".

#99
Cassandra Saturn

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here's some more Matrix from SR3.
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and an heroine freefall.
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also.. some cool fighting photos from SR4.
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#100
Nate Assassin

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Everything looks cooler when you look like a legit gangsta and smash a guys head apart with your foot.