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Dragon Age Inquisition will probably have the lowest Completion rate of any modern Bioware game. Would that matter to Bioware?


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#1
N7recruit

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Seeing as this game F***ing Dwarfs all of Bioware's previous titles both in terms of map size & content with an apparent 55 hour main Campaign ONLY completion average... I'd be amazed if more than 30% of the players who buy this game actually finish it.

 

DA:O had a 36% completion rate

DA:2 had a 40% completion rate

 

Some of, if not all of the levels are larger than the previous Games entire play space combined. Can't expect many players to put the time or effort into seeing even 1/2 of what this game has to offer considering these areas are so huge.

 

So my question is how would Bioware respond if the completion rates for DA:I were lower than DA:O's? Would it alter the design of future titles or are completion rates inconsequential as long as the game Sells well?

 

Do low completion rates it actually matter? What do you guys think?

 

   


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#2
TheJediSaint

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I'm going to complete the game.  I don't really care what everyone else does.


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#3
katerinafm

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I'm going to complete it too. I don't think it matters that much objectively, as long as the sales are high and they still get feedback they need.


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#4
Beerfish

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I could be totally wrong but I would bet that bioware games even though having the norm for completions might very well have a much larger number of replays as well due to the in depth companions.



#5
Deflagratio

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I'm not sure how much it matters. What's most important is that people enjoy what time they put into it, though I'm sure the Developers are slightly disappointed that a lot of people aren't seeing the full story they've painstakingly crafted.


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#6
X Equestris

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Not really. Even if you don't finish the game, you still paid money for it. Also, the PS4 lets you see the percent of people who have whatever trophy, and I see similar numbers on a lot of other games.
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#7
Star Reborn

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now it's 150+ hours


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#8
DragonKingReborn

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It might matter, I suppose.  But I think they'd be more interested in engagement, i.e. how long people continue playing the game.  If it's months and even years, then even if people aren't completing it, they'll probably think 'yeah, that worked'.  And maybe tweak some things to see if the game was simply too hard.



#9
hexaligned

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I don't think those statistics are meaningful, I've completed DAO four or five times. I also turned off Biowares tracking/feedback uploading "feature" about 30 mins into playing the game the first time.  It's also not a representation of how much someone enjoys a game, I've sunk hundereds of hours into Skyrim, and never completed the main story arc.


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#10
TheGusWho

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Noob here, but I'm wondering what's defined as "completion"? Is it getting to the end of the credits, is it slaying the big bad, is it doing every single quest and getting the "Completionist" achievement?

 

Also, I'd be interested if there's information on what percentage of those incompletes are people who have already completed one playthrough and start a half-dozen others in order to see the different origins (in DAO) and different classes (in DA2); they don't finish those playthroughs because they're more curious about the first part or the general gameplay.

 

That being said, I don't know what significance a completion rate has for a game. I mean, people who don't finish it still buy it, right?



#11
Inprea

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I plan on completing it so long as I buy it. I only have a few games I haven't completed and that's because I consider those games awful. In some ways they need that content though as while everyone doesn't complete everything it seems everyone completes something. I'm going to use a different game for a simple example. World of Warcraft. Only a small part of the population really takes time to level fishing. However, for those of us who do level our fishing it's an important part of the game.

 

Having many things to do tends to mean there is something for most everyone. The only problem seems to come from people that for example hate exploring thus they become annoyed when they learn they're going to have to go hunt down some good quality stone to build some new walls for a fortress. I tend to find the I don't like doing it so it shouldn't give a reward/be included crowd a bit tiresome.

 

You wouldn't believe the grumbling on the WoW forums when people learned that they were a rare mount that could only be obtained through fishing.



#12
Elhanan

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Am expecting to play DAI several times, including all classes, genders, and VO's. I generally play as much as possible until I am repeating the same choices. One small concern for replay value lies in the lack of Console Commands and modding for Player fixes and alterations, but even then I should have plenty of material and area for which to play as is.
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#13
ElementalFury106

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I'm going to complete this game at least 11 times. I could care less about those who don't complete it at all, it's their loss.


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#14
Andraste_Reborn

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I doubt they'll care about completion rates as long as sales are high and the buzz is good. Skyrim has a very low completion rate, and I don't think anyone believes that game was a failure.

 

Meanwhile, I will try my best to skew the statistics by finishing the game eight times.


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#15
Genshie

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Noob here, but I'm wondering what's defined as "completion"? Is it getting to the end of the credits, is it slaying the big bad, is it doing every single quest and getting the "Completionist" achievement?

 

Also, I'd be interested if there's information on what percentage of those incompletes are people who have already completed one playthrough and start a half-dozen others in order to see the different origins (in DAO) and different classes (in DA2); they don't finish those playthroughs because they're more curious about the first part or the general gameplay.

 

That being said, I don't know what significance a completion rate has for a game. I mean, people who don't finish it still buy it, right?

In the ops case it would just be playing from beginning to the end credits. The point of completing a game in terms of player percentage matters since the likely hood of a player buying any additional future content would depend pretty highly on them completing the main game in most cases. Why would a person who drops the game want to buy any future additional content for said game?



#16
cronshaw

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Seeing as this game F***ing Dwarfs all of Bioware's previous titles both in terms of map size & content with an apparent 55 hour main Campaign ONLY completion average... I'd be amazed if more than 30% of the players who buy this game actually finish it.

 

DA:O had a 36% completion rate

DA:2 had a 40% completion rate

 

Some of, if not all of the levels are larger than the previous Games entire play space combined. Can't expect many players to put the time or effort into seeing even 1/2 of what this game has to offer considering these areas are so huge.

 

So my question is how would Bioware respond if the completion rates for DA:I were lower than DA:O's? Would it alter the design of future titles or are completion rates inconsequential as long as the game Sells well?

 

Do low completion rates it actually matter? What do you guys think?

 

I don't think completion rates matter



#17
Icy Magebane

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I think they should take completion rates with a grain of salt... I've started and stopped tons of characters in both DAO and DA2, but that doesn't mean I dislike the game... there are too many reasons why a person would do this to take such data seriously.



#18
MillKill

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Seeing as this game F***ing Dwarfs all of Bioware's previous titles both in terms of map size & content with an apparent 55 hour main Campaign ONLY completion average... I'd be amazed if more than 30% of the players who buy this game actually finish it.

 

DA:O had a 36% completion rate

DA:2 had a 40% completion rate

 

Some of, if not all of the levels are larger than the previous Games entire play space combined. Can't expect many players to put the time or effort into seeing even 1/2 of what this game has to offer considering these areas are so huge.

 

So my question is how would Bioware respond if the completion rates for DA:I were lower than DA:O's? Would it alter the design of future titles or are completion rates inconsequential as long as the game Sells well?

 

Do low completion rates it actually matter? What do you guys think?

Since someone that beats 30% of a game still pays 100% of the price, I doubt they care.



#19
Neon Rising Winter

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I think they should take completion rates with a grain of salt... I've started and stopped tons of characters in both DAO and DA2, but that doesn't mean I dislike the game... there are too many reasons why a person would do this to take such data seriously.

I assume it's completion per registered copy of the game, not completion per playthrough started. If it's the latter my personal completion rate is probably under 5% given my penchant for rerolling.


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#20
Trophonius

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If the completion rate is something like 10%, then yeah, I could see why that might prompt Bioware to make changes in future DA titles. As it is right now, I appreciate the time Bioware is taking to complete this game. Their vision is much more important than the length or scale of the game so it would be unfortunate if players overlooked the effort poured into the storyline, characters, and exploration of vast lands only because the game was too lengthy. Not too long ago, there were complaints about DA2's linearity. Well, here we are with an open world DA game that appears to provide us plenty of freedom. Why not take advantage of it?

#21
addiction21

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I could be totally wrong but I would bet that bioware games even though having the norm for completions might very well have a much larger number of replays as well due to the in depth companions.

 

There is that, then those that might have multiple playthrus going like I know I have at least 5-6 for DAO, DA2, and each ME3 that are close to or past my arbitrary half way mark. On top of those that might love the game but just... something happens you get burned out or distracted and go to something else. So its a sometime later and maybe BioWare already pulled the numbers and reported them publically. They can always check back later to see if theres been any change.

 

Heck I didn't finish a play thru of Mass Effect until the weeks before ME2 released.

 

o no I don't think they are all that bothered.



#22
Maria Caliban

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Do low completion rates it actually matter? What do you guys think?


Yes and no. A REALLY low completion rate might suggest a problem, but the fact is that the majority of people who play your game aren't going to finish it. That's just the way it is.

That doesn't mean it's a bad game or that people didn't enjoy the game. There are games I haven't finished but bought the sequel to (which I also didn't finish) and then bought the third game (and still haven't finished that one).
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#23
deuce985

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If data like that bothered Bioware then they wouldn't be pushing for a game that's much bigger than anything they've ever done. They already have stats that show the previous 2 games didn't have a super high completion %. I doubt it weighs much into their design decisions. It's just a nice thing to have for them to gain insight on whatever they're looking for. I don't think Bioware is that dense to make design decisions based on flawed data where they can't see the reason why players refused to finish.

 

Didn't alter their design decision for DAI when DA2 was shorter than DAO and yet they still made DAI much bigger than both. Bioware can look at the data and hope they can find the reasons why someone didn't finish the game. In DAO's case I'm willing to bet a large % stopped playing because of major pacing problems in the story and the game was just too long.



#24
Pateu

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DA:O had a 36% completion rate

DA:2 had a 40% completion rate

 

Huh? As in, they played 40% of ALL the ingame content?

 

Or only 40% finished the game?



#25
movieguyabw

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I remember an interview with one of the devs who said that this game they were much more open to players not seeing everything in the game than they've ever been.

 

Now, I'm sure he meant in regards to content that players will get locked out of, or content you *really* have to explore to find.  However I imagine the same applies.

 

Not everyone is going to find the time early on to finish the game.  It may take people months of playing to get anywhere substantial - and for some people it may take people years to finish the game.  (I bought DA2 when it first came out - only finished it for the first time last November.  And actually replayed the ending last night for the first time, because I heard there were a few quests I missed in Act 3)   People are going to finish at their own pace.  And if that means that some people never finish it?  As long as they enjoyed what they *did* play, that's all that really matters.

 

Not to mention, we live in a time where you can go on youtube or twitch and watch other people play the game, if you so desire.  Even if someone never finishes the game doesn't mean that they won't get to experience what it was they missed.  And who knows; that very well could inspire them to boot the game up again.


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