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Dragon Age Inquisition will probably have the lowest Completion rate of any modern Bioware game. Would that matter to Bioware?


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#51
cJohnOne

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Myself I like to complete the game.  It does effect how I view the game.  It does seem reasonable that fewer people will finish because they hopefully will be able to be distracted by large  areas to explore.



#52
Brockololly

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I don't think completion rate is the ultimate metric for a game. I mean, people put hundreds of hours into Skyrim but on Steam the achievement for the main story has only been unlocked by 30% of people. Just how much time people are putting into the game is probably  a better metric for how much people are enjoying it.



#53
Fishy

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1. I personally don't care whether other people finish the game. 2. Those people who don't complete the game have still paid the full price of the game, so I doubt Bioware really cares if they finish either.

 

I really doubt that.



#54
efd731

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Yeah, it's been said before, but I can't find those stats accurate. People can turn off the server connection, of have many multiple playthroughs on a single account, and I doubt they are counted towards that %.

#55
ev76

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I will finish the game and plan to play and finish multiple times, how much of the overall game I can reach each playthrough will surely vary. That said I want to see as much of the variety the game provides.
I'm sure completion is not a big factor for most gaming companies, it's probably being able to tell their story with the budget provided and meeting units sold to make their profit.

#56
addiction21

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Yes.

 

I know, it was sad, and it was bad sarcasm on my part.



#57
Sanunes

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BioWare has many different metrics for the game and I think they would be more concerned if the majority of the players gave up at the exact same quest, for they know people can't dedicate a lot of time to games for they have other commitments and then other games are released.

 

Someone brought up Borderlands 2 completion on Steam and something I find odd is the easiest achievement in the game (completing the first quest about 10 min into the game with no combat just following a NPC around) only 76.5% of the people who bought the game have even done that.

 

Now I am the type of player that will try and get all single player achievements in a game and then stop playing the game for I find that completion gives me something to aim for and frankly I just can't afford a lot of games anymore so anything to keep me interested in a game longer is a good thing.



#58
Guest_EntropicAngel_*

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First off, "55 hours" actually means 40 or 35.
 
Second, I suspect Bioware's accepted the fact that there will be less completion.
 
Especially considering the fact that your Inquisition needs "power" and "influence" for the plot to progress, and you must acquire those through side missions--which only makes it more convoluted.

Yeah, it's been said before, but I can't find those stats accurate. People can turn off the server connection, of have many multiple playthroughs on a single account, and I doubt they are counted towards that %.

 
Do you mean to say "statistically significant?"
 
Accurate, of course they're not, that's literally impossible. Statistically significant, however--I think they are, even though I personally am one of those than always turns off that data option (and plays offlilne, anyway).

#59
addiction21

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First off, "55 hours" actually means 40 or 35.

 

 

 

Your "55 hour" could mean 60, 70, 80, or 30, 40, 50, for some people.

 

Many claim doing sub 20 hour runs of DAO and I just don't see how. I have done this before and my first playthru (shale and the keep) was close to 70 hours. Even knowing the game the next completed games were closer to 50-60 hours.

 

Its a wide margin for each player.


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#60
Sidney

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I don't think completion rate is the ultimate metric for a game. I mean, people put hundreds of hours into Skyrim but on Steam the achievement for the main story has only been unlocked by 30% of people. Just how much time people are putting into the game is probably  a better metric for how much people are enjoying it.

 

In fairness most people who put hundreds of hours into Skyrim can't even tell you what the main story is. I hit the level cap and all I can even say is there weere dragons, some yelling and some party I had to crash and I'm not sure why. Plus, the story sucks who who wants to play it?



#61
Guest_EntropicAngel_*

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Your "55 hour" could mean 60, 70, 80, or 30, 40, 50, for some people.

 

Many claim doing sub 20 hour runs of DAO and I just don't see how. I have done this before and my first playthru (shale and the keep) was close to 70 hours. Even knowing the game the next completed games were closer to 50-60 hours.

 

Its a wide margin for each player.

 

I'm not talking about mine, I'm talking about the developer's (THEY said "50-55 hours to complete the main quest"). They always exaggerate their numbers, I've never encountered a circumstance where they did not.

 

Really, it's a standard practice of marketing.

 

 

As for DA:O, my first was around 70 hours as well. Though now I've got it down to where I can bust it out in around 35-40 hours.



#62
addiction21

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In fairness most people who put hundreds of hours into Skyrim can't even tell you what the main story is. I hit the level cap and all I can even say is there weere dragons, some yelling and some party I had to crash and I'm not sure why. Plus, the story sucks who who wants to play it?

 

Bethesda and Bioware is a false equivalence fallacy. They focus on the most opposite areas. You could say that is a bad sign for BioWare because the "fisnhed game" tends to be when you finish the main scripted story but statistics are funny.

 

Someone could play a Bioware game for 40 hours and "complete" it but a TES game maybe they got lost in the world and it took them 200 hours to finish "the story." Both count as someone completing the game.

 

"but Addiction that one person got 200 hours out of Skyrim but only 40 out of a DA game?" Yes but again apples and oranges. A BioWare game is going to (at least our expectations are) a different experience for each play thru. So those that have one completion might have sunk 200 hours into the game.



#63
efd731

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I'm not talking about mine, I'm talking about the developer's (THEY said "50-55 hours to complete the main quest"). They always exaggerate their numbers, I've never encountered a circumstance where they did not.

Really, it's a standard practice of marketing.


As for DA:O, my first was around 70 hours as well. Though now I've got it down to where I can bust it out in around 35-40 hours.

I think you are applying your personal standard far too widely. If the game estimate for you is usually lower than bioware's, then that's okay. Mine is usually higher(due to me being a completion nut and constant back-tracking) so bioware puts out their numbers, and I'm high and you're low and they are still correct, because that's how long it took them and their play testers.

#64
AlanC9

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I just looked up Witcher 2, which is of touted as a "great game" to compete with other AAA fantasy titles out there.    Only 14% of people finished the game on ANY difficulty setting.


Mind. Blown.

#65
efd731

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Mind. Blown.


To be fair, it is an amazing game....that happens to be vastly different from most RPG's out there, and with a very different methodology. I own it and love it....and have yet to make it to the end. Sounds strange I know.

#66
NedPepper

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A couple things:

I think Bioware has to care.  Especially for the fact that they create story based games.  But they've created a sandbox/story hybrid in Inquisition, and the odds of a high completion rate are low. Especially if the 150 hour thing is true. For example, I have never finished Skyrim.  And probably never will.  But, in my case at least, it's not because I'm enjoying spending hours doing meaningless side quests.  It's the fact that the side quests ARE the game and outside of wandering around killing things, there isn't much plot or character to care about.

 

I have finished every Bioware game.  Mainly because I'm being told a story and I expect an ending.  But I know at least ten people who bought Origins, and only two of us finished it.  (Some said the game was boring.  Some just liked creating characters.  Some said the game was too hard. Some just lost interest.)  I have a hard time understanding not wanting to finish the story, but I actually think that completionists are the minority with gamers.

And I do think Bioware made changes to Dragon Age 2 to try and entice people to finish the game.  Trying to make the action more interesting and dynamic.  The missions were leaner, with less grind. (No being stuck in the Fade for hours.) But if the stats posted in this thread are correct, it didn't really make much difference.

I could lament the fact that most people don't finish games and how mind boggling it is, but it's not going to change anything.  I would imagine Bioware has to probably look at it the same way.  All that really matters is how many people buy the game.

 

(I will say that with 150 hours a playthrough, it's unlikely I'll finish Inquisition as many times as Origins or DA 2.)



#67
efd731

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^^^Speak for yourself, I've got a month of vacation starting two days after launch, guess which ginger is spending 24 days attempting to tan and max a couple inquisition playthroughs....... This guy :D

#68
mikeymoonshine

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A couple things:

I think Bioware has to care.  Especially for the fact that they create story based games.  But they've created a sandbox/story hybrid in Inquisition, and the odds of a high completion rate are low. Especially if the 150 hour thing is true. For example, I have never finished Skyrim.  And probably never will. 

 

The main questline in Skyrim really isn't that good, especially the final boss battle.  <_<

 

Only a few of my characters ever even started it. In fact it's a shame that they skimped a bit on guild quests to focus on the main story, the guild quests are still good but some could be better and a bit longer. 



#69
Maria Caliban

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To be fair, it is an amazing game....that happens to be vastly different from most RPG's out there, and with a very different methodology. I own it and love it....and have yet to make it to the end. Sounds strange I know.


Vastly different?

You go to place A, you talk to people and you kill things.
You go to place B, you talk to people and you kill things.
You go to places B1, B2, B3 and kill things there.
You can either choose to go to place C or D. Once there, you talk to people and kill things.

While talking to people and killing things, you will 1) earn XP to raise your skill, and 2) get new items/weapons.

It's methodology is the same as any bioware game. The original game was even made using the NWN engine.

#70
efd731

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Vastly different?

You go to place A, you talk to people and you kill things.
You go to place B, you talk to people and you kill things.
You go to places B1, B2, B3 and kill things there.
You can either choose to go to place C or D. Once there, you talk to people and kill things.

While talking to people and killing things, you will 1) earn XP to raise your skill, and 2) get new items/weapons.

It's methodology is the same as any bioware game. The original game was even made using the NWN engine.

......combat is different in many ways, the games look is very different, and the inventory is much worse :P but yes Maria, all RPG's share their core mechanics, it tends to be what determines if they are called RPG's or not. My point was, the style of play is different and the game has different focuses.

#71
wickedwizzard01

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I am not sure if i understand the OP correct , does he mean that Inquisition is too Big??? Or not big enough

But anyways I have planned to complete this game multiple times just like I did with Origins (15+) and still playing it lol
I expect to do the same thing with this game
From what I've seen it should last for a very long time
Hell I might even buy the disappointing DA 2 again just to get as many choices as possible for my inquisition play through
But then Inquisition needs to be near Perfect

#72
addiction21

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Vastly different?

You go to place A, you talk to people and you kill things.
You go to place B, you talk to people and you kill things.
You go to places B1, B2, B3 and kill things there.
You can either choose to go to place C or D. Once there, you talk to people and kill things.

While talking to people and killing things, you will 1) earn XP to raise your skill, and 2) get new items/weapons.

It's methodology is the same as any bioware game. The original game was even made using the NWN engine.

 

I am no big fan of the game but that's being very simplistic about it. You can boil so many games down to that.


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#73
Hobbes

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Not really. Even if you don't finish the game, you still paid money for it. Also, the PS4 lets you see the percent of people who have whatever trophy, and I see similar numbers on a lot of other games.


Pretty much this, I think it's fairly common for games to have percentages like that. As long as people buy it they still get the money, maybe the developers feel differently but there isn't much you can do about it so I don't think it's worth worrying about.

#74
KotorEffect3

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Those numbers always have to be taken with a grain of salt.  When a new game comes out you have to factor in those flavor of the month gamers that will play a game because it is the newest freshest game on the market and they might play it for a bit until the next big thing comes out.  If I were bioware I would look at how the more dedicated portion of the fanbase approaches the game because they are the ones that will be purchasing any future DLC and expansion not those flavor of the month guys that will trade it in two weeks later for the newest fad game.



#75
Maria Caliban

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I am no big fan of the game but that's being very simplistic about it. You can boil so many games down to that.


That's the methodology of the game. Most (but not all) RPGs follow that formula. Lots of games don't.

Portal's methodology is as follows:

You enter a room and use portals to solve a puzzle.
Then you enter a different room and use portals to solve a different puzzle.
Then you enter a different room and use portals to solve a puzzle using techniques and methods gained from solving previous puzzles.

It's simplistic because methodology is abstract. It's not characters, themes, setting, graphics, or mechanics. It's basic gameplay structure.