A DLC with the Warden would be nice. An actual good bye instead of stupid cliff hanger in Witch Hunt. Hell, make it campy and over the top like the Citadel DLC and I'll still buy it.
The Warden in the Enemy trailer is NOT your Warden, says Mike Laidlaw.
#551
Posté 20 octobre 2014 - 05:57
- Flurdt Vash aime ceci
#552
Posté 20 octobre 2014 - 09:12
I don't know about Citadel Dragon Age style, but a final goodbye is required, imo. On Screen. Preferably, as others have said, Grunt style.
- Flurdt Vash aime ceci
#553
Posté 20 octobre 2014 - 09:22
I just looked at the date this thread was started and all I can think is "Where the hell have those 2 months gone?".
- Flurdt Vash et Lukas Trevelyan aiment ceci
#554
Posté 20 octobre 2014 - 09:26
Waiting for DAI?
#555
Posté 20 octobre 2014 - 11:32
- Flurdt Vash aime ceci
#556
Posté 20 octobre 2014 - 11:45
Im still not convinced that the mission regarding the warden will be a good one, more likley that it will be a weak story with no real concrete result. Like bioware is just saying: "well now you know what the warden is doing!"
Pretty much, I know they still won't commit to anything of actual deep meaning yet, as far as the Warden goes.
- Flurdt Vash aime ceci
#557
Posté 21 octobre 2014 - 03:08
A DLC with the Warden would be nice. An actual good bye instead of stupid cliff hanger in Witch Hunt. Hell, make it campy and over the top like the Citadel DLC and I'll still buy it.
I wouldn't really say that was a cliffhanger. Had they just left it at that, I would have been quite happy, actually. But given the nature of the game industry, there are sequels to be had, and in that, answers to be made. Having the Warden and Hawke just disappear to compensate for new heroes coming in, was a bit painful to swallow because it just felt too cheap of an answer to what happened.
#558
Posté 21 octobre 2014 - 03:20
I think part of the issue is a true trilogy (Mass Effect) versus three standalone games that have continuity (Dragon Age). BioWare did such a phenomenal job delivering the Shepard storyline that people not only grew to love the companions, but their version of Shepard as well. The same applies to the Warden and to Hawke. While I wouldn't really say either game was incomplete or created a cliffhanger, there is this yearning to know what has happened to these characters because of how much time we spent with them.
I think the primary issue for the Warden, unlike Hawke, is the fact that he/she lacks a voice, as DAO was BioWare's last silent protagonist RPG. Sure, there were dialogue choices we made, but having a voice for the main protagonist adds a believable personality and a connection to the rest of the experience. It would just be awkward to see the Warden return with or without a voice, as there would be a bit of a disconnect. Perhaps the Warden could be revisited as a protagonist in a future Dragon Age game. As it stands, I don't believe BioWare would do him/her justice in DAI.
I would be all for the idea of BioWare doing more trilogies in the future such as Mass Effect or even similar to The Witcher.
- Flurdt Vash aime ceci
#559
Posté 23 octobre 2014 - 11:33
I think part of the issue is a true trilogy (Mass Effect) versus three standalone games that have continuity (Dragon Age). BioWare did such a phenomenal job delivering the Shepard storyline that people not only grew to love the companions, but their version of Shepard as well. The same applies to the Warden and to Hawke. While I wouldn't really say either game was incomplete or created a cliffhanger, there is this yearning to know what has happened to these characters because of how much time we spent with them.
I think the primary issue for the Warden, unlike Hawke, is the fact that he/she lacks a voice, as DAO was BioWare's last silent protagonist RPG. Sure, there were dialogue choices we made, but having a voice for the main protagonist adds a believable personality and a connection to the rest of the experience. It would just be awkward to see the Warden return with or without a voice, as there would be a bit of a disconnect. Perhaps the Warden could be revisited as a protagonist in a future Dragon Age game. As it stands, I don't believe BioWare would do him/her justice in DAI.
I would be all for the idea of BioWare doing more trilogies in the future such as Mass Effect or even similar to The Witcher.
Had Bioware removed the VO for the main protagonist to begin with, they wouldn't of had an issue with having to find different VA for the different races/genders. But for some reason, people find it better to have a protagonist who is voiced, which personally hasn't ever bothered me, as I grew up with things like Elderscrolls and Legend of Zelda. And in that sense, had they not ever given Hawke a voice, it wouldn't have felt so disjointed in the follow ups.
#561
Posté 23 octobre 2014 - 12:20
A voice simply gives a character more personality and makes it feel like they are their own character instead of an avatar of the player.
I know not everyone likes this, but I personally do.
Of course. However, for me, it does the same thing via the choices you make and how people respond/react to you. And I think that's why people love the Warden so much more, because it was a lot more personal. Where as, with Hawke, Hawke already stood on their own as a full person, with or without you.
#562
Posté 23 octobre 2014 - 12:23
Of course. However, for me, it does the same thing via the choices you make and how people respond/react to you. And I think that's why people love the Warden so much more, because it was a lot more personal. Where as, with Hawke, Hawke already stood on their own as a full person, with or without you.
My real gripe with the Warden is that due to the lack of a voice, they were such a bystander in major events because someone else had to do the actual talking. You either get to stand there with a poker face, or gaping like a fish, depending on the scene.
- ddman12, Nefla et Hadeedak aiment ceci
#563
Posté 23 octobre 2014 - 12:23
Of course. However, for me, it does the same thing via the choices you make and how people respond/react to you. And I think that's why people love the Warden so much more, because it was a lot more personal. Where as, with Hawke, Hawke already stood on their own as a full person, with or without you.
I would say ppl love the Warden more because DAo was a longer, and superior game. you had more quality and time to spend knowing, shaping and loving that character. I personally find it jarring when your character is the ONLY person around who is not saying anything. I prefer voiced characters.
- ddman12 et Eudaemonium aiment ceci
#564
Posté 23 octobre 2014 - 04:36
I would say ppl love the Warden more because DAo was a longer, and superior game. you had more quality and time to spend knowing, shaping and loving that character. I personally find it jarring when your character is the ONLY person around who is not saying anything. I prefer voiced characters.
The thing with DAO was that the dialouges are still magnificant well written, and each dialouge was uniquie, some were diplomatic but also brutal, nice and humorous and so on. If i could get a voice on that it would be perfect.
Im all for voiced protaganist, but if the dialouges are as badly written as they were in DA2 then no.
It all comes down to one thing, and that is how well written the dialouges are.
#565
Posté 23 octobre 2014 - 05:09
The warden in the trailer looked somewhat like Alistair.
- Nefla aime ceci
#566
Posté 24 octobre 2014 - 09:00
My real gripe with the Warden is that due to the lack of a voice, they were such a bystander in major events because someone else had to do the actual talking. You either get to stand there with a poker face, or gaping like a fish, depending on the scene.
I wouldn't really say they were a bystander, seeing as they could orchestrate events that may or may not have happened, depending on how you allowed things to play out. i.e having Alistair marry Anora, etc. Or any of the other major choices that affected Ferelden's future.
#567
Posté 24 octobre 2014 - 09:32
Had Bioware removed the VO for the main protagonist to begin with, they wouldn't of had an issue with having to find different VA for the different races/genders. But for some reason, people find it better to have a protagonist who is voiced, which personally hasn't ever bothered me, as I grew up with things like Elderscrolls and Legend of Zelda. And in that sense, had they not ever given Hawke a voice, it wouldn't have felt so disjointed in the follow ups.
I'd assume most here grew up playing RPGs with the silent protagonist. It was the industry standard for decades, and certainly we are all familiar with it. The issue here though, is the fact that lacking a voice causes severe limitations from a storytelling perspective. TES has never been known for its main stories, and even The Legend of Zelda has struggled to create a convincing narrative through Link, as they always rely on the "strong but silent" archetype. Yes the player has more "creative freedom" when their character doesn't have a voice. At the same time, the storytelling and the plot are also compromised because of the limitations of the character and what is possible.
DAO was an incredible experience, but not having a voice made me feel as if I lacked authority and the ability to weigh on important issues. Mass Effect was entirely different because I was Shepard and through his voice I was able to structure and build my decisions. I could never do this in KotOR, JE, or DAO. While the silent protagonist can work effectively in some settings, it does not work well in all settings.
A voice simply gives a character more personality and makes it feel like they are their own character instead of an avatar of the player.
I know not everyone likes this, but I personally do.
Exactly. I will gladly sacrifice my "imaginary voice" for one that has weight, authority, and is incorporated into the story and the plot.
Of course. However, for me, it does the same thing via the choices you make and how people respond/react to you. And I think that's why people love the Warden so much more, because it was a lot more personal. Where as, with Hawke, Hawke already stood on their own as a full person, with or without you.
I have to disagree. One of the glaring issues with a silent protagonist is the character never feels complete. They feel like an avatar that you are controlling and nothing more. It takes you out of the immersion, the experience, and the story. Whereas if the character actually has a voice, they then feel grounded in that world. While I enjoyed DAO, it always disappointed me that my Warden lacked any complexity or personality. The only thing he consistently did well was stare at characters in dialogue like an idiot.
My real gripe with the Warden is that due to the lack of a voice, they were such a bystander in major events because someone else had to do the actual talking. You either get to stand there with a poker face, or gaping like a fish, depending on the scene.
Exactly this. Voiced protagonists are the way of the future. Silent protagonists simply do not work well in most storytelling environments.
I would say ppl love the Warden more because DAo was a longer, and superior game. you had more quality and time to spend knowing, shaping and loving that character. I personally find it jarring when your character is the ONLY person around who is not saying anything. I prefer voiced characters.
Absolutely. Hawke was certainly a much more believable character than the Warden, but suffered from a weaker game. When I think of DAO, I don't think of the Warden, but rather the characters that supported him/her. My Warden was forgettable and could have been replaced by anyone, which is the problem.
The thing with DAO was that the dialouges are still magnificant well written, and each dialouge was uniquie, some were diplomatic but also brutal, nice and humorous and so on. If i could get a voice on that it would be perfect.
Im all for voiced protaganist, but if the dialouges are as badly written as they were in DA2 then no.
It all comes down to one thing, and that is how well written the dialouges are.
I disagree with the assertion that DA2 had a bad story. I'd actually argue most of the characters in DA2, in particular companions, were vastly superior and much better written than the ones in DAO. The problem was the gameplay side of DA2 was a step backwards and disappointing. Voice overs just make storytelling more convincing. Without it, you may as well be talking to a brick wall.
- Dermain aime ceci
#568
Posté 25 octobre 2014 - 12:12
I'mma bump this so others can see the earlier commentary.
#569
Posté 25 octobre 2014 - 03:09
I would sacrifice my voiceless warden image to have my warden back.. I didnt slay an archdemon and marry my beloved Alistair to become queen for no reason Q.Q What is the point of me siding with the Architect while dude was harvesting my blood >.> if i wasn't trying to have little Alistairs and rule Ferelden. If i wanted to just up and vanish i would have betrayed Alistair and kept loghain alive.... I created a bond with my character that I would like back. even if she isnt playable in Inquistion her being there and ending her story would be amazing... Im the friggin Queen of ferelden people... I can't just up and vanish.... let alone have Hawke show back up and steal the glory smh
#570
Posté 25 octobre 2014 - 07:29
A potentially interesting revelation, according to the new trailer, and much thanks to LadyInsanity for finding it.
We could very well end up playing Hawke at certain moments of the game, and if this is the case, for all we know this could be for the Warden as well. Doing so would definitely alleviate the worry that we couldn't control said characters, don't you think?
Check it out.
#571
Posté 25 octobre 2014 - 09:19
A potentially interesting revelation, according to the new trailer, and much thanks to LadyInsanity for finding it.
We could very well end up playing Hawke at certain moments of the game, and if this is the case, for all we know this could be for the Warden as well. Doing so would definitely alleviate the worry that we couldn't control said characters, don't you think?Check it out.
This revelation just makes me more upset that the warden is not appearing, once again it feels cheap.
#572
Posté 25 octobre 2014 - 11:35
This revelation just makes me more upset that the warden is not appearing, once again it feels cheap.
It's a potential revelation. It doesn't necessarily mean we will be playing Hawke, but it seems fairly likely considering the lack of the Inquisitor in said scenes.
#573
Posté 26 octobre 2014 - 03:56
My first reaction was still that it's actually Sebastian Vael... However impossible, that blond/brownish hair, those cheekbones. Sebastian has bright blue eyes however...
Anyway, IMO it's really impossible to be Sebastian, since he's either super loyal to the Chantry, either busy reconquering Starkhaven. Hard to imagine him as grey warden. He doesn't even exist in many people's playthrough since he's a DLC.
#574
Posté 26 octobre 2014 - 04:05
A potentially interesting revelation, according to the new trailer, and much thanks to LadyInsanity for finding it.
We could very well end up playing Hawke at certain moments of the game, and if this is the case, for all we know this could be for the Warden as well. Doing so would definitely alleviate the worry that we couldn't control said characters, don't you think?
Check it out.
I'm fairly certain it was either Mike Laidlaw or David Gaider who said the Warden will not be making an appearance in DAI. He will have a presence of some sort due to the world state and likely tied to a particular quest (likely to do with the wardens), but you shouldn't expect much more beyond that. This business of the Fade and closing the Breach does not concern the wardens. Their only priority is the Dark Spawn, and as the Warden Commander leads the wardens in Ferelden, his priorities will be quelling any potential future blights.
Hawke is much more relevant as he was at the start of the Templar-Mage war and he's also very good friends with Varric. It's more practical and believable for him to make an appearance to weigh in on the battle.
#575
Posté 26 octobre 2014 - 08:12
He/she has disappeared
- Flurdt Vash aime ceci





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