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The killing Blow


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50 réponses à ce sujet

#1
Dantrag

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Are we going to get decapitated heads, severed limbs, charred bodies writhing in agony, and other cool things like that? Or is it going to be more like DA2?
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#2
The_Prophet_of_Donk

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DA 2:  

I cut you, so fall over.

I burn you, so fall over.

I smash you, so fall over.

I shoot you, so fall over.

etc....

 

you get the point lol

I did like the slow motion attacks muchly and how the two-handed weapons have "weight!!"


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#3
teenparty

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I really miss the killing blows. I loved the moments in DAO where you came really close to dying until Zevran ripped the head off the biggest enemy.


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#4
Icy Magebane

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I really miss the killing blows. I loved the moments in DAO where you came really close to dying until Zevran ripped the head off the biggest enemy.

 

I agree.  Some of my most memorable fights ended in a decapitation.  It was always great to get one on a boss, like Branka or Jarvia... I'm sure there were others, but those two come to mind because they were so dramatic.

 

edit:  Oh, I think I may have seen some of the DA2 explosions in the most recent gameplay video... but it was fuzzy and I only saw it once, so don't quote me on that.


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#5
Dantrag

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I agree. Some of my most memorable fights ended in a decapitation. It was always great to get one on a boss, like Branka or Jarvia... I'm sure there were others, but those two come to mind because they were so dramatic.

edit: Oh, I think I may have seen some of the DA2 explosions in the most recent gameplay video... but it was fuzzy and I only saw it once, so don't quote me on that.



#6
Dantrag

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Exploding corpses that disappear is pretting F'ing lame if you ask me....cheap.

#7
Icy Magebane

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This game's animations are pretty similar to DA2... it wouldn't surprise me if they kept the explosions.  Also, there is a rather long decapitations thread somewhere in the Scuttlebutt section (I think).  It's locked, but a dev may or may not have already commented on this.  I didn't really follow it...



#8
Richardthelionbutt

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I really liked the "turn around and stab him" deathblow with 2 handers back in DAO. That needs to make a return.


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#9
andar91

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In the E3 demo, we see some elemental deaths for lightning and ice (while fighting the baby dragon things). Killing a target with ice makes them freeze solid and then shatter, and lightning sort of explodes them into crackling bits and pieces.



#10
SerTabris

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I generally found those animations frustrating; I don't like looking at that stuff, and I want to move on. I hope you can turn it off (like the 'persistent gore' option).



#11
Rylor Tormtor

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I hope the slo-mo John Woo'amotronic sequences are able to be toggled off. I love me some embellishment, I can foresee this becoming really, freaking, tiresome (see: XCOM kill-cam and FO3/NV Cinematic Mode) in multiple play throughs.



#12
Bigbar

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I think there will still be decapitations and such. Don't really care for slow-mo rather not have it.



#13
In Exile

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Exploding corpses that disappear is pretting F'ing lame if you ask me....cheap.


I always saw it as a throwback to BG1. I gibbed like every third corpse with my Paladin.

#14
The_Prophet_of_Donk

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It makes me feel powerful when they explode for dumb reasons lol



#15
The Night Haunter

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Mont'ka!


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#16
adorkable-panda

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I think if they were to do physical death blows they'd somehow implement it with the auto attack or something triggering the button you mash at that certain moment whether a deathblow happens or not. TBH i don't really mind since as satisfying as decaps and gut stabs are, the game is beautiful enough for me to appreciate the battle and want to move on to explore. Plus I actually very love the elemental deaths, it makes SO much more sense and reminds me of how Mass Effect handled the elemental deathblows, which I was always a fan of. 



#17
Icy Magebane

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I think if they were to do physical death blows they'd somehow implement it with the auto attack or something triggering the button you mash at that certain moment whether a deathblow happens or not. TBH i don't really mind since as satisfying as decaps and gut stabs are, the game is beautiful enough for me to appreciate the battle and want to move on to explore. Plus I actually very love the elemental deaths, it makes SO much more sense and reminds me of how Mass Effect handled the elemental deathblows, which I was always a fan of. 

Not sure how elemental deaths make more sense than cutting somebody's head off... they seem to follow the same principle. :P

 

I like the idea of using a button prompt to execute deathblows... I'd do them all the time if that were the case.  I always hated hoping for one but not getting it at the right time.  The same was true in Skyrim... a nice perk, but I often wished I could choose which enemies to execute.  This would also allow people to avoid them entirely if they don't like too much gore.

 

Since the topic was brought up, I never liked slow-motion and I'd rather that not return.



#18
LPPrince

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I hope DA2's exploding bodies are gone. That was silly.

 

I miss DAO's executions, I'd like those back, but with invincibility during the animations so you don't lose because of them.


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#19
Dantrag

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Not sure how elemental deaths make more sense than cutting somebody's head off... they seem to follow the same principle. :P

I like the idea of using a button prompt to execute deathblows... I'd do them all the time if that were the case. I always hated hoping for one but not getting it at the right time. The same was true in Skyrim... a nice perk, but I often wished I could choose which enemies to execute. This would also allow people to avoid them entirely if they don't like too much gore.

Since the topic was brought up, I never liked slow-motion and I'd rather that not return.



#20
Dantrag

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I agree on not liking too much gore. Like in Mortal Kombat, if ever single jab and slap make blood fly out it's going rob the flavor of the finishing move. Like a strip tease, if the stripper walks out naked it leaves nothing to the imagination.
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#21
chance52

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I just hope you can adjust the frequency of any slow motion killing blow.  I hated how often they popped up in Fallout NV, at least they let you toggle it off. But a slider to adjust how often would be preferred, not just an 'on/off' toggle



#22
Ferico21

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I always loved the ridiculousness of the blood, kinda because it reminds me of this roosterteeth short: https://www.youtube....YtwandSU8#t=193

But at least the characters aren't drenched in blood when they go into dialogue the second after a fight.

I do like the elemental deaths however. Incinerating a guy and having only bones and ash left. That is awesome!


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#23
Melcolloien

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I too hope for something like the critical kill finishing moves from DA:O

As a dual wielding rogue it was oh so satisfying to stab a baddie in the chest and then slice his head off.


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#24
The Night Haunter

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Combat Q&A confirms no Death Blows.


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#25
Dantrag

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Combat Q&A confirms no Death Blows.

That F'ing BS, they keep the worst part DA2. Meanwhile Bioware pi$$e$ away resources on relationships and love interests.